Loading libs/hwui/FrameBuilder.cpp +18 −13 Original line number Diff line number Diff line Loading @@ -51,6 +51,10 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip, // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse) for (int i = layers.entries().size() - 1; i >= 0; i--) { RenderNode* layerNode = layers.entries()[i].renderNode; // only schedule repaint if node still on layer - possible it may have been // removed during a dropped frame, but layers may still remain scheduled so // as not to lose info on what portion is damaged if (CC_LIKELY(layerNode->getLayer() != nullptr)) { const Rect& layerDamage = layers.entries()[i].damage; layerNode->computeOrdering(); Loading @@ -66,6 +70,7 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip, } restoreForLayer(); } } // Defer Fbo0 for (const sp<RenderNode>& node : nodes) { Loading Loading
libs/hwui/FrameBuilder.cpp +18 −13 Original line number Diff line number Diff line Loading @@ -51,6 +51,10 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip, // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse) for (int i = layers.entries().size() - 1; i >= 0; i--) { RenderNode* layerNode = layers.entries()[i].renderNode; // only schedule repaint if node still on layer - possible it may have been // removed during a dropped frame, but layers may still remain scheduled so // as not to lose info on what portion is damaged if (CC_LIKELY(layerNode->getLayer() != nullptr)) { const Rect& layerDamage = layers.entries()[i].damage; layerNode->computeOrdering(); Loading @@ -66,6 +70,7 @@ FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const SkRect& clip, } restoreForLayer(); } } // Defer Fbo0 for (const sp<RenderNode>& node : nodes) { Loading