Loading graphics/java/android/renderscript/FileA3D.java +27 −3 Original line number Diff line number Diff line Loading @@ -46,7 +46,13 @@ public class FileA3D extends BaseObj { **/ public enum EntryType { /** * Unknown or or invalid object, nothing will be loaded **/ UNKNOWN (0), /** * Renderscript Mesh object **/ MESH (1); int mID; Loading Loading @@ -74,14 +80,20 @@ public class FileA3D extends BaseObj { BaseObj mLoadedObj; /** * Returns the name of a renderscript object the index entry * describes * * @return name of a renderscript object the index entry * describes * */ public String getName() { return mName; } /** * Returns the type of a renderscript object the index entry * describes * @return type of a renderscript object the index entry * describes */ Loading @@ -90,7 +102,8 @@ public class FileA3D extends BaseObj { } /** * @return renderscript object described by the entry * Used to load the object described by the index entry * @return base renderscript object described by the entry */ public BaseObj getObject() { mRS.validate(); Loading @@ -99,6 +112,9 @@ public class FileA3D extends BaseObj { } /** * Used to load the mesh described by the index entry, object * described by the index entry must be a renderscript mesh * * @return renderscript mesh object described by the entry */ public Mesh getMesh() { Loading Loading @@ -166,7 +182,9 @@ public class FileA3D extends BaseObj { } /** * @return the numberof objects stored inside a FileA3D * Returns the number of objects stored inside the a3d file * * @return the number of objects stored inside the a3d file */ public int getIndexEntryCount() { if(mFileEntries == null) { Loading @@ -180,6 +198,8 @@ public class FileA3D extends BaseObj { * FileA3D * * @param index number of the entry from the list to return * * @return entry in the a3d file described by the index */ public IndexEntry getIndexEntry(int index) { if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) { Loading @@ -195,6 +215,7 @@ public class FileA3D extends BaseObj { * @param mgr asset manager used to load asset * @param path location of the file to load * * @return a3d file containing renderscript objects */ static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) { rs.validate(); Loading @@ -214,6 +235,7 @@ public class FileA3D extends BaseObj { * @param rs Context to which the object will belong. * @param path location of the file to load * * @return a3d file containing renderscript objects */ static public FileA3D createFromFile(RenderScript rs, String path) { int fileId = rs.nFileA3DCreateFromFile(path); Loading @@ -232,6 +254,7 @@ public class FileA3D extends BaseObj { * @param rs Context to which the object will belong. * @param path location of the file to load * * @return a3d file containing renderscript objects */ static public FileA3D createFromFile(RenderScript rs, File path) { return createFromFile(rs, path.getAbsolutePath()); Loading @@ -244,6 +267,7 @@ public class FileA3D extends BaseObj { * @param res resource manager used for loading * @param id resource to create FileA3D from * * @return a3d file containing renderscript objects */ static public FileA3D createFromResource(RenderScript rs, Resources res, int id) { Loading graphics/java/android/renderscript/Matrix2f.java +78 −0 Original line number Diff line number Diff line Loading @@ -26,28 +26,61 @@ import android.util.Log; **/ public class Matrix2f { /** * Creates a new identity 2x2 matrix */ public Matrix2f() { mMat = new float[4]; loadIdentity(); } /** * Creates a new matrix and sets its values from the given * parameter * * @param dataArray values to set the matrix to, must be 4 * floats long */ public Matrix2f(float[] dataArray) { mMat = new float[2]; System.arraycopy(dataArray, 0, mMat, 0, mMat.length); } /** * Return a reference to the internal array representing matrix * values. Modifying this array will also change the matrix * * @return internal array representing the matrix */ public float[] getArray() { return mMat; } /** * Returns the value for a given row and column * * @param i row of the value to return * @param j column of the value to return * * @return value in the ith row and jth column */ public float get(int i, int j) { return mMat[i*2 + j]; } /** * Sets the value for a given row and column * * @param i row of the value to set * @param j column of the value to set */ public void set(int i, int j, float v) { mMat[i*2 + j] = v; } /** * Sets the matrix values to identity */ public void loadIdentity() { mMat[0] = 1; mMat[1] = 0; Loading @@ -56,10 +89,20 @@ public class Matrix2f { mMat[3] = 1; } /** * Sets the values of the matrix to those of the parameter * * @param src matrix to load the values from */ public void