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Commit f1e4e063 authored by Mathias Agopian's avatar Mathias Agopian
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eglTerminate() now actually frees up all active egl objects

as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
parent 7adf4ef0
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