Loading libs/rs/rsScriptC_Lib.cpp +522 −0 Original line number Original line Diff line number Diff line Loading @@ -347,6 +347,489 @@ void SC_ForEach2(RsScript vs, s->runForEach(rsc, ain, aout, usr, call); s->runForEach(rsc, ain, aout, usr, call); } } ////////////////////////////////////////////////////////////////////////////// // Heavy math functions ////////////////////////////////////////////////////////////////////////////// typedef struct { float m[16]; } rs_matrix4x4; typedef struct { float m[9]; } rs_matrix3x3; typedef struct { float m[4]; } rs_matrix2x2; static inline void rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { m->m[row * 4 + col] = v; } static inline float rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { return m->m[row * 4 + col]; } static inline void rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { m->m[row * 3 + col] = v; } static inline float rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { return m->m[row * 3 + col]; } static inline void rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { m->m[row * 2 + col] = v; } static inline float rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) { return m->m[row * 2 + col]; } static void SC_MatrixLoadIdentity_4x4(rs_matrix4x4 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = 0.f; m->m[5] = 1.f; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 0.f; m->m[9] = 0.f; m->m[10] = 1.f; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void SC_MatrixLoadIdentity_3x3(rs_matrix3x3 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = 1.f; m->m[5] = 0.f; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 1.f; } static void SC_MatrixLoadIdentity_2x2(rs_matrix2x2 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 1.f; } static void SC_MatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; m->m[4] = v[4]; m->m[5] = v[5]; m->m[6] = v[6]; m->m[7] = v[7]; m->m[8] = v[8]; m->m[9] = v[9]; m->m[10] = v[10]; m->m[11] = v[11]; m->m[12] = v[12]; m->m[13] = v[13]; m->m[14] = v[14]; m->m[15] = v[15]; } static void SC_MatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; m->m[4] = v[4]; m->m[5] = v[5]; m->m[6] = v[6]; m->m[7] = v[7]; m->m[8] = v[8]; } static void SC_MatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; } static void SC_MatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; m->m[4] = v->m[4]; m->m[5] = v->m[5]; m->m[6] = v->m[6]; m->m[7] = v->m[7]; m->m[8] = v->m[8]; m->m[9] = v->m[9]; m->m[10] = v->m[10]; m->m[11] = v->m[11]; m->m[12] = v->m[12]; m->m[13] = v->m[13]; m->m[14] = v->m[14]; m->m[15] = v->m[15]; } static void SC_MatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = 0.f; m->m[4] = v->m[3]; m->m[5] = v->m[4]; m->m[6] = v->m[5]; m->m[7] = 0.f; m->m[8] = v->m[6]; m->m[9] = v->m[7]; m->m[10] = v->m[8]; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void SC_MatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = v->m[2]; m->m[5] = v->m[3]; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 0.f; m->m[9] = 0.f; m->m[10] = 1.f; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void SC_MatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; m->m[4] = v->m[4]; m->m[5] = v->m[5]; m->m[6] = v->m[6]; m->m[7] = v->m[7]; m->m[8] = v->m[8]; } static void SC_MatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; } static void SC_MatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { float c, s; m->m[3] = 0; m->m[7] = 0; m->m[11]= 0; m->m[12]= 0; m->m[13]= 0; m->m[14]= 0; m->m[15]= 1; rot *= (float)(M_PI / 180.0f); c = cos(rot); s = sin(rot); const float len = x*x + y*y + z*z; if (len != 1) { const float recipLen = 1.f / sqrt(len); x *= recipLen; y *= recipLen; z *= recipLen; } const float nc = 1.0f - c; const float xy = x * y; const