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Commit e7f688bd authored by Mike Reed's avatar Mike Reed
Browse files

remove BakedOps and much of renderstate

Test: make

Change-Id: If070b7436b848c6840abfac5f051b0f5b6cb17ce
parent 2214272f
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@@ -170,13 +170,9 @@ cc_defaults {
        "pipeline/skia/SkiaRecordingCanvas.cpp",
        "pipeline/skia/SkiaVulkanPipeline.cpp",
        "pipeline/skia/VectorDrawableAtlas.cpp",
        "renderstate/Blend.cpp",
        "renderstate/MeshState.cpp",
        "renderstate/OffscreenBufferPool.cpp",
        "renderstate/PixelBufferState.cpp",
        "renderstate/RenderState.cpp",
        "renderstate/Scissor.cpp",
        "renderstate/Stencil.cpp",
        "renderstate/TextureState.cpp",
        "renderthread/CacheManager.cpp",
        "renderthread/CanvasContext.cpp",
@@ -200,9 +196,6 @@ cc_defaults {
        "AnimationContext.cpp",
        "Animator.cpp",
        "AnimatorManager.cpp",
        "BakedOpDispatcher.cpp",
        "BakedOpRenderer.cpp",
        "BakedOpState.cpp",
        "Caches.cpp",
        "CanvasState.cpp",
        "ClipArea.cpp",
@@ -212,13 +205,11 @@ cc_defaults {
        "FrameInfo.cpp",
        "FrameInfoVisualizer.cpp",
        "GlLayer.cpp",
        "GlopBuilder.cpp",
        "GpuMemoryTracker.cpp",
        "Image.cpp",
        "Interpolator.cpp",
        "JankTracker.cpp",
        "Layer.cpp",
        "LayerBuilder.cpp",
        "LayerUpdateQueue.cpp",
        "Matrix.cpp",
        "OpDumper.cpp",
@@ -229,7 +220,6 @@ cc_defaults {
        "PixelBuffer.cpp",
        "ProfileData.cpp",
        "ProfileDataContainer.cpp",
        "ProfileRenderer.cpp",
        "Program.cpp",
        "Properties.cpp",
        "PropertyValuesAnimatorSet.cpp",

libs/hwui/BakedOpDispatcher.cpp

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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "BakedOpDispatcher.h"

#include "BakedOpRenderer.h"
#include "Caches.h"
#include "DeferredLayerUpdater.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "Patch.h"
#include "PathTessellator.h"
#include "VertexBuffer.h"
#include "renderstate/OffscreenBufferPool.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"

#include <SkPaintDefaults.h>
#include <SkPathOps.h>
#include <math.h>
#include <algorithm>

namespace android {
namespace uirenderer {

void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
                                          const MergedBakedOpList& opList) {
    // DEAD CODE
}

void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
                                         const MergedBakedOpList& opList) {
    // DEAD CODE
}

static void renderTextShadow(BakedOpRenderer& renderer, const TextOp& op,
                             const BakedOpState& textOpState) {
    // DEAD CODE
}

enum class TextRenderType { Defer, Flush };

static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
                       const ClipBase* renderClip, TextRenderType renderType) {
    // DEAD CODE
}

void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
                                        const MergedBakedOpList& opList) {
    for (size_t i = 0; i < opList.count; i++) {
        const BakedOpState& state = *(opList.states[i]);
        const TextOp& op = *(static_cast<const TextOp*>(state.op));
        renderTextShadow(renderer, op, state);
    }

    ClipRect renderTargetClip(opList.clip);
    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
    for (size_t i = 0; i < opList.count; i++) {
        const BakedOpState& state = *(opList.states[i]);
        const TextOp& op = *(static_cast<const TextOp*>(state.op));
        TextRenderType renderType =
                (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer;
        renderText(renderer, op, state, clip, renderType);
    }
}

namespace VertexBufferRenderFlags {
enum {
    Offset = 0x1,
    ShadowInterp = 0x2,
};
}

static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
                               const VertexBuffer& vertexBuffer, float translateX, float translateY,
                               const SkPaint& paint, int vertexBufferRenderFlags) {
    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
        const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
                                           ? TransformFlags::OffsetByFudgeFactor
                                           : 0;

