Loading services/core/java/com/android/server/wm/Transition.java +5 −6 Original line number Diff line number Diff line Loading @@ -836,16 +836,15 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener { } // Update the input-sink (touch-blocking) state now that the animation is finished. SurfaceControl.Transaction inputSinkTransaction = null; boolean scheduleAnimation = false; for (int i = 0; i < mParticipants.size(); ++i) { final ActivityRecord ar = mParticipants.valueAt(i).asActivityRecord(); if (ar == null || !ar.isVisible() || ar.getParent() == null) continue; if (inputSinkTransaction == null) { inputSinkTransaction = new SurfaceControl.Transaction(); scheduleAnimation = true; ar.mActivityRecordInputSink.applyChangesToSurfaceIfChanged(ar.getPendingTransaction()); } ar.mActivityRecordInputSink.applyChangesToSurfaceIfChanged(inputSinkTransaction); } if (inputSinkTransaction != null) inputSinkTransaction.apply(); // To apply pending transactions. if (scheduleAnimation) mController.mAtm.mWindowManager.scheduleAnimationLocked(); // Always schedule stop processing when transition finishes because activities don't // stop while they are in a transition thus their stop could still be pending. Loading Loading
services/core/java/com/android/server/wm/Transition.java +5 −6 Original line number Diff line number Diff line Loading @@ -836,16 +836,15 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener { } // Update the input-sink (touch-blocking) state now that the animation is finished. SurfaceControl.Transaction inputSinkTransaction = null; boolean scheduleAnimation = false; for (int i = 0; i < mParticipants.size(); ++i) { final ActivityRecord ar = mParticipants.valueAt(i).asActivityRecord(); if (ar == null || !ar.isVisible() || ar.getParent() == null) continue; if (inputSinkTransaction == null) { inputSinkTransaction = new SurfaceControl.Transaction(); scheduleAnimation = true; ar.mActivityRecordInputSink.applyChangesToSurfaceIfChanged(ar.getPendingTransaction()); } ar.mActivityRecordInputSink.applyChangesToSurfaceIfChanged(inputSinkTransaction); } if (inputSinkTransaction != null) inputSinkTransaction.apply(); // To apply pending transactions. if (scheduleAnimation) mController.mAtm.mWindowManager.scheduleAnimationLocked(); // Always schedule stop processing when transition finishes because activities don't // stop while they are in a transition thus their stop could still be pending. Loading