load(Matrix2f src) { System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); } /** * Sets current values to be a rotation matrix of given angle * * @param rot rotation angle */ public void loadRotate(float rot) { float c, s; rot *= (float)(java.lang.Math.PI / 180.0f); Loading @@ -71,11 +114,25 @@ public class Matrix2f { mMat[3] = c; } /** * Sets current values to be a scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void loadScale(float x, float y) { loadIdentity(); mMat[0] = x; mMat[3] = y; } /** * Sets current values to be the result of multiplying two given * matrices * * @param lhs left hand side matrix * @param rhs right hand side matrix */ public void loadMultiply(Matrix2f lhs, Matrix2f rhs) { for (int i=0 ; i<2 ; i++) { float ri0 = 0; Loading @@ -90,21 +147,42 @@ public class Matrix2f { } } /** * Post-multiplies the current matrix by a given parameter * * @param rhs right hand side to multiply by */ public void multiply(Matrix2f rhs) { Matrix2f tmp = new Matrix2f(); tmp.loadMultiply(this, rhs); load(tmp); } /** * Modifies the current matrix by post-multiplying it with a * rotation matrix of given angle * * @param rot angle of rotation */ public void rotate(float rot) { Matrix2f tmp = new Matrix2f(); tmp.loadRotate(rot); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void scale(float x, float y) { Matrix2f tmp = new Matrix2f(); tmp.loadScale(x, y); multiply(tmp); } /** * Sets the current matrix to its transpose */ public void transpose() { float temp = mMat[1]; mMat[1] = mMat[2]; Loading graphics/java/android/renderscript/Matrix3f.java +131 −0 Original line number Diff line number Diff line Loading @@ -26,28 +26,61 @@ import android.util.Log; **/ public class Matrix3f { /** * Creates a new identity 3x3 matrix */ public Matrix3f() { mMat = new float[9]; loadIdentity(); } /** * Creates a new matrix and sets its values from the given * parameter * * @param dataArray values to set the matrix to, must be 9 * floats long */ public Matrix3f(float[] dataArray) { mMat = new float[9]; System.arraycopy(dataArray, 0, mMat, 0, mMat.length); } /** * Return a reference to the internal array representing matrix * values. Modifying this array will also change the matrix * * @return internal array representing the matrix */ public float[] getArray() { return mMat; } /** * Returns the value for a given row and column * * @param i row of the value to return * @param j column of the value to return * * @return value in the ith row and jth column */ public float get(int i, int j) { return mMat[i*3 + j]; } /** * Sets the value for a given row and column * * @param i row of the value to set * @param j column of the value to set */ public void set(int i, int j, float v) { mMat[i*3 + j] = v; } /** * Sets the matrix values to identity */ public void loadIdentity() { mMat[0] = 1; mMat[1] = 0; Loading @@ -62,10 +95,24 @@ public class Matrix3f { mMat[8] = 1; } /** * Sets the values of the matrix to those of the parameter * * @param src matrix to load the values from */ public void load(Matrix3f src) { System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); } /** * Sets current values to be a rotation matrix of certain angle * about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void loadRotate(float rot, float x, float y, float z) { float c, s; rot *= (float)(java.lang.Math.PI / 180.0f); Loading Loading @@ -97,7 +144,13 @@ public class Matrix3f { mMat[8] = z*z*nc + c; } /** * Makes the upper 2x2 a rotation matrix of the given angle * * @param rot rotation angle */ public void loadRotate(float rot) { loadIdentity(); float c, s; rot *= (float)(java.lang.Math.PI / 180.0f); c = (float)java.lang.Math.cos(rot); Loading @@ -108,12 +161,25 @@ public class Matrix3f { mMat[4] = c; } /** * Makes the upper 2x2 a scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void loadScale(float x, float y) { loadIdentity(); mMat[0] = x; mMat[4] = y; } /** * Sets current values to be a scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void loadScale(float x, float y, float z) { loadIdentity(); mMat[0] = x; Loading @@ -121,12 +187,26 @@ public class Matrix3f { mMat[8] = z; } /** * Sets current values to be a translation matrix of given * dimensions * * @param x translation component x * @param y translation component y */ public void loadTranslate(float x, float y) { loadIdentity(); mMat[6] = x; mMat[7] = y; } /** * Sets current values to be the result of multiplying two given * matrices * * @param lhs left hand side matrix * @param rhs right hand side matrix */ public void loadMultiply(Matrix3f lhs, Matrix3f rhs) { for (int i=0 ; i<3 ; i++) { float ri0 = 0; Loading @@ -144,36 +224,87 @@ public class Matrix3f { } } /** * Post-multiplies the