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Move per-window-input-rotation compatibility logic to native code
Per-window-input-rotation was initially implemented by removing all information about display projection from the native input pipeline. However, several parts of it, like PointerController, still need access to display projection. Rather than applying comatibility logic in InputManagerService, we change the native code direclty to work in display space. Doc: go/unrotate-input Bug: 179274888 Test: manual Change-Id: I8a7af9db739f690aa540af487979529631e148d9