Loading core/java/android/webkit/WebView.java +6 −10 Original line number Diff line number Diff line Loading @@ -253,17 +253,13 @@ import java.util.Map; * and {@link WebChromeClient#onHideCustomView()} are required, * {@link WebChromeClient#getVideoLoadingProgressView()} is optional. * </p> * * */ /* * Implementation notes. * The WebView is a thin API class that delegates its public API to a backend WebViewProvider * class instance. WebView extends {@link AbsoluteLayout} for backward compatibility reasons. * Methods are delegated to the provider implementation: all public API methods introduced in this * file are fully delegated, whereas public and protected methods from the View base classes are * only delegated where a specific need exists for them to do so. */ // Implementation notes. // The WebView is a thin API class that delegates its public API to a backend WebViewProvider // class instance. WebView extends {@link AbsoluteLayout} for backward compatibility reasons. // Methods are delegated to the provider implementation: all public API methods introduced in this // file are fully delegated, whereas public and protected methods from the View base classes are // only delegated where a specific need exists for them to do so. @Widget public class WebView extends AbsoluteLayout implements ViewTreeObserver.OnGlobalFocusChangeListener, Loading core/java/android/webkit/WebViewClassic.java +1 −205 Original line number Diff line number Diff line Loading @@ -138,211 +138,7 @@ import java.util.regex.Matcher; import java.util.regex.Pattern; /** * <p>A View that displays web pages. This class is the basis upon which you * can roll your own web browser or simply display some online content within your Activity. * It uses the WebKit rendering engine to display * web pages and includes methods to navigate forward and backward * through a history, zoom in and out, perform text searches and more.</p> * <p>To enable the built-in zoom, set * {@link #getSettings() WebSettings}.{@link WebSettings#setBuiltInZoomControls(boolean)} * (introduced in API version 3). * <p>Note that, in order for your Activity to access the Internet and load web pages * in a WebView, you must add the {@code INTERNET} permissions to your * Android Manifest file:</p> * <pre><uses-permission android:name="android.permission.INTERNET" /></pre> * * <p>This must be a child of the <a * href="{@docRoot}guide/topics/manifest/manifest-element.html">{@code <manifest>}</a> * element.</p> * * <p>See the <a href="{@docRoot}resources/tutorials/views/hello-webview.html">Web View * tutorial</a>.</p> * * <h3>Basic usage</h3> * * <p>By default, a WebView provides no browser-like widgets, does not * enable JavaScript and web page errors are ignored. If your goal is only * to display some HTML as a part of your UI, this is probably fine; * the user won't need to interact with the web page beyond reading * it, and the web page won't need to interact with the user. If you * actually want a full-blown web browser, then you probably want to * invoke the Browser application with a URL Intent rather than show it * with a WebView. For example: * <pre> * Uri uri = Uri.parse("http://www.example.com"); * Intent intent = new Intent(Intent.ACTION_VIEW, uri); * startActivity(intent); * </pre> * <p>See {@link android.content.Intent} for more information.</p> * * <p>To provide a WebView in your own Activity, include a {@code <WebView>} in your layout, * or set the entire Activity window as a WebView during {@link * android.app.Activity#onCreate(Bundle) onCreate()}:</p> * <pre class="prettyprint"> * WebView webview = new WebView(this); * setContentView(webview); * </pre> * * <p>Then load the desired web page:</p> * <pre> * // Simplest usage: note that an exception will NOT be thrown * // if there is an error loading this page (see below). * webview.loadUrl("http://slashdot.org/"); * * // OR, you can also load from an HTML string: * String summary = "<html><body>You scored <b>192</b> points.</body></html>"; * webview.loadData(summary, "text/html", null); * // ... although note that there are restrictions on what this HTML can do. * // See the JavaDocs for {@link #loadData(String,String,String) loadData()} and {@link * #loadDataWithBaseURL(String,String,String,String,String) loadDataWithBaseURL()} for more info. * </pre> * * <p>A WebView has several customization points where you can add your * own behavior. These are:</p> * * <ul> * <li>Creating and setting a {@link android.webkit.WebChromeClient} subclass. * This class is called when something that might impact a * browser UI happens, for instance, progress updates and * JavaScript alerts are sent here (see <a * href="{@docRoot}guide/developing/debug-tasks.html#DebuggingWebPages">Debugging Tasks</a>). * </li> * <li>Creating and setting a {@link android.webkit.WebViewClient} subclass. * It will be called when things happen that impact the * rendering of the content, eg, errors or form submissions. You * can also intercept URL loading here (via {@link * android.webkit.WebViewClient#shouldOverrideUrlLoading(WebView,String) * shouldOverrideUrlLoading()}).