current matrix by a given parameter * * @param rhs right hand side to multiply by */ public void multiply(Matrix3f rhs) { Matrix3f tmp = new Matrix3f(); tmp.loadMultiply(this, rhs); load(tmp); } /** * Modifies the current matrix by post-multiplying it with a * rotation matrix of certain angle about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void rotate(float rot, float x, float y, float z) { Matrix3f tmp = new Matrix3f(); tmp.loadRotate(rot, x, y, z); multiply(tmp); } /** * Modifies the upper 2x2 of the current matrix by * post-multiplying it with a rotation matrix of given angle * * @param rot angle of rotation */ public void rotate(float rot) { Matrix3f tmp = new Matrix3f(); tmp.loadRotate(rot); multiply(tmp); } /** * Modifies the upper 2x2 of the current matrix by * post-multiplying it with a scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void scale(float x, float y) { Matrix3f tmp = new Matrix3f(); tmp.loadScale(x, y); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void scale(float x, float y, float z) { Matrix3f tmp = new Matrix3f(); tmp.loadScale(x, y, z); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * translation matrix of given dimensions * * @param x translation component x * @param y translation component y */ public void translate(float x, float y) { Matrix3f tmp = new Matrix3f(); tmp.loadTranslate(x, y); multiply(tmp); } /** * Sets the current matrix to its transpose */ public void transpose() { for(int i = 0; i < 2; ++i) { for(int j = i + 1; j < 3; ++j) { Loading graphics/java/android/renderscript/Matrix4f.java +157 −6 Original line number Diff line number Diff line Loading @@ -26,28 +26,61 @@ import android.util.Log; **/ public class Matrix4f { /** * Creates a new identity 4x4 matrix */ public Matrix4f() { mMat = new float[16]; loadIdentity(); } /** * Creates a new matrix and sets its values from the given * parameter * * @param dataArray values to set the matrix to, must be 16 * floats long */ public Matrix4f(float[] dataArray) { mMat = new float[16]; System.arraycopy(dataArray, 0, mMat, 0, mMat.length); } /** * Return a reference to the internal array representing matrix * values. Modifying this array will also change the matrix * * @return internal array representing the matrix */ public float[] getArray() { return mMat; } /** * Returns the value for a given row and column * * @param i row of the value to return * @param j column of the value to return * * @return value in the ith row and jth column */ public float get(int i, int j) { return mMat[i*4 + j]; } /** * Sets the value for a given row and column * * @param i row of the value to set * @param j column of the value to set */ public void set(int i, int j, float v) { mMat[i*4 + j] = v; } /** * Sets the matrix values to identity */ public void loadIdentity() { mMat[0] = 1; mMat[1] = 0; Loading @@ -70,10 +103,24 @@ public class Matrix4f { mMat[15] = 1; } /** * Sets the values of the matrix to those of the parameter * * @param src matrix to load the values from */ public void load(Matrix4f src) { System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); } /** * Sets current values to be a rotation matrix of certain angle * about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void loadRotate(float rot, float x, float y, float z) { float c, s; mMat[3] = 0; Loading Loading @@ -112,6 +159,13 @@ public class Matrix4f { mMat[10] = z*z*nc + c; } /** * Sets current values to be a scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void loadScale(float x, float y, float z) { loadIdentity(); mMat[0] = x; Loading @@ -119,6 +173,14 @@ public class Matrix4f { mMat[10] = z; } /** * Sets current values to be a translation matrix of given * dimensions * * @param x translation component x * @param y translation component y * @param z translation component z */ public void loadTranslate(float x, float y, float z) { loadIdentity(); mMat[12] = x; Loading @@ -126,6 +188,13 @@ public class Matrix4f { mMat[14] = z; } /** * Sets current values to be the result of multiplying two given * matrices * * @param lhs left hand side matrix * @param rhs right hand side matrix */ public void loadMultiply(Matrix4f lhs, Matrix4f rhs) { for (int i=0 ; i<4 ; i++) { float ri0 = 0; Loading @@ -146,6 +215,16 @@ public class Matrix4f { } } /** * Set current values to be an orthographic projection matrix * * @param l location of the left vertical clipping plane * @param r location of the right vertical clipping plane * @param b location of the bottom horizontal clipping plane * @param t location of the top horizontal clipping plane * @param n location of the near clipping plane * @param f location of the far clipping plane */ public void loadOrtho(float l, float