Loading libs/hwui/Canvas.h +0 −4 Original line number Diff line number Diff line Loading @@ -85,10 +85,6 @@ public: virtual void getMatrix(SkMatrix* outMatrix) const = 0; virtual void setMatrix(const SkMatrix& matrix) = 0; /// Like setMatrix(), but to be translated into local / view-relative coordinates /// rather than executed in global / device coordinates at rendering time. virtual void setLocalMatrix(const SkMatrix& matrix) = 0; virtual void concat(const SkMatrix& matrix) = 0; virtual void rotate(float degrees) = 0; virtual void scale(float sx, float sy) = 0; Loading libs/hwui/DisplayListCanvas.cpp +0 −5 Original line number Diff line number Diff line Loading @@ -168,11 +168,6 @@ void DisplayListCanvas::setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); } void DisplayListCanvas::setLocalMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) SetLocalMatrixOp(matrix)); mState.setMatrix(matrix); } void DisplayListCanvas::concat(const SkMatrix& matrix) { addStateOp(new (alloc()) ConcatMatrixOp(matrix)); mState.concatMatrix(matrix); Loading libs/hwui/DisplayListCanvas.h +0 −1 Original line number Diff line number Diff line Loading @@ -143,7 +143,6 @@ public: // Matrix virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); } virtual void setMatrix(const SkMatrix& matrix) override; virtual void setLocalMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; Loading libs/hwui/DisplayListOp.h +3 −20 Original line number Diff line number Diff line Loading @@ -472,7 +472,9 @@ public: : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.setMatrix(mMatrix); // Setting a matrix on a Canvas isn't equivalent to setting a total matrix on the scene. // Set a canvas-relative matrix on the renderer instead. renderer.setLocalMatrix(mMatrix); } virtual void output(int level, uint32_t logFlags) const override { Loading @@ -489,25 +491,6 @@ private: const SkMatrix mMatrix; }; class SetLocalMatrixOp : public StateOp { public: SetLocalMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.setLocalMatrix(mMatrix); } virtual void output(int level, uint32_t logFlags) const override { OP_LOG("SetLocalMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); } virtual const char* name() override { return "SetLocalMatrix"; } private: const SkMatrix mMatrix; }; class ConcatMatrixOp : public StateOp { public: ConcatMatrixOp(const SkMatrix& matrix) Loading libs/hwui/OpenGLRenderer.cpp +4 −3 Original line number Diff line number Diff line Loading @@ -1151,7 +1151,7 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef } void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { setMatrix(state.mMatrix); setGlobalMatrix(state.mMatrix); writableSnapshot()->alpha = state.mAlpha; writableSnapshot()->roundRectClipState = state.mRoundRectClipState; writableSnapshot()->projectionPathMask = state.mProjectionPathMask; Loading Loading @@ -2098,8 +2098,9 @@ void OpenGLRenderer::skew(float sx, float sy) { mState.skew(sx, sy); } void OpenGLRenderer::setMatrix(const Matrix4& matrix) { mState.setMatrix(matrix); void OpenGLRenderer::setLocalMatrix(const Matrix4& matrix) { mState.setMatrix(mBaseTransform); mState.concatMatrix(matrix); } void OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) { Loading Loading
libs/hwui/Canvas.h +0 −4 Original line number Diff line number Diff line Loading @@ -85,10 +85,6 @@ public: virtual void getMatrix(SkMatrix* outMatrix) const = 0; virtual void setMatrix(const SkMatrix& matrix) = 0; /// Like setMatrix(), but to be translated into local / view-relative coordinates /// rather than executed in global / device coordinates at rendering time. virtual void setLocalMatrix(const SkMatrix& matrix) = 0; virtual void concat(const SkMatrix& matrix) = 0; virtual void rotate(float degrees) = 0; virtual void scale(float sx, float sy) = 0; Loading
libs/hwui/DisplayListCanvas.cpp +0 −5 Original line number Diff line number Diff line Loading @@ -168,11 +168,6 @@ void DisplayListCanvas::setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); } void DisplayListCanvas::setLocalMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) SetLocalMatrixOp(matrix)); mState.setMatrix(matrix); } void DisplayListCanvas::concat(const SkMatrix& matrix) { addStateOp(new (alloc()) ConcatMatrixOp(matrix)); mState.concatMatrix(matrix); Loading
libs/hwui/DisplayListCanvas.h +0 −1 Original line number Diff line number Diff line Loading @@ -143,7 +143,6 @@ public: // Matrix virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); } virtual void setMatrix(const SkMatrix& matrix) override; virtual void setLocalMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; Loading
libs/hwui/DisplayListOp.h +3 −20 Original line number Diff line number Diff line Loading @@ -472,7 +472,9 @@ public: : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.setMatrix(mMatrix); // Setting a matrix on a Canvas isn't equivalent to setting a total matrix on the scene. // Set a canvas-relative matrix on the renderer instead. renderer.setLocalMatrix(mMatrix); } virtual void output(int level, uint32_t logFlags) const override { Loading @@ -489,25 +491,6 @@ private: const SkMatrix mMatrix; }; class SetLocalMatrixOp : public StateOp { public: SetLocalMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { renderer.setLocalMatrix(mMatrix); } virtual void output(int level, uint32_t logFlags) const override { OP_LOG("SetLocalMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); } virtual const char* name() override { return "SetLocalMatrix"; } private: const SkMatrix mMatrix; }; class ConcatMatrixOp : public StateOp { public: ConcatMatrixOp(const SkMatrix& matrix) Loading
libs/hwui/OpenGLRenderer.cpp +4 −3 Original line number Diff line number Diff line Loading @@ -1151,7 +1151,7 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef } void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { setMatrix(state.mMatrix); setGlobalMatrix(state.mMatrix); writableSnapshot()->alpha = state.mAlpha; writableSnapshot()->roundRectClipState = state.mRoundRectClipState; writableSnapshot()->projectionPathMask = state.mProjectionPathMask; Loading Loading @@ -2098,8 +2098,9 @@ void OpenGLRenderer::skew(float sx, float sy) { mState.skew(sx, sy); } void OpenGLRenderer::setMatrix(const Matrix4& matrix) { mState.setMatrix(matrix); void OpenGLRenderer::setLocalMatrix(const Matrix4& matrix) { mState.setMatrix(mBaseTransform); mState.concatMatrix(matrix); } void OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) { Loading