float yz = y * z; const float zx = z * x; const float xs = x * s; const float ys = y * s; const float zs = z * s; m->m[ 0] = x*x*nc + c; m->m[ 4] = xy*nc - zs; m->m[ 8] = zx*nc + ys; m->m[ 1] = xy*nc + zs; m->m[ 5] = y*y*nc + c; m->m[ 9] = yz*nc - xs; m->m[ 2] = zx*nc - ys; m->m[ 6] = yz*nc + xs; m->m[10] = z*z*nc + c; } static void SC_MatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixLoadIdentity_4x4(m); m->m[0] = x; m->m[5] = y; m->m[10] = z; } static void SC_MatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixLoadIdentity_4x4(m); m->m[12] = x; m->m[13] = y; m->m[14] = z; } static void SC_MatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) { for (int i=0 ; i<4 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; float ri3 = 0; for (int j=0 ; j<4 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); rsMatrixSet(m, i, 2, ri2); rsMatrixSet(m, i, 3, ri3); } } static void SC_MatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs) { rs_matrix4x4 mt; SC_MatrixLoadMultiply_4x4_4x4_4x4(&mt, m, rhs); SC_MatrixLoad_4x4_4x4(m, &mt); } static void SC_MatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) { for (int i=0 ; i<3 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; for (int j=0 ; j<3 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); rsMatrixSet(m, i, 2, ri2); } } static void SC_MatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs) { rs_matrix3x3 mt; SC_MatrixLoadMultiply_3x3_3x3_3x3(&mt, m, rhs); SC_MatrixLoad_3x3_3x3(m, &mt); } static void SC_MatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs) { for (int i=0 ; i<2 ; i++) { float ri0 = 0; float ri1 = 0; for (int j=0 ; j<2 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); } } static void SC_MatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs) { rs_matrix2x2 mt; SC_MatrixLoadMultiply_2x2_2x2_2x2(&mt, m, rhs); SC_MatrixLoad_2x2_2x2(m, &mt); } static void SC_MatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { rs_matrix4x4 m1; SC_MatrixLoadRotate(&m1, rot, x, y, z); SC_MatrixMultiply_4x4_4x4(m, &m1); } static void SC_MatrixScale(rs_matrix4x4 *m, float x, float y, float z) { rs_matrix4x4 m1; SC_MatrixLoadScale(&m1, x, y, z); SC_MatrixMultiply_4x4_4x4(m, &m1); } static void SC_MatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) { rs_matrix4x4 m1; SC_MatrixLoadTranslate(&m1, x, y, z); SC_MatrixMultiply_4x4_4x4(m, &m1); } static void SC_MatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) { SC_MatrixLoadIdentity_4x4(m); m->m[0] = 2.f / (right - left); m->m[5] = 2.f / (top - bottom); m->m[10]= -2.f / (far - near); m->m[12]= -(right + left) / (right - left); m->m[13]= -(top + bottom) / (top - bottom); m->m[14]= -(far + near) / (far - near); } static void SC_MatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) { SC_MatrixLoadIdentity_4x4(m); m->m[0] = 2.f * near / (right - left); m->m[5] = 2.f * near / (top - bottom); m->m[8] = (right + left) / (right - left); m->m[9] = (top + bottom) / (top - bottom); m->m[10]= -(far + near) / (far - near); m->m[11]= -1.f; m->m[14]= -2.f * far * near / (far - near); m->m[15]= 0.f; } static void SC_MatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far) { float top = near * tan((float) (fovy * M_PI / 360.0f)); float bottom = -top; float left = bottom * aspect; float right = top * aspect; SC_MatrixLoadFrustum(m, left, right, bottom, top, near, far); } // Returns true if the matrix was successfully inversed static bool SC_MatrixInverse_4x4(rs_matrix4x4 *m) { rs_matrix4x4 result; int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { // computeCofactor for int i, int j int c0 = (i+1) % 4; int c1 = (i+2) % 4; int c2 = (i+3) % 4; int r0 = (j+1) % 4; int r1 = (j+2) % 4; int r2 = (j+3) % 4; float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1])) - (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0])) + (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0])); float cofactor = (i+j) & 1 ? -minor : minor; result.m[4*i + j] = cofactor; } } // Dot product of 0th column of source and 0th row of result float det = m->m[0]*result.m[0] + m->m[4]*result.m[1] + m->m[8]*result.m[2] + m->m[12]*result.m[3]; if (fabs(det) < 1e-6) { return false; } det = 1.0f / det; for (i = 0; i < 16; ++i) { m->m[i] = result.m[i] * det; } return true; } // Returns true if the matrix was successfully inversed static bool SC_MatrixInverseTranspose_4x4(rs_matrix4x4 *m) { rs_matrix4x4 result; int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { // computeCofactor for int i, int j int c0 = (i+1) % 4; int c1 = (i+2) % 4; int c2 = (i+3) % 4; int r0 = (j+1) % 4; int r1 = (j+2) % 4; int r2 = (j+3) % 4; float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1])) - (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0])) + (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0])); float cofactor = (i+j) & 1 ? -minor : minor; result.m[4*j + i] = cofactor; } } // Dot product of 0th column of source and 0th column of result float det = m->m[0]*result.m[0] + m->m[4]*result.m[4] + m->m[8]*result.m[8] + m->m[12]*result.m[12]; if (fabs(det) < 1e-6) { return false; } det = 1.0f / det; for (i = 0; i < 16; ++i) { m->m[i] = result.m[i] * det; } return true; } static void SC_MatrixTranspose_4x4(rs_matrix4x4 *m) { int i, j; float temp; for (i = 0; i < 3; ++i) { for (j = i + 1; j < 4; ++j) { temp = m->m[i*4 + j]; m->m[i*4 + j] = m->m[j*4 + i]; m->m[j*4 + i] = temp; } } } static void SC_MatrixTranspose_3x3(rs_matrix3x3 *m) { int i, j; float temp; for (i = 0; i < 2; ++i) { for (j = i + 1; j < 3; ++j) { temp = m->m[i*3 + j]; m->m[i*3 + j] = m->m[j*4 + i]; m->m[j*3 + i] = temp; } } } static void SC_MatrixTranspose_2x2(rs_matrix2x2 *m) { float temp = m->m[1]; m->m[1] = m->m[2]; m->m[2] = temp; } ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // Class implementation // Class implementation ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -473,6 +956,45 @@ static ScriptCState::SymbolTable_t gSyms[] = { { "_Z22rsSendToClientBlockingi", (void *)&SC_toClientBlocking, false }, { "_Z22rsSendToClientBlockingi", (void *)&SC_toClientBlocking, false }, { "_Z22rsSendToClientBlockingiPKvj", (void *)&SC_toClientBlocking2, false }, { "_Z22rsSendToClientBlockingiPKvj", (void *)&SC_toClientBlocking2, false }, // matrix { "_Z20rsMatrixLoadIdentityP12rs_matrix4x4", (void *)&SC_MatrixLoadIdentity_4x4, false }, { "_Z20rsMatrixLoadIdentityP12rs_matrix3x3", (void *)&SC_MatrixLoadIdentity_3x3, false }, { "_Z20rsMatrixLoadIdentityP12rs_matrix2x2", (void *)&SC_MatrixLoadIdentity_2x2, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PKf", (void *)&SC_MatrixLoad_4x4_f, false }, { "_Z12rsMatrixLoadP12rs_matrix3x3PKf", (void *)&SC_MatrixLoad_3x3_f, false }, { "_Z12rsMatrixLoadP12rs_matrix2x2PKf", (void *)&SC_MatrixLoad_2x2_f, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PKS_", (void *)&SC_MatrixLoad_4x4_4x4, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix3x3", (void *)&SC_MatrixLoad_4x4_3x3, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix2x2", (void *)&SC_MatrixLoad_4x4_2x2, false }, { "_Z12rsMatrixLoadP12rs_matrix3x3PKS_", (void *)&SC_MatrixLoad_3x3_3x3, false }, { "_Z12rsMatrixLoadP12rs_matrix2x2PKS_", (void *)&SC_MatrixLoad_2x2_2x2, false }, { "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, false }, { "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, false }, { "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, false }, { "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, false }, { "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, false }, { "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, false }, { "_Z20rsMatrixLoadMultiplyP12rs_matrix4x4PKS_S2_", (void *)&SC_MatrixLoadMultiply_4x4_4x4_4x4, false }, { "_Z16rsMatrixMultiplyP12rs_matrix4x4PKS_", (void *)&SC_MatrixMultiply_4x4_4x4, false }, { "_Z20rsMatrixLoadMultiplyP12rs_matrix3x3PKS_S2_", (void *)&SC_MatrixLoadMultiply_3x3_3x3_3x3, false }, { "_Z16rsMatrixMultiplyP12rs_matrix3x3PKS_", (void *)&SC_MatrixMultiply_3x3_3x3, false }, { "_Z20rsMatrixLoadMultiplyP12rs_matrix2x2PKS_S2_", (void *)&SC_MatrixLoadMultiply_2x2_2x2_2x2, false }, { "_Z16rsMatrixMultiplyP12rs_matrix2x2PKS_", (void *)&SC_MatrixMultiply_2x2_2x2, false }, { "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, false }, { "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, false }, { "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, false }, { "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, false }, { "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, false }, { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, false }, { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_3x3, false }, { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_2x2, false }, { "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach, false }, { "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach, false }, //{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach2, true }, //{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach2, true }, Loading libs/rs/scriptc/rs_core.rsh +46 −446 File changed.Preview size limit exceeded, changes collapsed. Show changes Loading
libs/rs/rsScriptC_Lib.cpp +522 −0 Original line number Original line Diff line number Diff line Loading @@ -347,6 +347,489 @@ void SC_ForEach2(RsScript vs, s->runForEach(rsc, ain, aout, usr, call); s->runForEach(rsc, ain, aout, usr, call); } } ////////////////////////////////////////////////////////////////////////////// // Heavy math functions ////////////////////////////////////////////////////////////////////////////// typedef struct { float m[16]; } rs_matrix4x4; typedef struct { float m[9]; } rs_matrix3x3; typedef struct { float m[4]; } rs_matrix2x2; static inline void rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { m->m[row * 4 + col] = v; } static inline float rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { return m->m[row * 4 + col]; } static inline void rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { m->m[row * 3 + col] = v; } static inline float rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { return m->m[row * 3 + col]; } static inline void rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { m->m[row * 2 + col] = v; } static inline float rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) { return m->m[row * 2 + col]; } static void SC_MatrixLoadIdentity_4x4(rs_matrix4x4 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = 0.f; m->m[5] = 1.f; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 0.f; m->m[9] = 0.f; m->m[10] = 1.f; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void SC_MatrixLoadIdentity_3x3(rs_matrix3x3 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = 1.f; m->m[5] = 0.f; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 1.f; } static void SC_MatrixLoadIdentity_2x2(rs_matrix2x2 *m) { m->m[0] = 1.f; m->m[1] = 0.f; m->m[2] = 0.f; m->m[3] = 1.f; } static void SC_MatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; m->m[4] = v[4]; m->m[5] = v[5]; m->m[6] = v[6]; m->m[7] = v[7]; m->m[8] = v[8]; m->m[9] = v[9]; m->m[10] = v[10]; m->m[11] = v[11]; m->m[12] = v[12]; m->m[13] = v[13]; m->m[14] = v[14]; m->m[15] = v[15]; } static void