</li> * <li>Modifying the {@link android.webkit.WebSettings}, such as * enabling JavaScript with {@link android.webkit.WebSettings#setJavaScriptEnabled(boolean) * setJavaScriptEnabled()}. </li> * <li>Injecting Java objects into the WebView using the * {@link android.webkit.WebView#addJavascriptInterface} method. This * method allows you to inject Java objects into a page's JavaScript * context, so that they can be accessed by JavaScript in the page.</li> * </ul> * * <p>Here's a more complicated example, showing error handling, * settings, and progress notification:</p> * * <pre class="prettyprint"> * // Let's display the progress in the activity title bar, like the * // browser app does. * getWindow().requestFeature(Window.FEATURE_PROGRESS); * * webview.getSettings().setJavaScriptEnabled(true); * * final Activity activity = this; * webview.setWebChromeClient(new WebChromeClient() { * public void onProgressChanged(WebView view, int progress) { * // Activities and WebViews measure progress with different scales. * // The progress meter will automatically disappear when we reach 100% * activity.setProgress(progress * 1000); * } * }); * webview.setWebViewClient(new WebViewClient() { * public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { * Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); * } * }); * * webview.loadUrl("http://slashdot.org/"); * </pre> * * <h3>Cookie and window management</h3> * * <p>For obvious security reasons, your application has its own * cache, cookie store etc.—it does not share the Browser * application's data. Cookies are managed on a separate thread, so * operations like index building don't block the UI * thread. Follow the instructions in {@link android.webkit.CookieSyncManager} * if you want to use cookies in your application. * </p> * * <p>By default, requests by the HTML to open new windows are * ignored. This is true whether they be opened by JavaScript or by * the target attribute on a link. You can customize your * {@link WebChromeClient} to provide your own behaviour for opening multiple windows, * and render them in whatever manner you want.</p> * * <p>The standard behavior for an Activity is to be destroyed and * recreated when the device orientation or any other configuration changes. This will cause * the WebView to reload the current page. If you don't want that, you * can set your Activity to handle the {@code orientation} and {@code keyboardHidden} * changes, and then just leave the WebView alone. It'll automatically * re-orient itself as appropriate. Read <a * href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a> for * more information about how to handle configuration changes during runtime.</p> * * * <h3>Building web pages to support different screen densities</h3> * * <p>The screen density of a device is based on the screen resolution. A screen with low density * has fewer available pixels per inch, where a screen with high density * has more — sometimes significantly more — pixels per inch. The density of a * screen is important because, other things being equal, a UI element (such as a button) whose * height and width are defined in terms of screen pixels will appear larger on the lower density * screen and smaller on the higher density screen. * For simplicity, Android collapses all actual screen densities into three generalized densities: * high, medium, and low.</p> * <p>By default, WebView scales a web page so that it is drawn at a size that matches the default * appearance on a medium density screen. So, it applies 1.5x scaling on a high density screen * (because its pixels are smaller) and 0.75x scaling on a low density screen (because its pixels * are bigger). * Starting with API Level 5 (Android 2.0), WebView supports DOM, CSS, and meta tag features to help * you (as a web developer) target screens with different screen densities.</p> * <p>Here's a summary of the features you can use to handle different screen densities:</p> * <ul> * <li>The {@code window.devicePixelRatio} DOM property. The value of this property specifies the * default scaling factor used for the current device. For example, if the value of {@code * window.devicePixelRatio} is "1.0", then the device is considered a medium density (mdpi) device * and default scaling is not applied to the web page; if the value is "1.5", then the device is * considered a high density device (hdpi) and the page content is scaled 1.5x; if the * value is "0.75", then the device is considered a low density device (ldpi) and the content is * scaled 0.75x. However, if you specify the {@code "target-densitydpi"} meta property * (discussed below), then you can stop this default scaling behavior.