Loading core/java/android/view/ViewRootImpl.java +42 −0 Original line number Diff line number Diff line Loading @@ -208,6 +208,7 @@ import java.io.PrintWriter; import java.io.StringWriter; import java.lang.ref.WeakReference; import java.util.ArrayList; import java.util.function.Consumer; import java.util.HashSet; import java.util.LinkedList; import java.util.List; Loading Loading @@ -757,6 +758,8 @@ public final class ViewRootImpl implements ViewParent, */ private boolean mNextDrawUseBlastSync = false; private Consumer<SurfaceControl.Transaction> mBLASTDrawConsumer; /** * Wait for the blast sync transaction complete callback before drawing and queuing up more * frames. This will prevent out of order buffers submissions when WM has requested to Loading Loading @@ -3351,6 +3354,9 @@ public final class ViewRootImpl implements ViewParent, } boolean cancelDraw = mAttachInfo.mTreeObserver.dispatchOnPreDraw() || !isViewVisible; if (mBLASTDrawConsumer != null) { mNextDrawUseBlastSync = true; } if (!cancelDraw) { if (mPendingTransitions != null && mPendingTransitions.size() > 0) { Loading Loading @@ -4049,6 +4055,8 @@ public final class ViewRootImpl implements ViewParent, */ private HardwareRenderer.FrameCompleteCallback createFrameCompleteCallback(Handler handler, boolean reportNextDraw, ArrayList<Runnable> commitCallbacks) { final Consumer<SurfaceControl.Transaction> blastSyncConsumer = mBLASTDrawConsumer; mBLASTDrawConsumer = null; return frameNr -> { if (DEBUG_BLAST) { Log.d(mTag, "Received frameCompleteCallback frameNum=" + frameNr); Loading @@ -4061,6 +4069,9 @@ public final class ViewRootImpl implements ViewParent, // is only true when the UI thread is paused. Therefore, no one should be // modifying this object until the next vsync. mSurfaceChangedTransaction.merge(mRtBLASTSyncTransaction); if (blastSyncConsumer != null) { blastSyncConsumer.accept(mSurfaceChangedTransaction); } } if (reportNextDraw) { Loading Loading @@ -10550,4 +10561,35 @@ public final class ViewRootImpl implements ViewParent, listener.onBufferTransformHintChanged(hint); } } /** * Redirect the next draw of this ViewRoot (from the UI thread perspective) * to the passed in consumer. This can be used to create P2P synchronization * between ViewRoot's however it comes with many caveats. * * 1. You MUST consume the transaction, by either applying it immediately or * merging it in to another transaction. The threading model doesn't * allow you to hold in the passed transaction. * 2. If you merge it in to another transaction, this ViewRootImpl will be * paused until you finally apply that transaction and it receives * the callback from SF. If you lose track of the transaction you will * ANR the app. * 3. Only one person can consume the transaction at a time, if you already * have a pending consumer for this frame, the function will return false * 4. Someone else may have requested to consume the next frame, in which case * this function will return false and you will not receive a callback. * 5. This function does not trigger drawing so even if it returns true you * may not receive a callback unless there is some other UI thread work * to trigger drawing. If it returns true, and a draw occurs, the callback * will be called (Though again watch out for the null transaction case!) * 6. This function must be called on the UI thread. The consumer will likewise * be called on the UI thread. */ public boolean consumeNextDraw(Consumer<SurfaceControl.Transaction> consume) { if (mBLASTDrawConsumer != null) { return false; } mBLASTDrawConsumer = consume; return true; } } Loading
core/java/android/view/ViewRootImpl.java +42 −0 Original line number Diff line number Diff line Loading @@ -208,6 +208,7 @@ import java.io.PrintWriter; import java.io.StringWriter; import java.lang.ref.WeakReference; import java.util.ArrayList; import java.util.function.Consumer; import java.util.HashSet; import java.util.LinkedList; import java.util.List; Loading Loading @@ -757,6 +758,8 @@ public final class ViewRootImpl implements ViewParent, */ private boolean mNextDrawUseBlastSync = false; private Consumer<SurfaceControl.Transaction> mBLASTDrawConsumer; /** * Wait for the blast sync transaction complete callback before drawing and queuing up more * frames. This will prevent out of order buffers submissions when WM has requested to Loading Loading @@ -3351,6 +3354,9 @@ public final class ViewRootImpl implements ViewParent, } boolean cancelDraw = mAttachInfo.mTreeObserver.dispatchOnPreDraw() || !isViewVisible; if (mBLASTDrawConsumer != null) { mNextDrawUseBlastSync = true; } if (!cancelDraw) { if (mPendingTransitions != null && mPendingTransitions.size() > 0) { Loading Loading @@ -4049,6 +4055,8 @@ public final class ViewRootImpl implements ViewParent, */ private HardwareRenderer.FrameCompleteCallback createFrameCompleteCallback(Handler handler, boolean reportNextDraw, ArrayList<Runnable> commitCallbacks) { final Consumer<SurfaceControl.Transaction> blastSyncConsumer = mBLASTDrawConsumer; mBLASTDrawConsumer = null; return frameNr -> { if (DEBUG_BLAST) { Log.d(mTag, "Received frameCompleteCallback frameNum=" + frameNr); Loading @@ -4061,6 +4069,9 @@ public final class ViewRootImpl implements ViewParent, // is only true when the UI thread is paused. Therefore, no one should be // modifying this object until the next vsync. mSurfaceChangedTransaction.merge(mRtBLASTSyncTransaction); if (blastSyncConsumer != null) { blastSyncConsumer.accept(mSurfaceChangedTransaction); } } if (reportNextDraw) { Loading Loading @@ -10550,4 +10561,35 @@ public final class ViewRootImpl implements ViewParent, listener.onBufferTransformHintChanged(hint); } } /** * Redirect the next draw of this ViewRoot (from the UI thread perspective) * to the passed in consumer. This can be used to create P2P synchronization * between ViewRoot's however it comes with many caveats. * * 1. You MUST consume the transaction, by either applying it immediately or * merging it in to another transaction. The threading model doesn't * allow you to hold in the passed transaction. * 2. If you merge it in to another transaction, this ViewRootImpl will be * paused until you finally apply that transaction and it receives * the callback from SF. If you lose track of the transaction you will * ANR the app. * 3. Only one person can consume the transaction at a time, if you already * have a pending consumer for this frame, the function will return false * 4. Someone else may have requested to consume the next frame, in which case * this function will return false and you will not receive a callback. * 5. This function does not trigger drawing so even if it returns true you * may not receive a callback unless there is some other UI thread work * to trigger drawing. If it returns true, and a draw occurs, the callback * will be called (Though again watch out for the null transaction case!) * 6. This function must be called on the UI thread. The consumer will likewise * be called on the UI thread. */ public boolean consumeNextDraw(Consumer<SurfaceControl.Transaction> consume) { if (mBLASTDrawConsumer != null) { return false; } mBLASTDrawConsumer = consume; return true; } }