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Commit e65a1c4f authored by Robert Carr's avatar Robert Carr
Browse files

Don't limited pinned tasks to content area.

During the pinned animation from fullscreen we
layout the window for as if it were fullscreen. However
this logic determines that we then overlap the content area
and unhelpfully tries to adjust us.

Test: Manual.
Change-Id: I1cbeb47731062f95c631e8cbd1f0601085d1762f
parent 555bf410
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+10 −6
Original line number Diff line number Diff line
@@ -844,20 +844,24 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
        // Make sure the content and visible frames are inside of the
        // final window frame.
        if (windowsAreFloating && !mFrame.isEmpty()) {
            // For pinned workspace the frame isn't limited in any particular
            // way since SystemUI controls the bounds. For freeform however
            // we want to keep things inside the content frame.
            final Rect limitFrame = task.inPinnedWorkspace() ? mFrame : mContentFrame;
            // Keep the frame out of the blocked system area, limit it in size to the content area
            // and make sure that there is always a minimum visible so that the user can drag it
            // into a usable area..
            final int height = Math.min(mFrame.height(), mContentFrame.height());
            final int width = Math.min(mContentFrame.width(), mFrame.width());
            final int height = Math.min(mFrame.height(), limitFrame.height());
            final int width = Math.min(limitFrame.width(), mFrame.width());
            final DisplayMetrics displayMetrics = getDisplayContent().getDisplayMetrics();
            final int minVisibleHeight = Math.min(height, WindowManagerService.dipToPixel(
                    MINIMUM_VISIBLE_HEIGHT_IN_DP, displayMetrics));
            final int minVisibleWidth = Math.min(width, WindowManagerService.dipToPixel(
                    MINIMUM_VISIBLE_WIDTH_IN_DP, displayMetrics));
            final int top = Math.max(mContentFrame.top,
                    Math.min(mFrame.top, mContentFrame.bottom - minVisibleHeight));
            final int left = Math.max(mContentFrame.left + minVisibleWidth - width,
                    Math.min(mFrame.left, mContentFrame.right - minVisibleWidth));
            final int top = Math.max(limitFrame.top,
                    Math.min(mFrame.top, limitFrame.bottom - minVisibleHeight));
            final int left = Math.max(limitFrame.left + minVisibleWidth - width,
                    Math.min(mFrame.left, limitFrame.right - minVisibleWidth));
            mFrame.set(left, top, left + width, top + height);
            mContentFrame.set(mFrame);
            mVisibleFrame.set(mContentFrame);