        Glop glop;
        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
                .setRoundRectClipState(state.roundRectClipState)
                .setMeshVertexBuffer(vertexBuffer)
                .setFillPaint(paint, state.alpha, shadowInterp)
                .setTransform(state.computedState.transform, transformFlags)
                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
                .build();
        renderer.renderGlop(state, glop);
    }
}

SkRect getBoundsOfFill(const RecordedOp& op) {
    SkRect bounds = op.unmappedBounds.toSkRect();
    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
        float outsetDistance = op.paint->getStrokeWidth() / 2;
        bounds.outset(outsetDistance, outsetDistance);
    }
    return bounds;
}

void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op,
                                const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op,
                                   const BakedOpState& state) {
    Texture* texture = renderer.getTexture(op.bitmap);
    if (!texture) return;
    const AutoTexture autoCleanup(texture);

    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
                                         ? TextureFillFlags::IsAlphaMaskTexture
                                         : TextureFillFlags::None;
    Glop glop;
    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
            .setRoundRectClipState(state.roundRectClipState)
            .setMeshTexturedUnitQuad(texture->uvMapper)
            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
            .setTransform(state.computedState.transform, TransformFlags::None)
            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
            .build();
    renderer.renderGlop(state, glop);
}

void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op,
                                       const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op,
                                       const BakedOpState& state) {
    Texture* texture = renderer.getTexture(op.bitmap);
    if (!texture) return;
    const AutoTexture autoCleanup(texture);

    Rect uv(std::max(0.0f, op.src.left / texture->width()),
            std::max(0.0f, op.src.top / texture->height()),
            std::min(1.0f, op.src.right / texture->width()),
            std::min(1.0f, op.src.bottom / texture->height()));

    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
                                         ? TextureFillFlags::IsAlphaMaskTexture
                                         : TextureFillFlags::None;
    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) &&
                           MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
    Glop glop;
    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
            .setRoundRectClipState(state.roundRectClipState)
            .setMeshTexturedUvQuad(texture->uvMapper, uv)
            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
            .setTransform(state.computedState.transform, TransformFlags::None)
            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
            .build();
    renderer.renderGlop(state, glop);
}

void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op,
                                  const BakedOpState& state) {
    SkPaint paint;
    paint.setColor(op.color);
    paint.setBlendMode(op.mode);

    Glop glop;
    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
            .setRoundRectClipState(state.roundRectClipState)
            .setMeshUnitQuad()
            .setFillPaint(paint, state.alpha)
            .setTransform(Matrix4::identity(), TransformFlags::None)
            .setModelViewMapUnitToRect(state.computedState.clipState->rect)
            .build();
    renderer.renderGlop(state, glop);
}

void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op,
                                    const BakedOpState& state) {
    renderer.renderFunctor(op, state);
}

void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op,
                                  const BakedOpState& state) {
    VertexBuffer buffer;
    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
                                     state.computedState.transform, buffer);
    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
}

void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op,
                                 const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op,
                                  const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op,
                                 const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op,
                                   const BakedOpState& state) {
    VertexBuffer buffer;
    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
                                      state.computedState.transform, buffer);
    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
}

// See SkPaintDefaults.h
#define SkPaintDefaults_MiterLimit SkIntToScalar(4)

void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op,
                                 const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op,
                                      const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op,
                                        const BakedOpState& state) {
    Glop glop;
    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
            .setRoundRectClipState(state.roundRectClipState)
            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
            .setFillPaint(*op.paint, state.alpha)
            .setTransform(state.computedState.transform, TransformFlags::None)
            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
            .build();
    renderer.renderGlop(state, glop);
}

void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op,
                                 const BakedOpState& state) {
    renderTextShadow(renderer, op, state);
    renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
}

void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op,
                                       const BakedOpState& state) {
    // DEAD CODE
}