SC_MatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; m->m[4] = v[4]; m->m[5] = v[5]; m->m[6] = v[6]; m->m[7] = v[7]; m->m[8] = v[8]; } static void SC_MatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v) { m->m[0] = v[0]; m->m[1] = v[1]; m->m[2] = v[2]; m->m[3] = v[3]; } static void SC_MatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; m->m[4] = v->m[4]; m->m[5] = v->m[5]; m->m[6] = v->m[6]; m->m[7] = v->m[7]; m->m[8] = v->m[8]; m->m[9] = v->m[9]; m->m[10] = v->m[10]; m->m[11] = v->m[11]; m->m[12] = v->m[12]; m->m[13] = v->m[13]; m->m[14] = v->m[14]; m->m[15] = v->m[15]; } static void SC_MatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = 0.f; m->m[4] = v->m[3]; m->m[5] = v->m[4]; m->m[6] = v->m[5]; m->m[7] = 0.f; m->m[8] = v->m[6]; m->m[9] = v->m[7]; m->m[10] = v->m[8]; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void SC_MatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = 0.f; m->m[3] = 0.f; m->m[4] = v->m[2]; m->m[5] = v->m[3]; m->m[6] = 0.f; m->m[7] = 0.f; m->m[8] = 0.f; m->m[9] = 0.f; m->m[10] = 1.f; m->m[11] = 0.f; m->m[12] = 0.f; m->m[13] = 0.f; m->m[14] = 0.f; m->m[15] = 1.f; } static void SC_MatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; m->m[4] = v->m[4]; m->m[5] = v->m[5]; m->m[6] = v->m[6]; m->m[7] = v->m[7]; m->m[8] = v->m[8]; } static void SC_MatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v) { m->m[0] = v->m[0]; m->m[1] = v->m[1]; m->m[2] = v->m[2]; m->m[3] = v->m[3]; } static void SC_MatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { float c, s; m->m[3] = 0; m->m[7] = 0; m->m[11]= 0; m->m[12]= 0; m->m[13]= 0; m->m[14]= 0; m->m[15]= 1; rot *= (float)(M_PI / 180.0f); c = cos(rot); s = sin(rot); const float len = x*x + y*y + z*z; if (len != 1) { const float recipLen = 1.f / sqrt(len); x *= recipLen; y *= recipLen; z *= recipLen; } const float nc = 1.0f - c; const float xy = x * y; const float yz = y * z; const float zx = z * x; const float xs = x * s; const float ys = y * s; const float zs = z * s; m->m[ 0] = x*x*nc + c; m->m[ 4] = xy*nc - zs; m->m[ 8] = zx*nc + ys; m->m[ 1] = xy*nc + zs; m->m[ 5] = y*y*nc + c; m->m[ 9] = yz*nc - xs; m->m[ 2] = zx*nc - ys; m->m[ 6] = yz*nc + xs; m->m[10] = z*z*nc + c; } static void SC_MatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixLoadIdentity_4x4(m); m->m[0] = x; m->m[5] = y; m->m[10] = z; } static void SC_MatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) { SC_MatrixLoadIdentity_4x4(m); m->m[12] = x; m->m[13] = y; m->m[14] = z; } static void SC_MatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) { for (int i=0 ; i<4 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; float ri3 = 0; for (int j=0 ; j<4 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); rsMatrixSet(m, i, 2, ri2); rsMatrixSet(m, i, 3, ri3); } } static void SC_MatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs) { rs_matrix4x4 mt; SC_MatrixLoadMultiply_4x4_4x4_4x4(&mt, m, rhs); SC_MatrixLoad_4x4_4x4(m, &mt); } static void SC_MatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) { for (int i=0 ; i<3 ; i++) { float ri0 = 0; float ri1 = 0; float ri2 = 0; for (int j=0 ; j<3 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); rsMatrixSet(m, i, 2, ri2); } } static void SC_MatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs) { rs_matrix3x3 mt; SC_MatrixLoadMultiply_3x3_3x3_3x3(&mt, m, rhs); SC_MatrixLoad_3x3_3x3(m, &mt); } static void SC_MatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs) { for (int i=0 ; i<2 ; i++) { float ri0 = 0; float ri1 = 0; for (int j=0 ; j<2 ; j++) { const float rhs_ij = rsMatrixGet(rhs, i,j); ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij; ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij; } rsMatrixSet(m, i, 