Loading opengl/java/android/opengl/GLSurfaceView.java +1 −1 Original line number Diff line number Diff line Loading @@ -91,7 +91,7 @@ import android.view.SurfaceView; * <p> * <h4>Choosing an EGL Configuration</h4> * A given Android device may support multiple EGLConfig rendering configurations. * The available configurations may differ in how may channels of data are present, as * The available configurations may differ in how many channels of data are present, as * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> Loading Loading
opengl/java/android/opengl/GLSurfaceView.java +1 −1 Original line number Diff line number Diff line Loading @@ -91,7 +91,7 @@ import android.view.SurfaceView; * <p> * <h4>Choosing an EGL Configuration</h4> * A given Android device may support multiple EGLConfig rendering configurations. * The available configurations may differ in how may channels of data are present, as * The available configurations may differ in how many channels of data are present, as * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> Loading