Loading packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt +0 −22 Original line number Diff line number Diff line Loading @@ -5,7 +5,6 @@ import com.android.compose.animation.scene.transitions import com.android.systemui.bouncer.ui.composable.Bouncer import com.android.systemui.notifications.ui.composable.Notifications import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.shared.model.TransitionKeys.CollapseShadeInstantly import com.android.systemui.scene.shared.model.TransitionKeys.SlightlyFasterShadeCollapse import com.android.systemui.scene.ui.composable.transitions.bouncerToGoneTransition import com.android.systemui.scene.ui.composable.transitions.goneToQuickSettingsTransition Loading Loading @@ -36,20 +35,6 @@ val SceneContainerTransitions = transitions { from(Scenes.Bouncer, to = Scenes.Gone) { bouncerToGoneTransition() } from(Scenes.Gone, to = Scenes.Shade) { goneToShadeTransition() } from( Scenes.Gone, to = Scenes.Shade, key = CollapseShadeInstantly, ) { goneToShadeTransition(durationScale = 0.0) } from( Scenes.Gone, to = Scenes.QuickSettings, key = CollapseShadeInstantly, ) { goneToQuickSettingsTransition(durationScale = 0.0) } from( Scenes.Gone, to = Scenes.Shade, Loading @@ -61,13 +46,6 @@ val SceneContainerTransitions = transitions { from(Scenes.Lockscreen, to = Scenes.Bouncer) { lockscreenToBouncerTransition() } from(Scenes.Lockscreen, to = Scenes.Communal) { lockscreenToCommunalTransition() } from(Scenes.Lockscreen, to = Scenes.Shade) { lockscreenToShadeTransition() } from( Scenes.Lockscreen, to = Scenes.Shade, key = CollapseShadeInstantly, ) { lockscreenToShadeTransition(durationScale = 0.0) } from( Scenes.Lockscreen, to = Scenes.Shade, Loading packages/SystemUI/src/com/android/systemui/shade/ShadeControllerSceneImpl.kt +1 −4 Original line number Diff line number Diff line Loading @@ -28,7 +28,6 @@ import com.android.systemui.log.LogBuffer import com.android.systemui.log.dagger.ShadeTouchLog import com.android.systemui.scene.domain.interactor.SceneInteractor import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.shared.model.TransitionKeys.CollapseShadeInstantly import com.android.systemui.scene.shared.model.TransitionKeys.SlightlyFasterShadeCollapse import com.android.systemui.shade.ShadeController.ShadeVisibilityListener import com.android.systemui.shade.domain.interactor.ShadeInteractor Loading Loading @@ -100,11 +99,9 @@ constructor( } override fun instantCollapseShade() { // TODO(b/325602936) add support for instant transition sceneInteractor.changeScene( sceneInteractor.snapToScene( getCollapseDestinationScene(), "hide shade", CollapseShadeInstantly, ) } Loading Loading
packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt +0 −22 Original line number Diff line number Diff line Loading @@ -5,7 +5,6 @@ import com.android.compose.animation.scene.transitions import com.android.systemui.bouncer.ui.composable.Bouncer import com.android.systemui.notifications.ui.composable.Notifications import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.shared.model.TransitionKeys.CollapseShadeInstantly import com.android.systemui.scene.shared.model.TransitionKeys.SlightlyFasterShadeCollapse import com.android.systemui.scene.ui.composable.transitions.bouncerToGoneTransition import com.android.systemui.scene.ui.composable.transitions.goneToQuickSettingsTransition Loading Loading @@ -36,20 +35,6 @@ val SceneContainerTransitions = transitions { from(Scenes.Bouncer, to = Scenes.Gone) { bouncerToGoneTransition() } from(Scenes.Gone, to = Scenes.Shade) { goneToShadeTransition() } from( Scenes.Gone, to = Scenes.Shade, key = CollapseShadeInstantly, ) { goneToShadeTransition(durationScale = 0.0) } from( Scenes.Gone, to = Scenes.QuickSettings, key = CollapseShadeInstantly, ) { goneToQuickSettingsTransition(durationScale = 0.0) } from( Scenes.Gone, to = Scenes.Shade, Loading @@ -61,13 +46,6 @@ val SceneContainerTransitions = transitions { from(Scenes.Lockscreen, to = Scenes.Bouncer) { lockscreenToBouncerTransition() } from(Scenes.Lockscreen, to = Scenes.Communal) { lockscreenToCommunalTransition() } from(Scenes.Lockscreen, to = Scenes.Shade) { lockscreenToShadeTransition() } from( Scenes.Lockscreen, to = Scenes.Shade, key = CollapseShadeInstantly, ) { lockscreenToShadeTransition(durationScale = 0.0) } from( Scenes.Lockscreen, to = Scenes.Shade, Loading
packages/SystemUI/src/com/android/systemui/shade/ShadeControllerSceneImpl.kt +1 −4 Original line number Diff line number Diff line Loading @@ -28,7 +28,6 @@ import com.android.systemui.log.LogBuffer import com.android.systemui.log.dagger.ShadeTouchLog import com.android.systemui.scene.domain.interactor.SceneInteractor import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.shared.model.TransitionKeys.CollapseShadeInstantly import com.android.systemui.scene.shared.model.TransitionKeys.SlightlyFasterShadeCollapse import com.android.systemui.shade.ShadeController.ShadeVisibilityListener import com.android.systemui.shade.domain.interactor.ShadeInteractor Loading Loading @@ -100,11 +99,9 @@ constructor( } override fun instantCollapseShade() { // TODO(b/325602936) add support for instant transition sceneInteractor.changeScene( sceneInteractor.snapToScene( getCollapseDestinationScene(), "hide shade", CollapseShadeInstantly, ) } Loading