Loading packages/SystemUI/src/com/android/systemui/ImageWallpaper.java +10 −9 Original line number Diff line number Diff line Loading @@ -281,9 +281,16 @@ public class ImageWallpaper extends WallpaperService { return; } if (mBackgroundWidth < 0 || mBackgroundHeight < 0) { // If we don't yet know the size of the wallpaper bitmap, // we need to get it now. boolean updateWallpaper = mBackgroundWidth < 0 || mBackgroundHeight < 0 ; // If we somehow got to this point after we have last flushed // the wallpaper, well we really need it to draw again. So // seems like we need to reload it. Ouch. updateWallpaper = updateWallpaper || mBackground == null; if (updateWallpaper) { updateWallpaperLocked(); } Loading @@ -308,12 +315,6 @@ public class ImageWallpaper extends WallpaperService { mLastXTranslation = xPixels; mLastYTranslation = yPixels; if (mBackground == null) { // If we somehow got to this point after we have last flushed // the wallpaper, well we really need it to draw again. So // seems like we need to reload it. Ouch. updateWallpaperLocked(); } if (mIsHwAccelerated) { if (!drawWallpaperWithOpenGL(sh, availw, availh, xPixels, yPixels)) { Loading Loading
packages/SystemUI/src/com/android/systemui/ImageWallpaper.java +10 −9 Original line number Diff line number Diff line Loading @@ -281,9 +281,16 @@ public class ImageWallpaper extends WallpaperService { return; } if (mBackgroundWidth < 0 || mBackgroundHeight < 0) { // If we don't yet know the size of the wallpaper bitmap, // we need to get it now. boolean updateWallpaper = mBackgroundWidth < 0 || mBackgroundHeight < 0 ; // If we somehow got to this point after we have last flushed // the wallpaper, well we really need it to draw again. So // seems like we need to reload it. Ouch. updateWallpaper = updateWallpaper || mBackground == null; if (updateWallpaper) { updateWallpaperLocked(); } Loading @@ -308,12 +315,6 @@ public class ImageWallpaper extends WallpaperService { mLastXTranslation = xPixels; mLastYTranslation = yPixels; if (mBackground == null) { // If we somehow got to this point after we have last flushed // the wallpaper, well we really need it to draw again. So // seems like we need to reload it. Ouch. updateWallpaperLocked(); } if (mIsHwAccelerated) { if (!drawWallpaperWithOpenGL(sh, availw, availh, xPixels, yPixels)) { Loading