Loading graphics/jni/android_renderscript_RenderScript.cpp +2 −2 Original line number Original line Diff line number Diff line Loading @@ -41,8 +41,8 @@ #include "android_runtime/android_view_Surface.h" #include "android_runtime/android_view_Surface.h" #include "android_runtime/android_util_AssetManager.h" #include "android_runtime/android_util_AssetManager.h" #include <RenderScript.h> #include <rs.h> #include <RenderScriptEnv.h> #include <rsEnv.h> #include <gui/SurfaceTexture.h> #include <gui/SurfaceTexture.h> #include <gui/SurfaceTextureClient.h> #include <gui/SurfaceTextureClient.h> #include <android_runtime/android_graphics_SurfaceTexture.h> #include <android_runtime/android_graphics_SurfaceTexture.h> Loading libs/rs/RenderScript.h→libs/rs/rs.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -24,7 +24,7 @@ extern "C" { extern "C" { #endif #endif #include "RenderScriptDefines.h" #include "rsDefines.h" // // // A3D loading and object update code. // A3D loading and object update code. Loading libs/rs/RenderScriptDefines.h→libs/rs/rsDefines.h +0 −0 File moved. View file libs/rs/RenderScriptEnv.h→libs/rs/rsEnv.h +0 −0 File moved. View file libs/rs/rsFileA3D.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -17,7 +17,7 @@ #ifndef ANDROID_RS_FILE_A3D_H #ifndef ANDROID_RS_FILE_A3D_H #define ANDROID_RS_FILE_A3D_H #define ANDROID_RS_FILE_A3D_H #include "RenderScript.h" #include "rs.h" #include "rsMesh.h" #include "rsMesh.h" #include <utils/String8.h> #include <utils/String8.h> Loading Loading
graphics/jni/android_renderscript_RenderScript.cpp +2 −2 Original line number Original line Diff line number Diff line Loading @@ -41,8 +41,8 @@ #include "android_runtime/android_view_Surface.h" #include "android_runtime/android_view_Surface.h" #include "android_runtime/android_util_AssetManager.h" #include "android_runtime/android_util_AssetManager.h" #include <RenderScript.h> #include <rs.h> #include <RenderScriptEnv.h> #include <rsEnv.h> #include <gui/SurfaceTexture.h> #include <gui/SurfaceTexture.h> #include <gui/SurfaceTextureClient.h> #include <gui/SurfaceTextureClient.h> #include <android_runtime/android_graphics_SurfaceTexture.h> #include <android_runtime/android_graphics_SurfaceTexture.h> Loading
libs/rs/RenderScript.h→libs/rs/rs.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -24,7 +24,7 @@ extern "C" { extern "C" { #endif #endif #include "RenderScriptDefines.h" #include "rsDefines.h" // // // A3D loading and object update code. // A3D loading and object update code. Loading
libs/rs/rsFileA3D.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -17,7 +17,7 @@ #ifndef ANDROID_RS_FILE_A3D_H #ifndef ANDROID_RS_FILE_A3D_H #define ANDROID_RS_FILE_A3D_H #define ANDROID_RS_FILE_A3D_H #include "RenderScript.h" #include "rs.h" #include "rsMesh.h" #include "rsMesh.h" #include <utils/String8.h> #include <utils/String8.h> Loading