Loading libs/hwui/OpenGLRenderer.cpp +1 −10 Original line number Diff line number Diff line Loading @@ -2633,16 +2633,7 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const { fontTransform = mat4::identity(); } else { if (CC_UNLIKELY(transform.isPerspective())) { // When the below condition is true, we are rendering text with a // perspective transform inside a layer (either an inline layer // created by Canvas.saveLayer() or a hardware layer.) if (hasLayer() || getTargetFbo() != 0) { float sx, sy; currentTransform().decomposeScale(sx, sy); fontTransform.loadScale(sx, sy, 1.0f); } else { fontTransform = mat4::identity(); } } else { float sx, sy; currentTransform().decomposeScale(sx, sy); Loading Loading
libs/hwui/OpenGLRenderer.cpp +1 −10 Original line number Diff line number Diff line Loading @@ -2633,16 +2633,7 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const { fontTransform = mat4::identity(); } else { if (CC_UNLIKELY(transform.isPerspective())) { // When the below condition is true, we are rendering text with a // perspective transform inside a layer (either an inline layer // created by Canvas.saveLayer() or a hardware layer.) if (hasLayer() || getTargetFbo() != 0) { float sx, sy; currentTransform().decomposeScale(sx, sy); fontTransform.loadScale(sx, sy, 1.0f); } else { fontTransform = mat4::identity(); } } else { float sx, sy; currentTransform().decomposeScale(sx, sy); Loading