0, ri0); rsMatrixSet(m, i, 1, ri1); } } static void SC_MatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs) { rs_matrix2x2 mt; SC_MatrixLoadMultiply_2x2_2x2_2x2(&mt, m, rhs); SC_MatrixLoad_2x2_2x2(m, &mt); } static void SC_MatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) { rs_matrix4x4 m1; SC_MatrixLoadRotate(&m1, rot, x, y, z); SC_MatrixMultiply_4x4_4x4(m, &m1); } static void SC_MatrixScale(rs_matrix4x4 *m, float x, float y, float z) { rs_matrix4x4 m1; SC_MatrixLoadScale(&m1, x, y, z); SC_MatrixMultiply_4x4_4x4(m, &m1); } static void SC_MatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) { rs_matrix4x4 m1; SC_MatrixLoadTranslate(&m1, x, y, z); SC_MatrixMultiply_4x4_4x4(m, &m1); } static void SC_MatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) { SC_MatrixLoadIdentity_4x4(m); m->m[0] = 2.f / (right - left); m->m[5] = 2.f / (top - bottom); m->m[10]= -2.f / (far - near); m->m[12]= -(right + left) / (right - left); m->m[13]= -(top + bottom) / (top - bottom); m->m[14]= -(far + near) / (far - near); } static void SC_MatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) { SC_MatrixLoadIdentity_4x4(m); m->m[0] = 2.f * near / (right - left); m->m[5] = 2.f * near / (top - bottom); m->m[8] = (right + left) / (right - left); m->m[9] = (top + bottom) / (top - bottom); m->m[10]= -(far + near) / (far - near); m->m[11]= -1.f; m->m[14]= -2.f * far * near / (far - near); m->m[15]= 0.f; } static void SC_MatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far) { float top = near * tan((float) (fovy * M_PI / 360.0f)); float bottom = -top; float left = bottom * aspect; float right = top * aspect; SC_MatrixLoadFrustum(m, left, right, bottom, top, near, far); } // Returns true if the matrix was successfully inversed static bool SC_MatrixInverse_4x4(rs_matrix4x4 *m) { rs_matrix4x4 result; int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { // computeCofactor for int i, int j int c0 = (i+1) % 4; int c1 = (i+2) % 4; int c2 = (i+3) % 4; int r0 = (j+1) % 4; int r1 = (j+2) % 4; int r2 = (j+3) % 4; float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1])) - (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0])) + (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0])); float cofactor = (i+j) & 1 ? -minor : minor; result.m[4*i + j] = cofactor; } } // Dot product of 0th column of source and 0th row of result float det = m->m[0]*result.m[0] + m->m[4]*result.m[1] + m->m[8]*result.m[2] + m->m[12]*result.m[3]; if (fabs(det) < 1e-6) { return false; } det = 1.0f / det; for (i = 0; i < 16; ++i) { m->m[i] = result.m[i] * det; } return true; } // Returns true if the matrix was successfully inversed static bool SC_MatrixInverseTranspose_4x4(rs_matrix4x4 *m) { rs_matrix4x4 result; int i, j; for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { // computeCofactor for int i, int j int c0 = (i+1) % 4; int c1 = (i+2) % 4; int c2 = (i+3) % 4; int r0 = (j+1) % 4; int r1 = (j+2) % 4; int r2 = (j+3) % 4; float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1])) - (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0])) + (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0])); float cofactor = (i+j) & 1 ? -minor : minor; result.m[4*j + i] = cofactor; } } // Dot product of 0th column of source and 0th column of result float det = m->m[0]*result.m[0] + m->m[4]*result.m[4] + m->m[8]*result.m[8] + m->m[12]*result.m[12]; if (fabs(det) < 1e-6) { return false; } det = 1.0f / det; for (i = 0; i < 16; ++i) { m->m[i] = result.m[i] * det; } return true; } static void SC_MatrixTranspose_4x4(rs_matrix4x4 *m) { int i, j; float temp; for (i = 0; i < 3; ++i) { for (j = i + 1; j < 4; ++j) { temp = m->m[i*4 + j]; m->m[i*4 + j] = m->m[j*4 + i]; m->m[j*4 + i] = temp; } } } static