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Commit e529a5b8 authored by Bin Chen's avatar Bin Chen Committed by android-build-merger
Browse files

Merge "Fix deadlock which causing ANR"

am: 4b2247d5

Change-Id: I1a74685364f63255607c78d2a16329b88e39de90
parents acf26409 4b2247d5
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+12 −6
Original line number Diff line number Diff line
@@ -106,6 +106,8 @@ public final class Magnifier {
    // Lock to synchronize between the UI thread and the thread that handles pixel copy results.
    // Only sync mWindow writes from UI thread with mWindow reads from sPixelCopyHandlerThread.
    private final Object mLock = new Object();
    // The lock used to synchronize the UI and render threads when a #dismiss is performed.
    private final Object mDestroyLock = new Object();

    /**
     * Initializes a magnifier.
@@ -173,7 +175,7 @@ public final class Magnifier {
                            mParentSurface.mSurface,
                            mWindowWidth, mWindowHeight, mWindowElevation, mWindowCornerRadius,
                            Handler.getMain() /* draw the magnifier on the UI thread */, mLock,
                            mCallback);
                            mDestroyLock, mCallback);
                }
            }
            performPixelCopy(startX, startY, true /* update window position */);
@@ -187,10 +189,12 @@ public final class Magnifier {
     */
    public void dismiss() {
        if (mWindow != null) {
            synchronized (mDestroyLock) {
                synchronized (mLock) {
                    mWindow.destroy();
                    mWindow = null;
                }
            }
            mPrevPosInView.x = NONEXISTENT_PREVIOUS_CONFIG_VALUE;
            mPrevPosInView.y = NONEXISTENT_PREVIOUS_CONFIG_VALUE;
            mPrevStartCoordsInSurface.x = NONEXISTENT_PREVIOUS_CONFIG_VALUE;
@@ -478,14 +482,16 @@ public final class Magnifier {
        // is performed on the UI thread and a frame callback on the render thread.
        // When both mLock and mDestroyLock need to be held at the same time,
        // mDestroyLock should be acquired before mLock in order to avoid deadlocks.
        private final Object mDestroyLock = new Object();
        private final Object mDestroyLock;

        InternalPopupWindow(final Context context, final Display display,
                final Surface parentSurface,
                final int width, final int height, final float elevation, final float cornerRadius,
                final Handler handler, final Object lock, final Callback callback) {
                final Handler handler, final Object lock, final Object destroyLock,
                final Callback callback) {
            mDisplay = display;
            mLock = lock;
            mDestroyLock = destroyLock;
            mCallback = callback;

            mContentWidth = width;