Loading libs/hwui/DisplayListOp.h +2 −0 Original line number Diff line number Diff line Loading @@ -208,6 +208,8 @@ protected: // ensure that local bounds cover mapped bounds if (!state.mMatrix.isSimple()) return false; if (state.mRoundRectClipState) return false; // check state/paint for transparency if (mPaint) { if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { Loading Loading
libs/hwui/DisplayListOp.h +2 −0 Original line number Diff line number Diff line Loading @@ -208,6 +208,8 @@ protected: // ensure that local bounds cover mapped bounds if (!state.mMatrix.isSimple()) return false; if (state.mRoundRectClipState) return false; // check state/paint for transparency if (mPaint) { if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { Loading