Loading api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -13171,6 +13171,7 @@ package android.opengl { method public static void multiplyMM(float[], int, float[], int, float[], int); method public static void multiplyMV(float[], int, float[], int, float[], int); method public static void orthoM(float[], int, float, float, float, float, float, float); method public static void perspectiveM(float[], int, float, float, float, float); method public static void rotateM(float[], int, float[], int, float, float, float, float); method public static void rotateM(float[], int, float, float, float, float); method public static void scaleM(float[], int, float[], int, float, float, float); opengl/java/android/opengl/Matrix.java +37 −2 Original line number Diff line number Diff line Loading @@ -16,8 +16,6 @@ package android.opengl; import javax.microedition.khronos.opengles.GL10; /** * Matrix math utilities. These methods operate on OpenGL ES format * matrices and vectors stored in float arrays. Loading Loading @@ -331,6 +329,43 @@ public class Matrix { m[offset + 15] = 0.0f; } /** * Define a projection matrix in terms of a field of view angle, an * aspect ratio, and z clip planes * @param m the float array that holds the perspective matrix * @param offset the offset into float array m where the perspective * matrix data is written * @param fovy field of view in y direction, in degrees * @param aspect width to height aspect ratio of the viewport * @param zNear * @param zFar */ public static void perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) { float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); float rangeReciprocal = 1.0f / (zNear - zFar); m[offset + 0] = f / aspect; m[offset + 1] = 0.0f; m[offset + 2] = 0.0f; m[offset + 3] = 0.0f; m[offset + 4] = 0.0f; m[offset + 5] = f; m[offset + 6] = 0.0f; m[offset + 7] = 0.0f; m[offset + 8] = 0.0f; m[offset + 9] = 0.0f; m[offset + 10] = (zFar + zNear) * rangeReciprocal; m[offset + 11] = -1.0f; m[offset + 12] = 0.0f; m[offset + 13] = 0.0f; m[offset + 14] = 2.0f * zFar * rangeReciprocal; m[offset + 15] = 0.0f; } /** * Computes the length of a vector * Loading Loading
api/current.txt +1 −0 Original line number Diff line number Diff line Loading @@ -13171,6 +13171,7 @@ package android.opengl { method public static void multiplyMM(float[], int, float[], int, float[], int); method public static void multiplyMV(float[], int, float[], int, float[], int); method public static void orthoM(float[], int, float, float, float, float, float, float); method public static void perspectiveM(float[], int, float, float, float, float); method public static void rotateM(float[], int, float[], int, float, float, float, float); method public static void rotateM(float[], int, float, float, float, float); method public static void scaleM(float[], int, float[], int, float, float, float);
opengl/java/android/opengl/Matrix.java +37 −2 Original line number Diff line number Diff line Loading @@ -16,8 +16,6 @@ package android.opengl; import javax.microedition.khronos.opengles.GL10; /** * Matrix math utilities. These methods operate on OpenGL ES format * matrices and vectors stored in float arrays. Loading Loading @@ -331,6 +329,43 @@ public class Matrix { m[offset + 15] = 0.0f; } /** * Define a projection matrix in terms of a field of view angle, an * aspect ratio, and z clip planes * @param m the float array that holds the perspective matrix * @param offset the offset into float array m where the perspective * matrix data is written * @param fovy field of view in y direction, in degrees * @param aspect width to height aspect ratio of the viewport * @param zNear * @param zFar */ public static void perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) { float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); float rangeReciprocal = 1.0f / (zNear - zFar); m[offset + 0] = f / aspect; m[offset + 1] = 0.0f; m[offset + 2] = 0.0f; m[offset + 3] = 0.0f; m[offset + 4] = 0.0f; m[offset + 5] = f; m[offset + 6] = 0.0f; m[offset + 7] = 0.0f; m[offset + 8] = 0.0f; m[offset + 9] = 0.0f; m[offset + 10] = (zFar + zNear) * rangeReciprocal; m[offset + 11] = -1.0f; m[offset + 12] = 0.0f; m[offset + 13] = 0.0f; m[offset + 14] = 2.0f * zFar * rangeReciprocal; m[offset + 15] = 0.0f; } /** * Computes the length of a vector * Loading