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glFinish() dequeues a native buffer, and it fails when the bufeer has been abandoned, this is ok and will not casue the app crash GL_OUT_OF_MEMORY is generated in this case, and it is not reset until glGetError called. This is happened in build layer function, glGetError is called after glTexImg2d, and get GL_OUT_OF_MEMORY, then this function return as OOM, and app crash Fix it by adding a glGetError after glFinish Change-Id: I8803a726b6f609c4a2f8a6aa6bb7ff7064808932