void SC_MatrixTranspose_3x3(rs_matrix3x3 *m) { int i, j; float temp; for (i = 0; i < 2; ++i) { for (j = i + 1; j < 3; ++j) { temp = m->m[i*3 + j]; m->m[i*3 + j] = m->m[j*4 + i]; m->m[j*3 + i] = temp; } } } static void SC_MatrixTranspose_2x2(rs_matrix2x2 *m) { float temp = m->m[1]; m->m[1] = m->m[2]; m->m[2] = temp; } ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // Class implementation // Class implementation ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -473,6 +956,45 @@ static ScriptCState::SymbolTable_t gSyms[] = { { "_Z22rsSendToClientBlockingi", (void *)&SC_toClientBlocking, false }, { "_Z22rsSendToClientBlockingi", (void *)&SC_toClientBlocking, false }, { "_Z22rsSendToClientBlockingiPKvj", (void *)&SC_toClientBlocking2, false }, { "_Z22rsSendToClientBlockingiPKvj", (void *)&SC_toClientBlocking2, false }, // matrix { "_Z20rsMatrixLoadIdentityP12rs_matrix4x4", (void *)&SC_MatrixLoadIdentity_4x4, false }, { "_Z20rsMatrixLoadIdentityP12rs_matrix3x3", (void *)&SC_MatrixLoadIdentity_3x3, false }, { "_Z20rsMatrixLoadIdentityP12rs_matrix2x2", (void *)&SC_MatrixLoadIdentity_2x2, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PKf", (void *)&SC_MatrixLoad_4x4_f, false }, { "_Z12rsMatrixLoadP12rs_matrix3x3PKf", (void *)&SC_MatrixLoad_3x3_f, false }, { "_Z12rsMatrixLoadP12rs_matrix2x2PKf", (void *)&SC_MatrixLoad_2x2_f, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PKS_", (void *)&SC_MatrixLoad_4x4_4x4, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix3x3", (void *)&SC_MatrixLoad_4x4_3x3, false }, { "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix2x2", (void *)&SC_MatrixLoad_4x4_2x2, false }, { "_Z12rsMatrixLoadP12rs_matrix3x3PKS_", (void *)&SC_MatrixLoad_3x3_3x3, false }, { "_Z12rsMatrixLoadP12rs_matrix2x2PKS_", (void *)&SC_MatrixLoad_2x2_2x2, false }, { "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, false }, { "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, false }, { "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, false }, { "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, false }, { "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, false }, { "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, false }, { "_Z20rsMatrixLoadMultiplyP12rs_matrix4x4PKS_S2_", (void *)&SC_MatrixLoadMultiply_4x4_4x4_4x4, false }, { "_Z16rsMatrixMultiplyP12rs_matrix4x4PKS_", (void *)&SC_MatrixMultiply_4x4_4x4, false }, { "_Z20rsMatrixLoadMultiplyP12rs_matrix3x3PKS_S2_", (void *)&SC_MatrixLoadMultiply_3x3_3x3_3x3, false }, { "_Z16rsMatrixMultiplyP12rs_matrix3x3PKS_", (void *)&SC_MatrixMultiply_3x3_3x3, false }, { "_Z20rsMatrixLoadMultiplyP12rs_matrix2x2PKS_S2_", (void *)&SC_MatrixLoadMultiply_2x2_2x2_2x2, false }, { "_Z16rsMatrixMultiplyP12rs_matrix2x2PKS_", (void *)&SC_MatrixMultiply_2x2_2x2, false }, { "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, false }, { "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, false }, { "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, false }, { "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, false }, { "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, false }, { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, false }, { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_3x3, false }, { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_2x2, false }, { "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach, false }, { "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach, false }, //{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach2, true }, //{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach2, true }, Loading
libs/rs/scriptc/rs_core.rsh +46 −446 File changed.Preview size limit exceeded, changes collapsed. Show changes