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Commit e4f9d4f6 authored by George Mount's avatar George Mount
Browse files

Reduce animation completion epsilon to avoid early end.

Fixes: 184892316

Changed the animation termination epsilons to make sure
that the animation doesn't end early and cause a jerky
end.

Test: visual inspection
Change-Id: I56e4ccb50cee95e713e92ffb659eff4dd026dd12
parent c29e57fb
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+2 −2
Original line number Diff line number Diff line
@@ -106,13 +106,13 @@ public class EdgeEffect {
     * The velocity threshold before the spring animation is considered settled.
     * The idea here is that velocity should be less than 0.1 pixel per second.
     */
    private static final double VELOCITY_THRESHOLD = 0.1;
    private static final double VELOCITY_THRESHOLD = 0.01;

    /**
     * The value threshold before the spring animation is considered close enough to
     * the destination to be settled. This should be around 0.01 pixel.
     */
    private static final double VALUE_THRESHOLD = 0.01;
    private static final double VALUE_THRESHOLD = 0.001;

    /**
     * The natural frequency of the stretch spring.