r, float b, float t, float n, float f) { loadIdentity(); mMat[0] = 2 / (r - l); Loading @@ -156,10 +235,31 @@ public class Matrix4f { mMat[14]= -(f + n) / (f - n); } /** * Set current values to be an orthographic projection matrix * with the right and bottom clipping planes set to the given * values. Left and top clipping planes are set to 0. Near and * far are set to -1, 1 respectively * * @param w location of the right vertical clipping plane * @param h location of the bottom horizontal clipping plane * */ public void loadOrthoWindow(int w, int h) { loadOrtho(0,w, h,0, -1,1); } /** * Sets current values to be a perspective projection matrix * * @param l location of the left vertical clipping plane * @param r location of the right vertical clipping plane * @param b location of the bottom horizontal clipping plane * @param t location of the top horizontal clipping plane * @param n location of the near clipping plane, must be positive * @param f location of the far clipping plane, must be positive * */ public void loadFrustum(float l, float r, float b, float t, float n, float f) { loadIdentity(); mMat[0] = 2 * n / (r - l); Loading @@ -172,6 +272,14 @@ public class Matrix4f { mMat[15]= 0; } /** * Sets current values to be a perspective projection matrix * * @param fovy vertical field of view angle in degrees * @param aspect aspect ratio of the screen * @param near near cliping plane, must be positive * @param far far clipping plane, must be positive */ public void loadPerspective(float fovy, float aspect, float near, float far) { float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); float bottom = -top; Loading @@ -180,6 +288,14 @@ public class Matrix4f { loadFrustum(left, right, bottom, top, near, far); } /** * Helper function to set the current values to a perspective * projection matrix with aspect ratio defined by the parameters * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0 * * @param w screen width * @param h screen height */ public void loadProjectionNormalized(int w, int h) { // range -1,1 in the narrow axis at z = 0. Matrix4f m1 = new Matrix4f(); Loading @@ -205,22 +321,53 @@ public class Matrix4f { load(m1); } /** * Post-multiplies the current matrix by a given parameter * * @param rhs right hand side to multiply by */ public void multiply(Matrix4f rhs) { Matrix4f tmp = new Matrix4f(); tmp.loadMultiply(this, rhs); load(tmp); } /** * Modifies the current matrix by post-multiplying it with a * rotation matrix of certain angle about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void rotate(float rot, float x, float y, float z) { Matrix4f tmp = new Matrix4f(); tmp.loadRotate(rot, x, y, z); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void scale(float x, float y, float z) { Matrix4f tmp = new Matrix4f(); tmp.loadScale(x, y, z); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * translation matrix of given dimensions * * @param x translation component x * @param y translation component y * @param z translation component z */ public void translate(float x, float y, float z) { Matrix4f tmp = new Matrix4f(); tmp.loadTranslate(x, y, z); Loading @@ -245,6 +392,9 @@ public class Matrix4f { return cofactor; } /** * Sets the current matrix to its inverse */ public boolean inverse() { Matrix4f result = new Matrix4f(); Loading @@ -271,6 +421,9 @@ public class Matrix4f { return true; } /** * Sets the current matrix to its inverse transpose */ public boolean inverseTranspose() { Matrix4f result = new Matrix4f(); Loading @@ -296,6 +449,9 @@ public class Matrix4f { return true; } /** * Sets the current matrix to its transpose */ public void transpose() { for(int i = 0; i < 3; ++i) { for(int j = i + 1; j < 4; ++j) { Loading @@ -308,8 +464,3 @@ public class Matrix4f { final float[] mMat; } graphics/java/android/renderscript/Mesh.java +21 −0 Original line number Diff line number Diff line Loading @@ -46,11 +46,32 @@ public class Mesh extends BaseObj { * **/ public enum Primitive { /** * Vertex data will be rendered as a series of points */ POINT (0), /** * Vertex pairs will be rendered as lines */ LINE (1), /** * Vertex data will be rendered as a connected line strip */ LINE_STRIP (2), /** * Vertices will be rendered as individual triangles */ TRIANGLE (3), /** * Vertices will be rendered as a connected triangle strip * defined by the first three vertices with each additional * triangle defined by a new vertex */ TRIANGLE_STRIP (4), /** * Vertices will be rendered as a sequence of triangles that all * share first vertex as the origin */ TRIANGLE_FAN (5); int mID; Loading Loading
