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Commit f11c52d2 authored by Derek Sollenberger's avatar Derek Sollenberger Committed by Jean-Baptiste Queru
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Updates resulting from the Skia merge (revision 1327)

Change-Id: I1d2cecbad6c30e6ebc9579093404742f17e14e84
parent c031afc8
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+0 −14
Original line number Diff line number Diff line
@@ -72,20 +72,6 @@ public:
    static jboolean isOpaque(JNIEnv* env, jobject jcanvas) {
        NPE_CHECK_RETURN_ZERO(env, jcanvas);
        SkCanvas* canvas = GraphicsJNI::getNativeCanvas(env, jcanvas);

        /*
            Currently we cannot support transparency in GL-based canvas' at
            the view level. Therefore we cannot base our answer on the device's
            bitmap, but need to hard-code the answer. If we relax this
            limitation in views, we can simplify the following code as well.
         
            Use the getViewport() call to find out if we're gl-based...
        */
        if (canvas->getViewport(NULL)) {
            return true;
        }
        
        // normal technique, rely on the device's bitmap for the answer
        return canvas->getDevice()->accessBitmap(false).isOpaque();
    }
    
+3 −3
Original line number Diff line number Diff line
@@ -116,9 +116,9 @@ void NinePatch_Draw(SkCanvas* canvas, const SkRect& bounds,
        paint = &defaultPaint;
    }
    
    // if our canvas is GL, draw this as a mesh, which will be faster than
    // in parts (which is faster for raster)
    if (canvas && canvas->getViewport(NULL)) {
    // if our SkCanvas were back by GL we should enable this and draw this as
    // a mesh, which will be faster in most cases.
    if (false) {
        SkNinePatch::DrawMesh(canvas, bounds, bitmap,
                              chunk.xDivs, chunk.numXDivs,
                              chunk.yDivs, chunk.numYDivs,
+4 −5
Original line number Diff line number Diff line
@@ -2004,12 +2004,11 @@ void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mod
}

SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
    // In the future we should look at unifying the Porter-Duff modes and
    // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
    if (mode == NULL) {
        return SkXfermode::kSrcOver_Mode;
    SkXfermode::Mode resultMode;
    if (!SkXfermode::AsMode(mode, &resultMode)) {
        resultMode = SkXfermode::kSrcOver_Mode;
    }
    return mode->fMode;
    return resultMode;
}

void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {