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Commit e7ea7111 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Fixed an issue where the statusbar was made opaque even though it wasnt" into sc-v2-dev

parents 8ffd5114 5d993ac2
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+30 −2
Original line number Diff line number Diff line
@@ -178,7 +178,10 @@ class PowerButtonReveal(
 */
class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context, attrs) {

    lateinit var revealAmountListener: Consumer<Float>
    /**
     * Listener that is called if the scrim's opaqueness changes
     */
    lateinit var isScrimOpaqueChangedListener: Consumer<Boolean>

    /**
     * How much of the underlying views are revealed, in percent. 0 means they will be completely
@@ -190,7 +193,7 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context,
                field = value

                revealEffect.setRevealAmountOnScrim(value, this)
                revealAmountListener.accept(value)
                updateScrimOpaque()
                invalidate()
            }
        }
@@ -229,6 +232,31 @@ class LightRevealScrim(context: Context?, attrs: AttributeSet?) : View(context,
            }
        }

    /**
     * Is the scrim currently fully opaque
     */
    var isScrimOpaque = false
        private set(value) {
            if (field != value) {
                field = value
                isScrimOpaqueChangedListener.accept(field)
            }
        }

    private fun updateScrimOpaque() {
        isScrimOpaque = revealAmount == 0.0f && alpha == 1.0f && visibility == VISIBLE
    }

    override fun setAlpha(alpha: Float) {
        super.setAlpha(alpha)
        updateScrimOpaque()
    }

    override fun setVisibility(visibility: Int) {
        super.setVisibility(visibility)
        updateScrimOpaque()
    }

    /**
     * Paint used to draw a transparent-to-white radial gradient. This will be scaled and translated
     * via local matrix in [onDraw] so we never need to construct a new shader.
+3 −3
Original line number Diff line number Diff line
@@ -182,10 +182,10 @@ public interface NotificationShadeWindowController extends RemoteInputController
    default void setFaceAuthDisplayBrightness(float brightness) {}

    /**
     * How much {@link LightRevealScrim} obscures the UI.
     * @param amount 0 when opaque, 1 when not transparent
     * If {@link LightRevealScrim} obscures the UI.
     * @param opaque if the scrim is opaque
     */
    default void setLightRevealScrimAmount(float amount) {}
    default void setLightRevealScrimOpaque(boolean opaque) {}

    /**
     * Custom listener to pipe data back to plugins about whether or not the status bar would be
+3 −4
Original line number Diff line number Diff line
@@ -606,12 +606,11 @@ public class NotificationShadeWindowControllerImpl implements NotificationShadeW
    }

    @Override
    public void setLightRevealScrimAmount(float amount) {
        boolean lightRevealScrimOpaque = amount == 0;
        if (mCurrentState.mLightRevealScrimOpaque == lightRevealScrimOpaque) {
    public void setLightRevealScrimOpaque(boolean opaque) {
        if (mCurrentState.mLightRevealScrimOpaque == opaque) {
            return;
        }
        mCurrentState.mLightRevealScrimOpaque = lightRevealScrimOpaque;
        mCurrentState.mLightRevealScrimOpaque = opaque;
        apply(mCurrentState);
    }

+13 −2
Original line number Diff line number Diff line
@@ -1257,8 +1257,19 @@ public class StatusBar extends SystemUI implements
        mScrimController.attachViews(scrimBehind, notificationsScrim, scrimInFront);

        mLightRevealScrim = mNotificationShadeWindowView.findViewById(R.id.light_reveal_scrim);
        mLightRevealScrim.setRevealAmountListener(
                mNotificationShadeWindowController::setLightRevealScrimAmount);
        mLightRevealScrim.setScrimOpaqueChangedListener((opaque) -> {
            Runnable updateOpaqueness = () -> {
                mNotificationShadeWindowController.setLightRevealScrimOpaque(
                        mLightRevealScrim.isScrimOpaque());
            };
            if (opaque) {
                // Delay making the view opaque for a frame, because it needs some time to render
                // otherwise this can lead to a flicker where the scrim doesn't cover the screen
                mLightRevealScrim.post(updateOpaqueness);
            } else {
                updateOpaqueness.run();
            }
        });
        mUnlockedScreenOffAnimationController.initialize(this, mLightRevealScrim);
        updateLightRevealScrimVisibility();

+1 −1
Original line number Diff line number Diff line
@@ -92,7 +92,7 @@ class UnfoldLightRevealOverlayAnimation @Inject constructor(
        val newScrimView = LightRevealScrim(context, null)
            .apply {
                revealEffect = LinearLightRevealEffect(isVerticalFold)
                revealAmountListener = Consumer {}
                isScrimOpaqueChangedListener = Consumer {}
                revealAmount = 0f
            }

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