graphics/java/android/renderscript/FileA3D.java +27 −3 Original line number Diff line number Diff line Loading @@ -46,7 +46,13 @@ public class FileA3D extends BaseObj { **/ public enum EntryType { /** * Unknown or or invalid object, nothing will be loaded **/ UNKNOWN (0), /** * Renderscript Mesh object **/ MESH (1); int mID; Loading Loading @@ -74,14 +80,20 @@ public class FileA3D extends BaseObj { BaseObj mLoadedObj; /** * Returns the name of a renderscript object the index entry * describes * * @return name of a renderscript object the index entry * describes * */ public String getName() { return mName; } /** * Returns the type of a renderscript object the index entry * describes * @return type of a renderscript object the index entry * describes */ Loading @@ -90,7 +102,8 @@ public class FileA3D extends BaseObj { } /** * @return renderscript object described by the entry * Used to load the object described by the index entry * @return base renderscript object described by the entry */ public BaseObj getObject() { mRS.validate(); Loading @@ -99,6 +112,9 @@ public class FileA3D extends BaseObj { } /** * Used to load the mesh described by the index entry, object * described by the index entry must be a renderscript mesh * * @return renderscript mesh object described by the entry */ public Mesh getMesh() { Loading Loading @@ -166,7 +182,9 @@ public class FileA3D extends BaseObj { } /** * @return the numberof objects stored inside a FileA3D * Returns the number of objects stored inside the a3d file * * @return the number of objects stored inside the a3d file */ public int getIndexEntryCount() { if(mFileEntries == null) { Loading @@ -180,6 +198,8 @@ public class FileA3D extends BaseObj { * FileA3D * * @param index number of the entry from the list to return * * @return entry in the a3d file described by the index */ public IndexEntry getIndexEntry(int index) { if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) { Loading @@ -195,6 +215,7 @@ public class FileA3D extends BaseObj { * @param mgr asset manager used to load asset * @param path location of the file to load * * @return a3d file containing renderscript objects */ static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) { rs.validate(); Loading @@ -214,6 +235,7 @@ public class FileA3D extends BaseObj { * @param rs Context to which the object will belong. * @param path location of the file to load * * @return a3d file containing renderscript objects */ static public FileA3D createFromFile(RenderScript rs, String path) { int fileId = rs.nFileA3DCreateFromFile(path); Loading @@ -232,6 +254,7 @@ public class FileA3D extends BaseObj { * @param rs Context to which the object will belong. * @param path location of the file to load * * @return a3d file containing renderscript objects */ static public FileA3D createFromFile(RenderScript rs, File path) { return createFromFile(rs, path.getAbsolutePath()); Loading @@ -244,6 +267,7 @@ public class FileA3D extends BaseObj { * @param res resource manager used for loading * @param id resource to create FileA3D from * * @return a3d file containing renderscript objects */ static public FileA3D createFromResource(RenderScript rs, Resources res, int id) { Loading
graphics/java/android/renderscript/Matrix2f.java +78 −0 Original line number Diff line number Diff line Loading @@ -26,28 +26,61 @@ import android.util.Log; **/ public class Matrix2f { /** * Creates a new identity 2x2 matrix */ public Matrix2f() { mMat = new float[4]; loadIdentity(); } /** * Creates a new matrix and sets its values from the given * parameter * * @param dataArray values to set the matrix to, must be 4 * floats long */ public Matrix2f(float[] dataArray) { mMat = new float[2]; System.arraycopy(dataArray, 0, mMat, 0, mMat.length); } /** * Return a reference to the internal array representing matrix * values. Modifying this array will also change the matrix * * @return internal array representing the matrix */ public float[] getArray() { return mMat; } /** * Returns the value for a given row and column * * @param i row of the value to return * @param j column of the value to return * * @return value in the ith row and jth column */ public float get(int i, int j) { return mMat[i*2 + j]; } /** * Sets the value for a given row and column * * @param i row of the value to set * @param j column of the value to set */ public void set(int i, int j, float v) { mMat[i*2 + j] = v; } /** * Sets the matrix values to identity */ public void loadIdentity() { mMat[0] = 1; mMat[1] = 0; Loading @@ -56,10 +89,20 @@ public class Matrix2f { mMat[3] = 1; } /** * Sets the values of the matrix to those of the parameter * * @param src matrix to load the values from */ public void load(Matrix2f src) { System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); } /** * Sets current values to be a rotation matrix of given angle * * @param rot rotation angle */ public void loadRotate(float rot) { float c, s; rot *= (float)(java.lang.Math.PI / 180.0f); Loading @@ -71,11 +114,25 @@ public class Matrix2f { mMat[3] = c; } /** * Sets current values to be a scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void loadScale(float x, float y) { loadIdentity(); mMat[0] = x; mMat[3] = y; } /** * Sets current values to be the result of multiplying two given * matrices * * @param lhs left hand side matrix * @param rhs right hand side matrix */ public void loadMultiply(Matrix2f lhs, Matrix2f rhs) { for (int i=0 ; i<2 ; i++) { float ri0 = 0; Loading @@ -90,21 +147,42 @@ public class Matrix2f { } } /** * Post-multiplies the current matrix by a given parameter * * @param rhs right hand side to multiply by */ public void multiply(Matrix2f rhs) { Matrix2f tmp = new Matrix2f(); tmp.loadMultiply(this, rhs); load(tmp); } /** * Modifies the current matrix by post-multiplying it with a * rotation matrix of given angle * * @param rot angle of rotation */ public void rotate(float rot) { Matrix2f tmp = new Matrix2f(); tmp.loadRotate(rot); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void scale(float x, float y) { Matrix2f tmp = new Matrix2f(); tmp.loadScale(x, y); multiply(tmp); } /** * Sets the current matrix to its transpose */ public void transpose() { float temp = mMat[1]; mMat[1] = mMat[2]; Loading
graphics/java/android/renderscript/Matrix3f.java +131 −0 Original line number Diff line number Diff line Loading @@ -26,28 +26,61 @@ import android.util.Log; **/ public class Matrix3f { /** * Creates a new identity 3x3 matrix */ public Matrix3f() { mMat = new float[9]; loadIdentity(); } /** * Creates a new matrix and sets its values from the given * parameter * * @param dataArray values to set the matrix to, must be 9 * floats long */ public Matrix3f(float[] dataArray) { mMat = new float[9]; System.arraycopy(dataArray, 0, mMat, 0, mMat.length); } /** * Return a reference to the internal array representing matrix * values. Modifying this array will also change the matrix * * @return internal array representing the matrix */ public float[] getArray() { return mMat; } /** * Returns the value for a given row and column * * @param i row of the value to return * @param j column of the value to return * * @return value in the ith row and jth column */ public float get(int i, int j) { return mMat[i*3 + j]; } /** * Sets the value for a given row and column * * @param i row of the value to set * @param j column of the value to set */ public void set(int i, int j, float v) { mMat[i*3 + j] = v; } /** * Sets the matrix values to identity */ public void loadIdentity() { mMat[0] = 1; mMat[1] = 0; Loading @@ -62,10 +95,24 @@ public class Matrix3f { mMat[8] = 1; } /** * Sets the values of the matrix to those of the parameter * * @param src matrix to load the values from */ public void load(Matrix3f src) { System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); } /** * Sets current values to be a rotation matrix of certain angle * about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void loadRotate(float rot, float x, float y, float z) { float c, s; rot *= (float)(java.lang.Math.PI / 180.0f); Loading Loading @@ -97,7 +144,13 @@ public class Matrix3f { mMat[8] = z*z*nc + c; } /** * Makes the upper 2x2 a rotation matrix of the given angle * * @param rot rotation angle */ public void loadRotate(float rot) { loadIdentity(); float c, s; rot *= (float)(java.lang.Math.PI / 180.0f); c = (float)java.lang.Math.cos(rot); Loading @@ -108,12 +161,25 @@ public class Matrix3f { mMat[4] = c; } /** * Makes the upper 2x2 a scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void loadScale(float x, float y) { loadIdentity(); mMat[0] = x; mMat[4] = y; } /** * Sets current values to be a scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void loadScale(float x, float y, float z) { loadIdentity(); mMat[0] = x; Loading @@ -121,12 +187,26 @@ public class Matrix3f { mMat[8] = z; } /** * Sets current values to be a translation matrix of given * dimensions * * @param x translation component x * @param y translation component y */ public void loadTranslate(float x, float y) { loadIdentity(); mMat[6] = x; mMat[7] = y; } /** * Sets current values to be the result of multiplying two given * matrices * * @param lhs left hand side matrix * @param rhs right hand side matrix */ public void loadMultiply(Matrix3f lhs, Matrix3f rhs) { for (int i=0 ; i<3 ; i++) { float ri0 = 0; Loading @@ -144,36 +224,87 @@ public class Matrix3f { } } /** * Post-multiplies the current matrix by a given parameter * * @param rhs right hand side to multiply by */ public void multiply(Matrix3f rhs) { Matrix3f tmp = new