Loading tests/UiBench/src/com/android/test/uibench/GlTextureViewActivity.java +4 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ import android.animation.ValueAnimator; import android.graphics.SurfaceTexture; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.util.DisplayMetrics; import android.util.Log; import android.view.Gravity; import android.view.TextureView; Loading Loading @@ -49,7 +50,9 @@ public class GlTextureViewActivity extends AppCompatActivity implements TextureV mRenderThread = new ImageFlipRenderThread(getResources(), surface); mRenderThread.start(); mTextureView.setCameraDistance(5000); DisplayMetrics metrics = mTextureView.getContext().getResources().getDisplayMetrics(); int distance = Math.max(mTextureView.getWidth(), mTextureView.getHeight()); mTextureView.setCameraDistance(distance * metrics.density); ObjectAnimator animator = ObjectAnimator.ofFloat(mTextureView, "rotationY", 0.0f, 360.0f); animator.setRepeatMode(ObjectAnimator.REVERSE); Loading Loading
tests/UiBench/src/com/android/test/uibench/GlTextureViewActivity.java +4 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ import android.animation.ValueAnimator; import android.graphics.SurfaceTexture; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.util.DisplayMetrics; import android.util.Log; import android.view.Gravity; import android.view.TextureView; Loading Loading @@ -49,7 +50,9 @@ public class GlTextureViewActivity extends AppCompatActivity implements TextureV mRenderThread = new ImageFlipRenderThread(getResources(), surface); mRenderThread.start(); mTextureView.setCameraDistance(5000); DisplayMetrics metrics = mTextureView.getContext().getResources().getDisplayMetrics(); int distance = Math.max(mTextureView.getWidth(), mTextureView.getHeight()); mTextureView.setCameraDistance(distance * metrics.density); ObjectAnimator animator = ObjectAnimator.ofFloat(mTextureView, "rotationY", 0.0f, 360.0f); animator.setRepeatMode(ObjectAnimator.REVERSE); Loading