Loading libs/hwui/OpenGLRenderer.cpp +28 −1 Original line number Diff line number Diff line Loading @@ -1110,6 +1110,17 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei const uint32_t count = meshWidth * meshHeight * 6; float left = FLT_MAX; float top = FLT_MAX; float right = FLT_MIN; float bottom = FLT_MIN; #if RENDER_LAYERS_AS_REGIONS bool hasActiveLayer = hasLayer(); #else bool hasActiveLayer = false; #endif // TODO: Support the colors array TextureVertex mesh[count]; TextureVertex* vertex = mesh; Loading Loading @@ -1138,12 +1149,28 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); #if RENDER_LAYERS_AS_REGIONS if (hasActiveLayer) { // TODO: This could be optimized to avoid unnecessary ops left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); } #endif } } #if RENDER_LAYERS_AS_REGIONS if (hasActiveLayer) { dirtyLayer(left, top, right, bottom, *mSnapshot->transform); } #endif drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f, mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0], GL_TRIANGLES, count); GL_TRIANGLES, count, false, false, 0, false, false); } void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, Loading tests/HwAccelerationTest/AndroidManifest.xml +10 −1 Original line number Diff line number Diff line Loading @@ -33,6 +33,15 @@ </intent-filter> </activity> <activity android:name="BitmapMeshLayerActivity" android:label="_BitmapMeshLayer"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="MarqueeActivity" android:label="_Marquee"> Loading tests/HwAccelerationTest/src/com/android/test/hwui/BitmapMeshActivity.java +0 −1 Original line number Diff line number Diff line Loading @@ -31,7 +31,6 @@ public class BitmapMeshActivity extends Activity { protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final BitmapMeshView view = new BitmapMeshView(this); view.setDrawingCacheEnabled(true); setContentView(view); } Loading tests/HwAccelerationTest/src/com/android/test/hwui/BitmapMeshLayerActivity.java 0 → 100644 +78 −0 Original line number Diff line number Diff line /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.test.hwui; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.View; @SuppressWarnings({"UnusedDeclaration"}) public class BitmapMeshLayerActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final BitmapMeshView view = new BitmapMeshView(this); view.setLayerType(View.LAYER_TYPE_HARDWARE, null); setContentView(view); } static class BitmapMeshView extends View { private Paint mBitmapPaint; private final Bitmap mBitmap1; private float[] mVertices; private int[] mColors; BitmapMeshView(Context c) { super(c); mBitmap1 = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); final float width = mBitmap1.getWidth() / 3.0f; final float height = mBitmap1.getHeight() / 3.0f; mVertices = new float[] { 0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f, 0.0f, height, width, height, width * 2, height, width * 4, height, 0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2, 0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4, }; mColors = new int[] { 0xffff0000, 0xff00ff00, 0xff0000ff, 0xffff0000, 0xff0000ff, 0xffff0000, 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff0000ff, 0xffff0000, 0xff00ff00, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ff0000, }; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.translate(100, 100); canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, null, 0, null); canvas.translate(400, 0); canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, mColors, 0, null); } } } Loading
libs/hwui/OpenGLRenderer.cpp +28 −1 Original line number Diff line number Diff line Loading @@ -1110,6 +1110,17 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei const uint32_t count = meshWidth * meshHeight * 6; float left = FLT_MAX; float top = FLT_MAX; float right = FLT_MIN; float bottom = FLT_MIN; #if RENDER_LAYERS_AS_REGIONS bool hasActiveLayer = hasLayer(); #else bool hasActiveLayer = false; #endif // TODO: Support the colors array TextureVertex mesh[count]; TextureVertex* vertex = mesh; Loading Loading @@ -1138,12 +1149,28 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); #if RENDER_LAYERS_AS_REGIONS if (hasActiveLayer) { // TODO: This could be optimized to avoid unnecessary ops left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); } #endif } } #if RENDER_LAYERS_AS_REGIONS if (hasActiveLayer) { dirtyLayer(left, top, right, bottom, *mSnapshot->transform); } #endif drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f, mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0], GL_TRIANGLES, count); GL_TRIANGLES, count, false, false, 0, false, false); } void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, Loading
tests/HwAccelerationTest/AndroidManifest.xml +10 −1 Original line number Diff line number Diff line Loading @@ -33,6 +33,15 @@ </intent-filter> </activity> <activity android:name="BitmapMeshLayerActivity" android:label="_BitmapMeshLayer"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="MarqueeActivity" android:label="_Marquee"> Loading
tests/HwAccelerationTest/src/com/android/test/hwui/BitmapMeshActivity.java +0 −1 Original line number Diff line number Diff line Loading @@ -31,7 +31,6 @@ public class BitmapMeshActivity extends Activity { protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final BitmapMeshView view = new BitmapMeshView(this); view.setDrawingCacheEnabled(true); setContentView(view); } Loading
tests/HwAccelerationTest/src/com/android/test/hwui/BitmapMeshLayerActivity.java 0 → 100644 +78 −0 Original line number Diff line number Diff line /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.test.hwui; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.View; @SuppressWarnings({"UnusedDeclaration"}) public class BitmapMeshLayerActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final BitmapMeshView view = new BitmapMeshView(this); view.setLayerType(View.LAYER_TYPE_HARDWARE, null); setContentView(view); } static class BitmapMeshView extends View { private Paint mBitmapPaint; private final Bitmap mBitmap1; private float[] mVertices; private int[] mColors; BitmapMeshView(Context c) { super(c); mBitmap1 = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); final float width = mBitmap1.getWidth() / 3.0f; final float height = mBitmap1.getHeight() / 3.0f; mVertices = new float[] { 0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f, 0.0f, height, width, height, width * 2, height, width * 4, height, 0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2, 0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4, }; mColors = new int[] { 0xffff0000, 0xff00ff00, 0xff0000ff, 0xffff0000, 0xff0000ff, 0xffff0000, 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff0000ff, 0xffff0000, 0xff00ff00, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ff0000, }; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.translate(100, 100); canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, null, 0, null); canvas.translate(400, 0); canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, mColors, 0, null); } } }