Matrix3f(); tmp.loadMultiply(this, rhs); load(tmp); } /** * Modifies the current matrix by post-multiplying it with a * rotation matrix of certain angle about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void rotate(float rot, float x, float y, float z) { Matrix3f tmp = new Matrix3f(); tmp.loadRotate(rot, x, y, z); multiply(tmp); } /** * Modifies the upper 2x2 of the current matrix by * post-multiplying it with a rotation matrix of given angle * * @param rot angle of rotation */ public void rotate(float rot) { Matrix3f tmp = new Matrix3f(); tmp.loadRotate(rot); multiply(tmp); } /** * Modifies the upper 2x2 of the current matrix by * post-multiplying it with a scale matrix of given dimensions * * @param x scale component x * @param y scale component y */ public void scale(float x, float y) { Matrix3f tmp = new Matrix3f(); tmp.loadScale(x, y); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void scale(float x, float y, float z) { Matrix3f tmp = new Matrix3f(); tmp.loadScale(x, y, z); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * translation matrix of given dimensions * * @param x translation component x * @param y translation component y */ public void translate(float x, float y) { Matrix3f tmp = new Matrix3f(); tmp.loadTranslate(x, y); multiply(tmp); } /** * Sets the current matrix to its transpose */ public void transpose() { for(int i = 0; i < 2; ++i) { for(int j = i + 1; j < 3; ++j) { Loading
graphics/java/android/renderscript/Matrix4f.java +157 −6 Original line number Diff line number Diff line Loading @@ -26,28 +26,61 @@ import android.util.Log; **/ public class Matrix4f { /** * Creates a new identity 4x4 matrix */ public Matrix4f() { mMat = new float[16]; loadIdentity(); } /** * Creates a new matrix and sets its values from the given * parameter * * @param dataArray values to set the matrix to, must be 16 * floats long */ public Matrix4f(float[] dataArray) { mMat = new float[16]; System.arraycopy(dataArray, 0, mMat, 0, mMat.length); } /** * Return a reference to the internal array representing matrix * values. Modifying this array will also change the matrix * * @return internal array representing the matrix */ public float[] getArray() { return mMat; } /** * Returns the value for a given row and column * * @param i row of the value to return * @param j column of the value to return * * @return value in the ith row and jth column */ public float get(int i, int j) { return mMat[i*4 + j]; } /** * Sets the value for a given row and column * * @param i row of the value to set * @param j column of the value to set */ public void set(int i, int j, float v) { mMat[i*4 + j] = v; } /** * Sets the matrix values to identity */ public void loadIdentity() { mMat[0] = 1; mMat[1] = 0; Loading @@ -70,10 +103,24 @@ public class Matrix4f { mMat[15] = 1; } /** * Sets the values of the matrix to those of the parameter * * @param src matrix to load the values from */ public void load(Matrix4f src) { System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); } /** * Sets current values to be a rotation matrix of certain angle * about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void loadRotate(float rot, float x, float y, float z) { float c, s; mMat[3] = 0; Loading Loading @@ -112,6 +159,13 @@ public class Matrix4f { mMat[10] = z*z*nc + c; } /** * Sets current values to be a scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void loadScale(float x, float y, float z) { loadIdentity(); mMat[0] = x; Loading @@ -119,6 +173,14 @@ public class Matrix4f { mMat[10] = z; } /** * Sets current values to be a translation matrix of given * dimensions * * @param x translation component x * @param y translation component y * @param z translation component z */ public void loadTranslate(float x, float y, float z) { loadIdentity(); mMat[12] = x; Loading @@ -126,6 +188,13 @@ public class Matrix4f { mMat[14] = z; } /** * Sets current values to be the result of multiplying two given * matrices * * @param lhs left hand side matrix * @param rhs right hand side matrix */ public void loadMultiply(Matrix4f lhs, Matrix4f rhs) { for (int i=0 ; i<4 ; i++) { float ri0 = 0; Loading @@ -146,6 +215,16 @@ public class Matrix4f { } } /** * Set current values to be an orthographic projection matrix * * @param l location of the left vertical clipping plane * @param r location of the right vertical clipping plane * @param b location of the bottom horizontal clipping plane * @param t location of the top horizontal clipping plane * @param n location of the near clipping plane * @param f location of the far clipping plane */ public void loadOrtho(float l, float r, float b, float t, float n, float f) { loadIdentity(); mMat[0] = 2 / (r - l); Loading @@ -156,10 +235,31 @@ public class Matrix4f { mMat[14]= -(f + n) / (f - n); } /** * Set current values to be an orthographic projection matrix * with the right and bottom clipping planes set to the given * values. Left and top clipping planes are set to 0. Near and * far are set to -1, 1 respectively * * @param w location of the right vertical clipping plane * @param h location of the bottom horizontal clipping plane * */ public void loadOrthoWindow(int w, int h) { loadOrtho(0,w, h,0, -1,1); } /** * Sets current values to be a perspective projection matrix * * @param l location of the left vertical clipping plane * @param r location of the right vertical clipping plane * @param b location of the bottom horizontal clipping plane * @param t location of the top horizontal clipping plane * @param n location of the near clipping plane, must be positive * @param f location of the far clipping plane, must be positive * */ public void loadFrustum(float l, float r, float b, float t, float n, float f) { loadIdentity(); mMat[0] = 2 * n / (r - l); Loading @@ -172,6 +272,14 @@ public class Matrix4f { mMat[15]= 0; } /** * Sets current values to be a perspective projection matrix * * @param fovy vertical field of view angle in degrees * @param aspect aspect ratio of the screen * @param near near cliping plane, must be positive * @param far far clipping plane, must be positive */ public void loadPerspective(float fovy, float aspect, float near, float far) { float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); float bottom = -top; Loading @@ -180,6 +288,14 @@ public class Matrix4f { loadFrustum(left, right, bottom, top, near, far); } /** * Helper function to set the current values to a perspective * projection matrix with aspect ratio defined by the parameters * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0 * * @param w screen width * @param h screen height */ public void loadProjectionNormalized(int w, int h) { // range -1,1 in the narrow axis at z = 0. Matrix4f m1 = new Matrix4f(); Loading @@ -205,22 +321,53 @@ public class Matrix4f { load(m1); } /** * Post-multiplies the current matrix by a given parameter * * @param rhs right hand side to multiply by */ public void multiply(Matrix4f rhs) { Matrix4f tmp = new Matrix4f(); tmp.loadMultiply(this, rhs); load(tmp); } /** * Modifies the current matrix by post-multiplying it with a * rotation matrix of certain angle about a given axis * * @param rot angle of rotation * @param x rotation axis x * @param y rotation axis y * @param z rotation axis z */ public void rotate(float rot, float x, float y, float z) { Matrix4f tmp = new Matrix4f(); tmp.loadRotate(rot, x, y, z); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * scale matrix of given dimensions * * @param x scale component x * @param y scale component y * @param z scale component z */ public void scale(float x, float y, float z) { Matrix4f tmp = new Matrix4f(); tmp.loadScale(x, y, z); multiply(tmp); } /** * Modifies the current matrix by post-multiplying it with a * translation matrix of given dimensions * * @param x translation component x * @param y translation component y * @param z translation component z */ public void translate(float x, float y, float z) { Matrix4f tmp = new Matrix4f(); tmp.loadTranslate(x, y, z); Loading @@ -245,6 +392,9 @@ public class Matrix4f { return cofactor; } /** * Sets the current matrix to its inverse */ public boolean inverse() { Matrix4f result = new Matrix4f(); Loading @@ -271,6 +421,9 @@ public class Matrix4f { return true; } /** * Sets the current matrix to its inverse transpose */ public boolean inverseTranspose() { Matrix4f result = new Matrix4f(); Loading @@ -296,6 +449,9 @@ public class Matrix4f { return true; } /** * Sets the current matrix to its transpose */ public void transpose() { for(int i = 0; i < 3; ++i) { for(int j = i + 1; j < 4; ++j) { Loading @@ -308,8 +464,3 @@ public class Matrix4f { final float[] mMat; }
graphics/java/android/renderscript/Mesh.java +21 −0 Original line number Diff line number Diff line Loading @@ -46,11 +46,32 @@ public class Mesh extends BaseObj { * **/ public enum Primitive { /** * Vertex data will be rendered as a series of points */ POINT (0), /** * Vertex pairs will be rendered as lines */ LINE (1), /** * Vertex data will be rendered as a connected line strip */ LINE_STRIP (2), /** * Vertices will be rendered as individual triangles */ TRIANGLE (3), /** * Vertices will be rendered as a connected triangle strip * defined by the first three vertices with each additional * triangle defined by a new vertex */ TRIANGLE_STRIP (4), /** * Vertices will be rendered as a sequence of triangles that all * share first vertex as the origin */ TRIANGLE_FAN (5); int mID; Loading