Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +11 −0 Original line number Diff line number Diff line Loading @@ -3055,10 +3055,21 @@ public class StatusBar extends SystemUI implements DemoMode, return mState == StatusBarState.FULLSCREEN_USER_SWITCHER; } private boolean isAutomotive() { return mContext != null && mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_AUTOMOTIVE); } private boolean updateIsKeyguard() { boolean wakeAndUnlocking = mBiometricUnlockController.getMode() == BiometricUnlockController.MODE_WAKE_AND_UNLOCK; if (mScreenLifecycle == null && isAutomotive()) { // TODO(b/146144370): workaround to avoid NPE when device goes into STR (Suspend to RAM) Log.w(TAG, "updateIsKeyguard(): mScreenLifeCycle not set yet"); mScreenLifecycle = Dependency.get(ScreenLifecycle.class); } // For dozing, keyguard needs to be shown whenever the device is non-interactive. Otherwise // there's no surface we can show to the user. Note that the device goes fully interactive // late in the transition, so we also allow the device to start dozing once the screen has Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +11 −0 Original line number Diff line number Diff line Loading @@ -3055,10 +3055,21 @@ public class StatusBar extends SystemUI implements DemoMode, return mState == StatusBarState.FULLSCREEN_USER_SWITCHER; } private boolean isAutomotive() { return mContext != null && mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_AUTOMOTIVE); } private boolean updateIsKeyguard() { boolean wakeAndUnlocking = mBiometricUnlockController.getMode() == BiometricUnlockController.MODE_WAKE_AND_UNLOCK; if (mScreenLifecycle == null && isAutomotive()) { // TODO(b/146144370): workaround to avoid NPE when device goes into STR (Suspend to RAM) Log.w(TAG, "updateIsKeyguard(): mScreenLifeCycle not set yet"); mScreenLifecycle = Dependency.get(ScreenLifecycle.class); } // For dozing, keyguard needs to be shown whenever the device is non-interactive. Otherwise // there's no surface we can show to the user. Note that the device goes fully interactive // late in the transition, so we also allow the device to start dozing once the screen has Loading