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Commit e5f2f66f authored by Jason Sams's avatar Jason Sams
Browse files

Move gfx samples to test directory for compatibility testing.

Change-Id: Iede1c0a14abf9aa3f31ab219fba3bf3a15ef8c90
parent 2faa075e
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#
# Copyright (C) 2008 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#      http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

LOCAL_MODULE_TAGS := optional

LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)

LOCAL_PACKAGE_NAME := RsBalls

include $(BUILD_PACKAGE)
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.android.rs.balls">
    <uses-sdk android:minSdkVersion="14" />
    <application 
        android:label="RsBalls"
        android:icon="@drawable/test_pattern">
        <activity android:name="Balls"
                  android:screenOrientation="landscape">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>
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<p>A brute force physics simulation that renders many balls onto the screen and moves them according to user touch and gravity.</p>
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