Loading libs/hwui/LayerCache.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -115,7 +115,6 @@ Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); // Bind texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Loading libs/hwui/OpenGLRenderer.cpp +7 −4 Original line number Diff line number Diff line Loading @@ -132,6 +132,8 @@ OpenGLRenderer::OpenGLRenderer(): mShaderMatrix = NULL; mShaderBitmap = NULL; mLastTexture = 0; memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices)); } Loading Loading @@ -650,8 +652,11 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b chooseBlending(blend || alpha < 1.0f, mode); // TODO: Only bind/set parameters when needed if (texture != mLastTexture) { glBindTexture(GL_TEXTURE_2D, texture); mLastTexture = texture; } // TODO: Don't set the texture parameters every time glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileModes[mShaderTileX]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileModes[mShaderTileY]); Loading @@ -668,8 +673,6 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b } else { glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); } glBindTexture(GL_TEXTURE_2D, 0); } void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { Loading libs/hwui/OpenGLRenderer.h +3 −0 Original line number Diff line number Diff line Loading @@ -311,6 +311,9 @@ private: // Used to draw textured quads TextureVertex mDrawTextureVertices[4]; // Current texture state GLuint mLastTexture; // Last known blend state bool mBlend; GLenum mLastSrcMode; Loading libs/hwui/TextureCache.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -146,8 +146,6 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); } }; // namespace uirenderer Loading Loading
libs/hwui/LayerCache.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -115,7 +115,6 @@ Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); // Bind texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Loading
libs/hwui/OpenGLRenderer.cpp +7 −4 Original line number Diff line number Diff line Loading @@ -132,6 +132,8 @@ OpenGLRenderer::OpenGLRenderer(): mShaderMatrix = NULL; mShaderBitmap = NULL; mLastTexture = 0; memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices)); } Loading Loading @@ -650,8 +652,11 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b chooseBlending(blend || alpha < 1.0f, mode); // TODO: Only bind/set parameters when needed if (texture != mLastTexture) { glBindTexture(GL_TEXTURE_2D, texture); mLastTexture = texture; } // TODO: Don't set the texture parameters every time glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileModes[mShaderTileX]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileModes[mShaderTileY]); Loading @@ -668,8 +673,6 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b } else { glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices); } glBindTexture(GL_TEXTURE_2D, 0); } void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { Loading
libs/hwui/OpenGLRenderer.h +3 −0 Original line number Diff line number Diff line Loading @@ -311,6 +311,9 @@ private: // Used to draw textured quads TextureVertex mDrawTextureVertices[4]; // Current texture state GLuint mLastTexture; // Last known blend state bool mBlend; GLenum mLastSrcMode; Loading
libs/hwui/TextureCache.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -146,8 +146,6 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); } }; // namespace uirenderer Loading