void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op,
                                         const BakedOpState& state) {
    GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
    if (!layer) {
        return;
    }
    const bool tryToSnap = layer->getForceFilter();
    float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
    Glop glop;
    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
            .setRoundRectClipState(state.roundRectClipState)
            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0))  // TODO: simplify with VBO
            .setFillTextureLayer(*(layer), alpha)
            .setTransform(state.computedState.transform, TransformFlags::None)
            .setModelViewMapUnitToRectOptionalSnap(tryToSnap,
                                                   Rect(layer->getWidth(), layer->getHeight()))
            .build();
    renderer.renderGlop(state, glop);
}

void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
                        int color, SkBlendMode mode, SkColorFilter* colorFilter) {
    SkPaint paint;
    paint.setColor(color);
    paint.setBlendMode(mode);
    paint.setColorFilter(sk_ref_sp(colorFilter));
    RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
    BakedOpDispatcher::onRectOp(renderer, rectOp, state);
}

void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
                                  const BakedOpState& state) {
    // Note that we don't use op->paint in this function - it's never set on a LayerOp
    OffscreenBuffer* buffer = *op.layerHandle;

    if (CC_UNLIKELY(!buffer)) return;

    float layerAlpha = op.alpha * state.alpha;
    Glop glop;
    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
            .setRoundRectClipState(state.roundRectClipState)
            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode,
                          Blend::ModeOrderSwap::NoSwap)
            .setTransform(state.computedState.transform, TransformFlags::None)
            .setModelViewOffsetRectSnap(
                    op.unmappedBounds.left, op.unmappedBounds.top,
                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
            .build();
    renderer.renderGlop(state, glop);

    if (!buffer->hasRenderedSinceRepaint) {
        buffer->hasRenderedSinceRepaint = true;
        if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
            // render debug layer highlight
            renderRectForLayer(renderer, op, state, 0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
        } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
            // render transparent to increment overdraw for repaint area
            renderRectForLayer(renderer, op, state, SK_ColorTRANSPARENT, SkBlendMode::kSrcOver,
                               nullptr);
        }
    }
}

void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op,
                                        const BakedOpState& state) {
    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
}

void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op,
                                          const BakedOpState& state) {
    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
    if (!state.computedState.clippedBounds.isEmpty()) {
        if (op.paint && op.paint->getAlpha() < 255) {
            SkPaint layerPaint;
            layerPaint.setAlpha(op.paint->getAlpha());
            layerPaint.setBlendMode(SkBlendMode::kDstIn);
            layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr,
                          &layerPaint);
            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
        }

        OffscreenBuffer& layer = **(op.layerHandle);
        auto mode = PaintUtils::getBlendModeDirect(op.paint);
        Glop glop;
        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
                .setRoundRectClipState(state.roundRectClipState)
                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
                .setTransform(state.computedState.transform, TransformFlags::None)
                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
                .build();
        renderer.renderGlop(state, glop);
    }
    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
}

}  // namespace uirenderer
}  // namespace android

libs/hwui/BakedOpDispatcher.h

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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_HWUI_BAKED_OP_DISPATCHER_H
#define ANDROID_HWUI_BAKED_OP_DISPATCHER_H

#include "BakedOpState.h"
#include "RecordedOp.h"

namespace android {
namespace uirenderer {

class BakedOpRenderer;

/**
 * Provides all "onBitmapOp(...)" style static methods for every op type, which convert the
 * RecordedOps and their state to Glops, and renders them with the provided BakedOpRenderer.
 *
 * onXXXOp methods must either render directly with the renderer, or call a static renderYYY
 * method to render content. There should never be draw content rejection in BakedOpDispatcher -
 * it must happen at a higher level (except in error-ish cases, like texture-too-big).
 */
class BakedOpDispatcher {
public:
// Declares all "onMergedBitmapOps(...)" style methods for mergeable op types
#define X(Type) \
    static void onMerged##Type##s(BakedOpRenderer& renderer, const MergedBakedOpList& opList);
    MAP_MERGEABLE_OPS(X)
#undef X

// Declares all "onBitmapOp(...)" style methods for every op type
#define X(Type) \
    static void on##Type(BakedOpRenderer& renderer, const Type& op, const BakedOpState& state);
    MAP_RENDERABLE_OPS(X)
#undef X
};

