Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit e67e6b94 authored by Grace Kloba's avatar Grace Kloba Committed by Android (Google) Code Review
Browse files

Merge "Set mHeldMotionless to a new MOTIONLESS_IGNORE state for fling, this...

Merge "Set mHeldMotionless to a new MOTIONLESS_IGNORE state for fling, this way we will trigger animateScroll during fling for the faster performance. We also avoid keep removing/sending DRAG_HELD_MOTIONLESS message during fling." into froyo
parents cb270410 9b657807
Loading
Loading
Loading
Loading
+8 −3
Original line number Diff line number Diff line
@@ -475,6 +475,7 @@ public class WebView extends AbsoluteLayout
    private static final int MOTIONLESS_FALSE           = 0;
    private static final int MOTIONLESS_PENDING         = 1;
    private static final int MOTIONLESS_TRUE            = 2;
    private static final int MOTIONLESS_IGNORE          = 3;
    private int mHeldMotionless;

    // whether support multi-touch
@@ -4923,9 +4924,6 @@ public class WebView extends AbsoluteLayout
                    case TOUCH_DRAG_MODE:
                        mPrivateHandler.removeMessages(DRAG_HELD_MOTIONLESS);
                        mPrivateHandler.removeMessages(AWAKEN_SCROLL_BARS);
                        mHeldMotionless = MOTIONLESS_TRUE;
                        // redraw in high-quality, as we're done dragging
                        invalidate();
                        // if the user waits a while w/o moving before the
                        // up, we don't want to do a fling
                        if (eventTime - mLastTouchTime <= MIN_FLING_TIME) {
@@ -4937,9 +4935,16 @@ public class WebView extends AbsoluteLayout
                                        + mDeferTouchProcess);
                            }
                            mVelocityTracker.addMovement(ev);
                            // set to MOTIONLESS_IGNORE so that it won't keep
                            // removing and sending message in
                            // drawCoreAndCursorRing()
                            mHeldMotionless = MOTIONLESS_IGNORE;
                            doFling();
                            break;
                        }
                        // redraw in high-quality, as we're done dragging
                        mHeldMotionless = MOTIONLESS_TRUE;
                        invalidate();
                        // fall through
                    case TOUCH_DRAG_START_MODE:
                        // TOUCH_DRAG_START_MODE should not happen for the real