Loading services/core/java/com/android/server/wm/AppWindowToken.java +0 −9 Original line number Diff line number Diff line Loading @@ -79,7 +79,6 @@ import static com.android.server.wm.WindowManagerService.UPDATE_FOCUS_NORMAL; import static com.android.server.wm.WindowManagerService.UPDATE_FOCUS_WILL_PLACE_SURFACES; import static com.android.server.wm.WindowManagerService.logWithStack; import static com.android.server.wm.WindowState.LEGACY_POLICY_VISIBILITY; import static com.android.server.wm.WindowStateAnimator.HAS_DRAWN; import static com.android.server.wm.WindowStateAnimator.STACK_CLIP_AFTER_ANIM; import static com.android.server.wm.WindowStateAnimator.STACK_CLIP_BEFORE_ANIM; Loading Loading @@ -541,14 +540,6 @@ class AppWindowToken extends WindowToken implements WindowManagerService.AppFree // If the app was already visible, don't reset the waitingToShow state. if (isHidden()) { waitingToShow = true; // Let's reset the draw state in order to prevent the starting window to be // immediately dismissed when the app still has the surface. forAllWindows(w -> { if (w.mWinAnimator.mDrawState == HAS_DRAWN) { w.mWinAnimator.resetDrawState(); } }, true /* traverseTopToBottom */); } } Loading Loading
services/core/java/com/android/server/wm/AppWindowToken.java +0 −9 Original line number Diff line number Diff line Loading @@ -79,7 +79,6 @@ import static com.android.server.wm.WindowManagerService.UPDATE_FOCUS_NORMAL; import static com.android.server.wm.WindowManagerService.UPDATE_FOCUS_WILL_PLACE_SURFACES; import static com.android.server.wm.WindowManagerService.logWithStack; import static com.android.server.wm.WindowState.LEGACY_POLICY_VISIBILITY; import static com.android.server.wm.WindowStateAnimator.HAS_DRAWN; import static com.android.server.wm.WindowStateAnimator.STACK_CLIP_AFTER_ANIM; import static com.android.server.wm.WindowStateAnimator.STACK_CLIP_BEFORE_ANIM; Loading Loading @@ -541,14 +540,6 @@ class AppWindowToken extends WindowToken implements WindowManagerService.AppFree // If the app was already visible, don't reset the waitingToShow state. if (isHidden()) { waitingToShow = true; // Let's reset the draw state in order to prevent the starting window to be // immediately dismissed when the app still has the surface. forAllWindows(w -> { if (w.mWinAnimator.mDrawState == HAS_DRAWN) { w.mWinAnimator.resetDrawState(); } }, true /* traverseTopToBottom */); } } Loading