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It's not 100% clear what causes the flakiness. This CL fixes 3 potential root causes for the flakiness: 1. The timeout is increased in order to give the system enough time to finish the animation even under heavy load. 2. The BackProgresssAnimator is reset in the tearDown method to prevent it from affecting later test cases. 3. The progress equality check is now robust for floating point calculation imprecision. Bug: 426069482 Test: BackProgressAnimatorTest Flag: EXEMPT test fix Change-Id: I5c5da140e5c71d131cde77cad9f62328c5ad6844