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Commit e8963f7c authored by Mathias Agopian's avatar Mathias Agopian
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fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.

a typo prevented the last 2 vertices of a batch to be copied to the front of
the next batch. Instead, the 2 very first vertices were used.

Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
parent 3d8c9bdb
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+2 −2
Original line number Diff line number Diff line
@@ -685,8 +685,8 @@ static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c,
            } while (num);
        }
        if (count) {
            v0 = c->vc.vBuffer + 2 + num - 2;
            v1 = c->vc.vBuffer + 2 + num - 1;
            v0 = c->vc.vBuffer + 2 + vcs - 2;
            v1 = c->vc.vBuffer + 2 + vcs - 1;
            if ((winding&2) == 0) {
                // for strips copy back the two last compiled vertices
                c->vc.vBuffer[0] = *v0;