Loading libs/hwui/tests/common/TestContext.cpp +8 −2 Original line number Diff line number Diff line Loading @@ -28,7 +28,10 @@ const ui::StaticDisplayInfo& getDisplayInfo() { #if HWUI_NULL_GPU info.density = 2.f; #else const sp<IBinder> token = SurfaceComposerClient::getInternalDisplayToken(); const std::vector<PhysicalDisplayId> ids = SurfaceComposerClient::getPhysicalDisplayIds(); LOG_ALWAYS_FATAL_IF(ids.empty(), "%s: No displays", __FUNCTION__); const sp<IBinder> token = SurfaceComposerClient::getPhysicalDisplayToken(ids.front()); LOG_ALWAYS_FATAL_IF(!token, "%s: No internal display", __FUNCTION__); const status_t status = SurfaceComposerClient::getStaticDisplayInfo(token, &info); Loading @@ -48,7 +51,10 @@ const ui::DisplayMode& getActiveDisplayMode() { config.xDpi = config.yDpi = 320.f; config.refreshRate = 60.f; #else const sp<IBinder> token = SurfaceComposerClient::getInternalDisplayToken(); const std::vector<PhysicalDisplayId> ids = SurfaceComposerClient::getPhysicalDisplayIds(); LOG_ALWAYS_FATAL_IF(ids.empty(), "%s: No displays", __FUNCTION__); const sp<IBinder> token = SurfaceComposerClient::getPhysicalDisplayToken(ids.front()); LOG_ALWAYS_FATAL_IF(!token, "%s: No internal display", __FUNCTION__); const status_t status = SurfaceComposerClient::getActiveDisplayMode(token, &config); Loading Loading
libs/hwui/tests/common/TestContext.cpp +8 −2 Original line number Diff line number Diff line Loading @@ -28,7 +28,10 @@ const ui::StaticDisplayInfo& getDisplayInfo() { #if HWUI_NULL_GPU info.density = 2.f; #else const sp<IBinder> token = SurfaceComposerClient::getInternalDisplayToken(); const std::vector<PhysicalDisplayId> ids = SurfaceComposerClient::getPhysicalDisplayIds(); LOG_ALWAYS_FATAL_IF(ids.empty(), "%s: No displays", __FUNCTION__); const sp<IBinder> token = SurfaceComposerClient::getPhysicalDisplayToken(ids.front()); LOG_ALWAYS_FATAL_IF(!token, "%s: No internal display", __FUNCTION__); const status_t status = SurfaceComposerClient::getStaticDisplayInfo(token, &info); Loading @@ -48,7 +51,10 @@ const ui::DisplayMode& getActiveDisplayMode() { config.xDpi = config.yDpi = 320.f; config.refreshRate = 60.f; #else const sp<IBinder> token = SurfaceComposerClient::getInternalDisplayToken(); const std::vector<PhysicalDisplayId> ids = SurfaceComposerClient::getPhysicalDisplayIds(); LOG_ALWAYS_FATAL_IF(ids.empty(), "%s: No displays", __FUNCTION__); const sp<IBinder> token = SurfaceComposerClient::getPhysicalDisplayToken(ids.front()); LOG_ALWAYS_FATAL_IF(!token, "%s: No internal display", __FUNCTION__); const status_t status = SurfaceComposerClient::getActiveDisplayMode(token, &config); Loading