</li> * <li>The {@code -webkit-device-pixel-ratio} CSS media query. Use this to specify the screen * densities for which this style sheet is to be used. The corresponding value should be either * "0.75", "1", or "1.5", to indicate that the styles are for devices with low density, medium * density, or high density screens, respectively. For example: * <pre> * <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio:1.5)" href="hdpi.css" /></pre> * <p>The {@code hdpi.css} stylesheet is only used for devices with a screen pixel ration of 1.5, * which is the high density pixel ratio.</p> * </li> * <li>The {@code target-densitydpi} property for the {@code viewport} meta tag. You can use * this to specify the target density for which the web page is designed, using the following * values: * <ul> * <li>{@code device-dpi} - Use the device's native dpi as the target dpi. Default scaling never * occurs.</li> * <li>{@code high-dpi} - Use hdpi as the target dpi. Medium and low density screens scale down * as appropriate.</li> * <li>{@code medium-dpi} - Use mdpi as the target dpi. High density screens scale up and * low density screens scale down. This is also the default behavior.</li> * <li>{@code low-dpi} - Use ldpi as the target dpi. Medium and high density screens scale up * as appropriate.</li> * <li><em>{@code <value>}</em> - Specify a dpi value to use as the target dpi (accepted * values are 70-400).</li> * </ul> * <p>Here's an example meta tag to specify the target density:</p> * <pre><meta name="viewport" content="target-densitydpi=device-dpi" /></pre></li> * </ul> * <p>If you want to modify your web page for different densities, by using the {@code * -webkit-device-pixel-ratio} CSS media query and/or the {@code * window.devicePixelRatio} DOM property, then you should set the {@code target-densitydpi} meta * property to {@code device-dpi}. This stops Android from performing scaling in your web page and * allows you to make the necessary adjustments for each density via CSS and JavaScript.</p> * * <h3>HTML5 Video support</h3> * * <p>In order to support inline HTML5 video in your application, you need to have hardware * acceleration turned on, and set a {@link android.webkit.WebChromeClient}. For full screen support, * implementations of {@link WebChromeClient#onShowCustomView(View, WebChromeClient.CustomViewCallback)} * and {@link WebChromeClient#onHideCustomView()} are required, * {@link WebChromeClient#getVideoLoadingProgressView()} is optional. * </p> * * Implements a backend provider for the {@link WebView} public API. * @hide */ // TODO: Check if any WebView published API methods are called from within here, and if so Loading Loading
core/java/android/webkit/WebView.java +6 −10 Original line number Diff line number Diff line Loading @@ -253,17 +253,13 @@ import java.util.Map; * and {@link WebChromeClient#onHideCustomView()} are required, * {@link WebChromeClient#getVideoLoadingProgressView()} is optional. * </p> * * */ /* * Implementation notes. * The WebView is a thin API class that delegates its public API to a backend WebViewProvider * class instance. WebView extends {@link AbsoluteLayout} for backward compatibility reasons. * Methods are delegated to the provider implementation: all public API methods introduced in this * file are fully delegated, whereas public and protected methods from the View base classes are * only delegated where a specific need exists for them to do so. */ // Implementation notes. // The WebView is a thin API class that delegates its public API to a backend WebViewProvider // class instance. WebView extends {@link AbsoluteLayout} for backward compatibility reasons. // Methods are delegated to the provider implementation: all public API methods introduced in this // file are fully delegated, whereas public and protected methods from the View base classes are // only delegated where a specific need exists for them to do so. @Widget public class WebView extends AbsoluteLayout implements ViewTreeObserver.OnGlobalFocusChangeListener, Loading
core/java/android/webkit/WebViewClassic.java +1 −205 Original line number Diff line number Diff line Loading @@ -138,211 +138,7 @@ import java.util.regex.Matcher; import java.util.regex.Pattern; /** * <p>A View that displays web pages. This class is the basis upon which you * can roll your own web browser or simply display some online content within your Activity. * It uses the WebKit rendering engine to display * web pages and includes methods to navigate forward and backward * through a history, zoom in and out, perform text searches and more.</p> * <p>To enable the built-in zoom, set * {@link #getSettings() WebSettings}.{@link WebSettings#setBuiltInZoomControls(boolean)} * (introduced in API version 3). * <p>Note that, in order for your Activity to access the Internet and load web pages * in a WebView, you must add the {@code INTERNET} permissions to your * Android Manifest file:</p> * <pre><uses-permission android:name="android.permission.INTERNET" /></pre> * * <p>This must be a child of the <a * href="{@docRoot}guide/topics/manifest/manifest-element.html">{@code <manifest>}</a> * element.