};  // namespace uirenderer
};  // namespace android

#endif  // ANDROID_HWUI_BAKED_OP_DISPATCHER_H

libs/hwui/BakedOpRenderer.cpp

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libs/hwui/BakedOpRenderer.h

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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "BakedOpState.h"
#include "Lighting.h"
#include "Matrix.h"
#include "utils/Macros.h"

namespace android {
namespace uirenderer {

class Caches;
struct Glop;
class Layer;
struct RenderBuffer;
class RenderState;
struct ClipBase;

/**
 * Main rendering manager for a collection of work - one frame + any contained FBOs.
 *
 * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only
 * place where FBOs are bound, created, and destroyed.
 *
 * All rendering operations will be sent by the Dispatcher, a collection of static methods,
 * which has intentionally limited access to the renderer functionality.
 */
class BakedOpRenderer {
public:
    typedef void (*GlopReceiver)(BakedOpRenderer&, const Rect*, const ClipBase*, const Glop&);

    BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut,
                    const LightInfo& lightInfo)
            : mGlopReceiver(DefaultGlopReceiver)
            , mRenderState(renderState)
            , mCaches(caches)
            , mOpaque(opaque)
            , mWideColorGamut(wideColorGamut)
            , mLightInfo(lightInfo) {}

    RenderState& renderState() { return mRenderState; }
    Caches& caches() { return mCaches; }

    void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
    void endFrame(const Rect& repaintRect);
    WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
    void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer);
    void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
    void endLayer();
    WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);

    Texture* getTexture(Bitmap* bitmap);
    const LightInfo& getLightInfo() const { return mLightInfo; }

    void renderGlop(const BakedOpState& state, const Glop& glop) {
        renderGlop(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded(), glop);
    }
    void renderFunctor(const FunctorOp& op, const BakedOpState& state);

    void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop) {
        mGlopReceiver(*this, dirtyBounds, clip, glop);
    }
    bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
    void dirtyRenderTarget(const Rect& dirtyRect);
    bool didDraw() const { return mHasDrawn; }

    uint32_t getViewportWidth() const { return mRenderTarget.viewportWidth; }
    uint32_t getViewportHeight() const { return mRenderTarget.viewportHeight; }

    // simple draw methods, to be used for end frame decoration
    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint) {
        float ltrb[4] = {left, top, right, bottom};
        drawRects(ltrb, 4, paint);
    }
    void drawRects(const float* rects, int count, const SkPaint* paint);

protected:
    GlopReceiver mGlopReceiver;

private:
    static void DefaultGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
                                    const ClipBase* clip, const Glop& glop) {
        renderer.renderGlopImpl(dirtyBounds, clip, glop);
    }
    void renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
    void setViewport(uint32_t width, uint32_t height);
    void clearColorBuffer(const Rect& clearRect);
    void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
    void setupStencilRectList(const ClipBase* clip);
    void setupStencilRegion(const ClipBase* clip);
    void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold);

    RenderState& mRenderState;
    Caches& mCaches;
    bool mOpaque;
    bool mWideColorGamut;
    bool mHasDrawn = false;

    // render target state - setup by start/end layer/frame
    // only valid to use in between start/end pairs.
    struct {
        // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
        // Otherwise these refer to currently painting layer's state
        GLuint frameBufferId = 0;
        OffscreenBuffer* offscreenBuffer = nullptr;

        // Used when drawing to a layer and using stencil clipping. otherwise null.
        RenderBuffer* stencil = nullptr;

        // value representing the ClipRectList* or ClipRegion* currently stored in
        // the stencil of the current render target
        const ClipBase* lastStencilClip = nullptr;

        // Size of renderable region in current render target - for layers, may not match actual
        // bounds of FBO texture. offscreenBuffer->texture has this information.
        uint32_t viewportWidth = 0;
        uint32_t viewportHeight = 0;

        Matrix4 orthoMatrix;
    } mRenderTarget;

    const LightInfo mLightInfo;
};

};  // namespace uirenderer
};  // namespace android
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