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Commit e83569ca authored by Chris Craik's avatar Chris Craik
Browse files

Use snapshot alpha in all layer drawing

Change-Id: Icc093390da2fc36b2b6693d0e5e4357b2f730bf9
parent afd10322
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+5 −4
Original line number Diff line number Diff line
@@ -900,7 +900,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
}

void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
    float alpha = layer->getAlpha() / 255.0f;
    float alpha = layer->getAlpha() / 255.0f * mSnapshot->alpha;

    setupDraw();
    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
@@ -964,9 +964,10 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
            layer->setFilter(GL_LINEAR, true);
        }

        float alpha = layer->getAlpha() / 255.0f * mSnapshot->alpha;
        bool blend = layer->isBlend() || alpha < 1.0f;
        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
                layer->getTexture(), layer->getAlpha() / 255.0f,
                layer->getMode(), layer->isBlend(),
                layer->getTexture(), alpha, layer->getMode(), blend,
                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);

@@ -1001,7 +1002,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
            rects = safeRegion.getArray(&count);
        }

        const float alpha = layer->getAlpha() / 255.0f;
        const float alpha = layer->getAlpha() / 255.0f * mSnapshot->alpha;
        const float texX = 1.0f / float(layer->getWidth());
        const float texY = 1.0f / float(layer->getHeight());
        const float height = rect.getHeight();