Loading services/core/java/com/android/server/wm/WindowManagerService.java +3 −1 Original line number Diff line number Diff line Loading @@ -2500,9 +2500,11 @@ public class WindowManagerService extends IWindowManager.Stub } win.mInRelayout = false; if (mUseBLASTSync && win.useBLASTSync() && viewVisibility != View.GONE) { if (mUseBLASTSync && win.useBLASTSync() && viewVisibility != View.GONE && win.mNextRelayoutUseSync) { win.prepareDrawHandlers(); win.markRedrawForSyncReported(); win.mNextRelayoutUseSync = false; result |= RELAYOUT_RES_BLAST_SYNC; } Loading services/core/java/com/android/server/wm/WindowState.java +3 −0 Original line number Diff line number Diff line Loading @@ -363,6 +363,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP private boolean mDragResizingChangeReported = true; private int mResizeMode; private boolean mRedrawForSyncReported; boolean mNextRelayoutUseSync; /** * {@code true} when the client was still drawing for sync when the sync-set was finished or Loading Loading @@ -5659,6 +5660,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP // to draw even if the children draw first or don't need to sync, so we start // in WAITING state rather than READY. mSyncState = SYNC_STATE_WAITING_FOR_DRAW; mNextRelayoutUseSync = true; requestRedrawForSync(); return true; } Loading Loading @@ -5840,6 +5842,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP */ void applyWithNextDraw(Consumer<SurfaceControl.Transaction> consumer) { mPendingDrawHandlers.add(consumer); mNextRelayoutUseSync = true; requestRedrawForSync(); mWmService.mH.sendNewMessageDelayed(WINDOW_STATE_BLAST_SYNC_TIMEOUT, this, Loading Loading
services/core/java/com/android/server/wm/WindowManagerService.java +3 −1 Original line number Diff line number Diff line Loading @@ -2500,9 +2500,11 @@ public class WindowManagerService extends IWindowManager.Stub } win.mInRelayout = false; if (mUseBLASTSync && win.useBLASTSync() && viewVisibility != View.GONE) { if (mUseBLASTSync && win.useBLASTSync() && viewVisibility != View.GONE && win.mNextRelayoutUseSync) { win.prepareDrawHandlers(); win.markRedrawForSyncReported(); win.mNextRelayoutUseSync = false; result |= RELAYOUT_RES_BLAST_SYNC; } Loading
services/core/java/com/android/server/wm/WindowState.java +3 −0 Original line number Diff line number Diff line Loading @@ -363,6 +363,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP private boolean mDragResizingChangeReported = true; private int mResizeMode; private boolean mRedrawForSyncReported; boolean mNextRelayoutUseSync; /** * {@code true} when the client was still drawing for sync when the sync-set was finished or Loading Loading @@ -5659,6 +5660,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP // to draw even if the children draw first or don't need to sync, so we start // in WAITING state rather than READY. mSyncState = SYNC_STATE_WAITING_FOR_DRAW; mNextRelayoutUseSync = true; requestRedrawForSync(); return true; } Loading Loading @@ -5840,6 +5842,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP */ void applyWithNextDraw(Consumer<SurfaceControl.Transaction> consumer) { mPendingDrawHandlers.add(consumer); mNextRelayoutUseSync = true; requestRedrawForSync(); mWmService.mH.sendNewMessageDelayed(WINDOW_STATE_BLAST_SYNC_TIMEOUT, this, Loading