Loading services/audioflinger/AudioPolicyManagerBase.cpp +24 −28 Original line number Diff line number Diff line Loading @@ -1622,12 +1622,6 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP if (!isInCall()) { Loading @@ -1637,6 +1631,12 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; } #endif device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE; if (device == 0) { LOGE("getDeviceForStrategy() earpiece device not found"); Loading @@ -1644,12 +1644,6 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, break; case AudioSystem::FORCE_SPEAKER: device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output Loading @@ -1658,6 +1652,12 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; } #endif device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER; if (device == 0) { LOGE("getDeviceForStrategy() speaker device not found"); Loading Loading @@ -1686,31 +1686,29 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; } #ifdef WITH_A2DP if ((mA2dpOutput != 0) && (strategy != STRATEGY_SONIFICATION || a2dpUsedForSonification())) { if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } #ifdef WITH_A2DP if (mA2dpOutput != 0) { if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) { break; } #endif if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; } #endif if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER; } Loading Loading @@ -1915,9 +1913,7 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand (AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP | AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES | AudioSystem::DEVICE_OUT_WIRED_HEADSET | AudioSystem::DEVICE_OUT_WIRED_HEADPHONE | AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET | AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) && AudioSystem::DEVICE_OUT_WIRED_HEADPHONE)) && ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) || (stream == AudioSystem::SYSTEM)) && streamDesc.mCanBeMuted) { Loading Loading
services/audioflinger/AudioPolicyManagerBase.cpp +24 −28 Original line number Diff line number Diff line Loading @@ -1622,12 +1622,6 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP if (!isInCall()) { Loading @@ -1637,6 +1631,12 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; } #endif device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE; if (device == 0) { LOGE("getDeviceForStrategy() earpiece device not found"); Loading @@ -1644,12 +1644,6 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, break; case AudioSystem::FORCE_SPEAKER: device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output Loading @@ -1658,6 +1652,12 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; } #endif device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER; if (device == 0) { LOGE("getDeviceForStrategy() speaker device not found"); Loading Loading @@ -1686,31 +1686,29 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; } #ifdef WITH_A2DP if ((mA2dpOutput != 0) && (strategy != STRATEGY_SONIFICATION || a2dpUsedForSonification())) { if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } #ifdef WITH_A2DP if (mA2dpOutput != 0) { if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) { break; } #endif if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET; } if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET; } #endif if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER; } Loading Loading @@ -1915,9 +1913,7 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand (AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP | AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES | AudioSystem::DEVICE_OUT_WIRED_HEADSET | AudioSystem::DEVICE_OUT_WIRED_HEADPHONE | AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET | AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) && AudioSystem::DEVICE_OUT_WIRED_HEADPHONE)) && ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) || (stream == AudioSystem::SYSTEM)) && streamDesc.mCanBeMuted) { Loading