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Commit eebe899f authored by Stephen Hines's avatar Stephen Hines
Browse files

Remove unsupported RS graphics API tests.

Bug: 25497185

These tests all use deprecated graphics APIs along with unsupported
pragmas. Removing them first will make our pragma cleanup simpler.

Change-Id: Icd0f2690d79dd8deb709724b47607483d6e3dea2
parent 82eeb2f2
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#
# Copyright (C) 2008 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#      http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

LOCAL_MODULE_TAGS := tests

LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)

LOCAL_SDK_VERSION := 17

LOCAL_PACKAGE_NAME := RsFountain

include $(BUILD_PACKAGE)
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.android.rs.fountain">
    <uses-sdk android:minSdkVersion="14" />
    <application
        android:label="RsFountain"
        android:hardwareAccelerated="true"
        android:icon="@drawable/test_pattern">
        <activity android:name="Fountain">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>
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<p>An example that renders many dots on the screen that follow a user's touch. The dots fall 
to the bottom of the screen when the user releases the finger.</p>


−307 B
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/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.rs.fountain;

import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.provider.Settings.System;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.Window;
import android.widget.Button;
import android.widget.ListView;

import java.lang.Runtime;

public class Fountain extends Activity {
    //EventListener mListener = new EventListener();

    private static final String LOG_TAG = "libRS_jni";
    private static final boolean DEBUG  = false;
    private static final boolean LOG_ENABLED = false;

    private FountainView mView;

    // get the current looper (from your Activity UI thread for instance



    @Override
    public void onCreate(Bundle icicle) {
        super.onCreate(icicle);

        // Create our Preview view and set it as the content of our
        // Activity
        mView = new FountainView(this);
        setContentView(mView);
    }

    @Override
    protected void onResume() {
        Log.e("rs", "onResume");

        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onResume();
        mView.resume();
    }

    @Override
    protected void onPause() {
        Log.e("rs", "onPause");

        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onPause();
        mView.pause();



        //Runtime.getRuntime().exit(0);
    }


    static void log(String message) {
        if (LOG_ENABLED) {
            Log.v(LOG_TAG, message);
        }
    }


}
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