Loading libs/hwui/Mesh.h +3 −2 Original line number Diff line number Diff line Loading @@ -166,11 +166,12 @@ public: #endif mMesh = SkMesh::MakeIndexed(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset, ib, mIndexCount, mIndexOffset, mBuilder->fUniforms, mBounds) SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds) .mesh; } else { mMesh = SkMesh::Make(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset, mBuilder->fUniforms, mBounds) mBuilder->fUniforms, SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds) .mesh; } mIsDirty = false; Loading libs/hwui/RecordingCanvas.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -539,7 +539,7 @@ struct DrawSkMesh final : Op { if (!cpuMesh.indexBuffer()) { gpuMesh = SkMesh::Make(cpuMesh.refSpec(), cpuMesh.mode(), vb, cpuMesh.vertexCount(), cpuMesh.vertexOffset(), cpuMesh.refUniforms(), cpuMesh.bounds()) SkSpan<SkRuntimeEffect::ChildPtr>(), cpuMesh.bounds()) .mesh; } else { sk_sp<SkMesh::IndexBuffer> ib = Loading @@ -547,7 +547,8 @@ struct DrawSkMesh final : Op { gpuMesh = SkMesh::MakeIndexed(cpuMesh.refSpec(), cpuMesh.mode(), vb, cpuMesh.vertexCount(), cpuMesh.vertexOffset(), ib, cpuMesh.indexCount(), cpuMesh.indexOffset(), cpuMesh.refUniforms(), cpuMesh.bounds()) cpuMesh.refUniforms(), SkSpan<SkRuntimeEffect::ChildPtr>(), cpuMesh.bounds()) .mesh; } Loading Loading
libs/hwui/Mesh.h +3 −2 Original line number Diff line number Diff line Loading @@ -166,11 +166,12 @@ public: #endif mMesh = SkMesh::MakeIndexed(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset, ib, mIndexCount, mIndexOffset, mBuilder->fUniforms, mBounds) SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds) .mesh; } else { mMesh = SkMesh::Make(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset, mBuilder->fUniforms, mBounds) mBuilder->fUniforms, SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds) .mesh; } mIsDirty = false; Loading
libs/hwui/RecordingCanvas.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -539,7 +539,7 @@ struct DrawSkMesh final : Op { if (!cpuMesh.indexBuffer()) { gpuMesh = SkMesh::Make(cpuMesh.refSpec(), cpuMesh.mode(), vb, cpuMesh.vertexCount(), cpuMesh.vertexOffset(), cpuMesh.refUniforms(), cpuMesh.bounds()) SkSpan<SkRuntimeEffect::ChildPtr>(), cpuMesh.bounds()) .mesh; } else { sk_sp<SkMesh::IndexBuffer> ib = Loading @@ -547,7 +547,8 @@ struct DrawSkMesh final : Op { gpuMesh = SkMesh::MakeIndexed(cpuMesh.refSpec(), cpuMesh.mode(), vb, cpuMesh.vertexCount(), cpuMesh.vertexOffset(), ib, cpuMesh.indexCount(), cpuMesh.indexOffset(), cpuMesh.refUniforms(), cpuMesh.bounds()) cpuMesh.refUniforms(), SkSpan<SkRuntimeEffect::ChildPtr>(), cpuMesh.bounds()) .mesh; } Loading