</p> * * <p>See the <a href="{@docRoot}resources/tutorials/views/hello-webview.html">Web View * tutorial</a>.</p> * * <h3>Basic usage</h3> * * <p>By default, a WebView provides no browser-like widgets, does not * enable JavaScript and web page errors are ignored. If your goal is only * to display some HTML as a part of your UI, this is probably fine; * the user won't need to interact with the web page beyond reading * it, and the web page won't need to interact with the user. If you * actually want a full-blown web browser, then you probably want to * invoke the Browser application with a URL Intent rather than show it * with a WebView. For example: * <pre> * Uri uri = Uri.parse("http://www.example.com"); * Intent intent = new Intent(Intent.ACTION_VIEW, uri); * startActivity(intent); * </pre> * <p>See {@link android.content.Intent} for more information.</p> * * <p>To provide a WebView in your own Activity, include a {@code <WebView>} in your layout, * or set the entire Activity window as a WebView during {@link * android.app.Activity#onCreate(Bundle) onCreate()}:</p> * <pre class="prettyprint"> * WebView webview = new WebView(this); * setContentView(webview); * </pre> * * <p>Then load the desired web page:</p> * <pre> * // Simplest usage: note that an exception will NOT be thrown * // if there is an error loading this page (see below). * webview.loadUrl("http://slashdot.org/"); * * // OR, you can also load from an HTML string: * String summary = "<html><body>You scored <b>192</b> points.</body></html>"; * webview.loadData(summary, "text/html", null); * // ... although note that there are restrictions on what this HTML can do. * // See the JavaDocs for {@link #loadData(String,String,String) loadData()} and {@link * #loadDataWithBaseURL(String,String,String,String,String) loadDataWithBaseURL()} for more info. * </pre> * * <p>A WebView has several customization points where you can add your * own behavior. These are:</p> * * <ul> * <li>Creating and setting a {@link android.webkit.WebChromeClient} subclass. * This class is called when something that might impact a * browser UI happens, for instance, progress updates and * JavaScript alerts are sent here (see <a * href="{@docRoot}guide/developing/debug-tasks.html#DebuggingWebPages">Debugging Tasks</a>). * </li> * <li>Creating and setting a {@link android.webkit.WebViewClient} subclass. * It will be called when things happen that impact the * rendering of the content, eg, errors or form submissions. You * can also intercept URL loading here (via {@link * android.webkit.WebViewClient#shouldOverrideUrlLoading(WebView,String) * shouldOverrideUrlLoading()}).</li> * <li>Modifying the {@link android.webkit.WebSettings}, such as * enabling JavaScript with {@link android.webkit.WebSettings#setJavaScriptEnabled(boolean) * setJavaScriptEnabled()}. </li> * <li>Injecting Java objects into the WebView using the * {@link android.webkit.WebView#addJavascriptInterface} method. This * method allows you to inject Java objects into a page's JavaScript * context, so that they can be accessed by JavaScript in the page.</li> * </ul> * * <p>Here's a more complicated example, showing error handling, * settings, and progress notification:</p> * * <pre class="prettyprint"> * // Let's display the progress in the activity title bar, like the * // browser app does. * getWindow().requestFeature(Window.FEATURE_PROGRESS); * * webview.getSettings().setJavaScriptEnabled(true); * * final Activity activity = this; * webview.setWebChromeClient(new WebChromeClient() { * public void onProgressChanged(WebView view, int progress) { * // Activities and WebViews measure progress with different scales. * // The progress meter will automatically disappear when we reach 100% * activity.setProgress(progress * 1000); * } * }); * webview.setWebViewClient(new WebViewClient() { * public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { * Toast.makeText(activity, "Oh no! " + description, Toast.LENGTH_SHORT).show(); * } * }); * * webview.loadUrl("http://slashdot.org/"); * </pre> * * <h3>Cookie and window management</h3> * * <p>For obvious security reasons, your application has its own * cache, cookie store etc.—it does not share the Browser * application's data. Cookies are managed on a separate thread, so * operations like index building don't block the UI * thread. Follow the instructions in {@link android.webkit.CookieSyncManager} * if you want to use cookies in your application. * </p> * * <p>By default, requests by the HTML to open new windows are * ignored. This is true whether they be opened by JavaScript or by * the target attribute on a link. You can customize your * {@link WebChromeClient} to provide your own behaviour for opening multiple windows, * and render them in whatever manner you want.