Loading libs/WindowManager/Shell/src/com/android/wm/shell/pip/phone/PipMotionHelper.java +6 −6 Original line number Diff line number Diff line Loading @@ -37,7 +37,6 @@ import androidx.dynamicanimation.animation.SpringForce; import com.android.wm.shell.animation.FloatProperties; import com.android.wm.shell.animation.PhysicsAnimator; import com.android.wm.shell.common.FloatingContentCoordinator; import com.android.wm.shell.common.ShellExecutor; import com.android.wm.shell.common.magnetictarget.MagnetizedObject; import com.android.wm.shell.pip.PipBoundsState; import com.android.wm.shell.pip.PipSnapAlgorithm; Loading @@ -64,8 +63,11 @@ public class PipMotionHelper implements PipAppOpsListener.Callback, private static final int LEAVE_PIP_DURATION = 300; private static final int SHIFT_DURATION = 300; private static final float PIP_STIFFNESS = 700f; private static final float PIP_DAMPING_RATIO = SpringForce.DAMPING_RATIO_NO_BOUNCY; /** Friction to use for PIP when it moves via physics fling animations. */ private static final float DEFAULT_FRICTION = 2f; private static final float DEFAULT_FRICTION = 1.9f; private final Context mContext; private final PipTaskOrganizer mPipTaskOrganizer; Loading Loading @@ -119,13 +121,11 @@ public class PipMotionHelper implements PipAppOpsListener.Callback, /** SpringConfig to use for fling-then-spring animations. */ private final PhysicsAnimator.SpringConfig mSpringConfig = new PhysicsAnimator.SpringConfig( SpringForce.STIFFNESS_MEDIUM, SpringForce.DAMPING_RATIO_LOW_BOUNCY); new PhysicsAnimator.SpringConfig(PIP_STIFFNESS, PIP_DAMPING_RATIO); /** SpringConfig to use for springing PIP away from conflicting floating content. */ private final PhysicsAnimator.SpringConfig mConflictResolutionSpringConfig = new PhysicsAnimator.SpringConfig( SpringForce.STIFFNESS_LOW, SpringForce.DAMPING_RATIO_LOW_BOUNCY); new PhysicsAnimator.SpringConfig(SpringForce.STIFFNESS_LOW, PIP_DAMPING_RATIO); private final Consumer<Rect> mUpdateBoundsCallback = (Rect newBounds) -> { mMenuController.updateMenuLayout(newBounds); Loading Loading
libs/WindowManager/Shell/src/com/android/wm/shell/pip/phone/PipMotionHelper.java +6 −6 Original line number Diff line number Diff line Loading @@ -37,7 +37,6 @@ import androidx.dynamicanimation.animation.SpringForce; import com.android.wm.shell.animation.FloatProperties; import com.android.wm.shell.animation.PhysicsAnimator; import com.android.wm.shell.common.FloatingContentCoordinator; import com.android.wm.shell.common.ShellExecutor; import com.android.wm.shell.common.magnetictarget.MagnetizedObject; import com.android.wm.shell.pip.PipBoundsState; import com.android.wm.shell.pip.PipSnapAlgorithm; Loading @@ -64,8 +63,11 @@ public class PipMotionHelper implements PipAppOpsListener.Callback, private static final int LEAVE_PIP_DURATION = 300; private static final int SHIFT_DURATION = 300; private static final float PIP_STIFFNESS = 700f; private static final float PIP_DAMPING_RATIO = SpringForce.DAMPING_RATIO_NO_BOUNCY; /** Friction to use for PIP when it moves via physics fling animations. */ private static final float DEFAULT_FRICTION = 2f; private static final float DEFAULT_FRICTION = 1.9f; private final Context mContext; private final PipTaskOrganizer mPipTaskOrganizer; Loading Loading @@ -119,13 +121,11 @@ public class PipMotionHelper implements PipAppOpsListener.Callback, /** SpringConfig to use for fling-then-spring animations. */ private final PhysicsAnimator.SpringConfig mSpringConfig = new PhysicsAnimator.SpringConfig( SpringForce.STIFFNESS_MEDIUM, SpringForce.DAMPING_RATIO_LOW_BOUNCY); new PhysicsAnimator.SpringConfig(PIP_STIFFNESS, PIP_DAMPING_RATIO); /** SpringConfig to use for springing PIP away from conflicting floating content. */ private final PhysicsAnimator.SpringConfig mConflictResolutionSpringConfig = new PhysicsAnimator.SpringConfig( SpringForce.STIFFNESS_LOW, SpringForce.DAMPING_RATIO_LOW_BOUNCY); new PhysicsAnimator.SpringConfig(SpringForce.STIFFNESS_LOW, PIP_DAMPING_RATIO); private final Consumer<Rect> mUpdateBoundsCallback = (Rect newBounds) -> { mMenuController.updateMenuLayout(newBounds); Loading