</p> * * <p>The standard behavior for an Activity is to be destroyed and * recreated when the device orientation or any other configuration changes. This will cause * the WebView to reload the current page. If you don't want that, you * can set your Activity to handle the {@code orientation} and {@code keyboardHidden} * changes, and then just leave the WebView alone. It'll automatically * re-orient itself as appropriate. Read <a * href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a> for * more information about how to handle configuration changes during runtime.</p> * * * <h3>Building web pages to support different screen densities</h3> * * <p>The screen density of a device is based on the screen resolution. A screen with low density * has fewer available pixels per inch, where a screen with high density * has more — sometimes significantly more — pixels per inch. The density of a * screen is important because, other things being equal, a UI element (such as a button) whose * height and width are defined in terms of screen pixels will appear larger on the lower density * screen and smaller on the higher density screen. * For simplicity, Android collapses all actual screen densities into three generalized densities: * high, medium, and low.</p> * <p>By default, WebView scales a web page so that it is drawn at a size that matches the default * appearance on a medium density screen. So, it applies 1.5x scaling on a high density screen * (because its pixels are smaller) and 0.75x scaling on a low density screen (because its pixels * are bigger). * Starting with API Level 5 (Android 2.0), WebView supports DOM, CSS, and meta tag features to help * you (as a web developer) target screens with different screen densities.</p> * <p>Here's a summary of the features you can use to handle different screen densities:</p> * <ul> * <li>The {@code window.devicePixelRatio} DOM property. The value of this property specifies the * default scaling factor used for the current device. For example, if the value of {@code * window.devicePixelRatio} is "1.0", then the device is considered a medium density (mdpi) device * and default scaling is not applied to the web page; if the value is "1.5", then the device is * considered a high density device (hdpi) and the page content is scaled 1.5x; if the * value is "0.75", then the device is considered a low density device (ldpi) and the content is * scaled 0.75x. However, if you specify the {@code "target-densitydpi"} meta property * (discussed below), then you can stop this default scaling behavior.</li> * <li>The {@code -webkit-device-pixel-ratio} CSS media query. Use this to specify the screen * densities for which this style sheet is to be used. The corresponding value should be either * "0.75", "1", or "1.5", to indicate that the styles are for devices with low density, medium * density, or high density screens, respectively. For example: * <pre> * <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio:1.5)" href="hdpi.css" /></pre> * <p>The {@code hdpi.css} stylesheet is only used for devices with a screen pixel ration of 1.5, * which is the high density pixel ratio.</p> * </li> * <li>The {@code target-densitydpi} property for the {@code viewport} meta tag. You can use * this to specify the target density for which the web page is designed, using the following * values: * <ul> * <li>{@code device-dpi} - Use the device's native dpi as the target dpi. Default scaling never * occurs.</li> * <li>{@code high-dpi} - Use hdpi as the target dpi. Medium and low density screens scale down * as appropriate.</li> * <li>{@code medium-dpi} - Use mdpi as the target dpi. High density screens scale up and * low density screens scale down. This is also the default behavior.</li> * <li>{@code low-dpi} - Use ldpi as the target dpi. Medium and high density screens scale up * as appropriate.</li> * <li><em>{@code <value>}</em> - Specify a dpi value to use as the target dpi (accepted * values are 70-400).</li> * </ul> * <p>Here's an example meta tag to specify the target density:</p> * <pre><meta name="viewport" content="target-densitydpi=device-dpi" /></pre></li> * </ul> * <p>If you want to modify your web page for different densities, by using the {@code * -webkit-device-pixel-ratio} CSS media query and/or the {@code * window.devicePixelRatio} DOM property, then you should set the {@code target-densitydpi} meta * property to {@code device-dpi}. This stops Android from performing scaling in your web page and * allows you to make the necessary adjustments for each density via CSS and JavaScript.</p> * * <h3>HTML5 Video support</h3> * * <p>In order to support inline HTML5 video in your application, you need to have hardware * acceleration turned on, and set a {@link android.webkit.WebChromeClient}. For full screen support, * implementations of {@link WebChromeClient#onShowCustomView(View, WebChromeClient.CustomViewCallback)} * and {@link WebChromeClient#onHideCustomView()} are required, * {@link WebChromeClient#getVideoLoadingProgressView()} is optional. * </p> * * Implements a backend provider for the {@link WebView} public API. * @hide */ // TODO: Check if any WebView published API methods are called from within here, and if so Loading