Loading packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/FromLockscreenTransitionInteractor.kt +6 −4 Original line number Diff line number Diff line Loading @@ -108,7 +108,7 @@ constructor( .transition( edge = Edge.create(from = KeyguardState.LOCKSCREEN, to = Scenes.Gone), edgeWithoutSceneContainer = Edge.create(from = KeyguardState.LOCKSCREEN, to = KeyguardState.GONE) Edge.create(from = KeyguardState.LOCKSCREEN, to = KeyguardState.GONE), ) .map<TransitionStep, Boolean?> { true // Make the surface visible during LS -> GONE transitions. Loading Loading @@ -162,7 +162,7 @@ constructor( .collect { startTransitionTo( KeyguardState.PRIMARY_BOUNCER, ownerReason = "#listenForLockscreenToPrimaryBouncer" ownerReason = "#listenForLockscreenToPrimaryBouncer", ) } } Loading Loading @@ -238,7 +238,7 @@ constructor( getDefaultAnimatorForTransitionsToState( KeyguardState.LOCKSCREEN ) .apply { duration = 0 } .apply { duration = 0 }, ) ) } Loading @@ -249,6 +249,8 @@ constructor( if ( // Use currentTransitionInfo to decide whether to start the transition. currentTransitionInfo.to == KeyguardState.LOCKSCREEN && shadeExpansion > 0f && shadeExpansion < 1f && shadeRepository.legacyShadeTracking.value && !isKeyguardUnlocked && statusBarState == KEYGUARD Loading @@ -257,7 +259,7 @@ constructor( startTransitionTo( toState = KeyguardState.PRIMARY_BOUNCER, animator = null, // transition will be manually controlled, ownerReason = "#listenForLockscreenToPrimaryBouncerDragging" ownerReason = "#listenForLockscreenToPrimaryBouncerDragging", ) } } Loading Loading
packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/FromLockscreenTransitionInteractor.kt +6 −4 Original line number Diff line number Diff line Loading @@ -108,7 +108,7 @@ constructor( .transition( edge = Edge.create(from = KeyguardState.LOCKSCREEN, to = Scenes.Gone), edgeWithoutSceneContainer = Edge.create(from = KeyguardState.LOCKSCREEN, to = KeyguardState.GONE) Edge.create(from = KeyguardState.LOCKSCREEN, to = KeyguardState.GONE), ) .map<TransitionStep, Boolean?> { true // Make the surface visible during LS -> GONE transitions. Loading Loading @@ -162,7 +162,7 @@ constructor( .collect { startTransitionTo( KeyguardState.PRIMARY_BOUNCER, ownerReason = "#listenForLockscreenToPrimaryBouncer" ownerReason = "#listenForLockscreenToPrimaryBouncer", ) } } Loading Loading @@ -238,7 +238,7 @@ constructor( getDefaultAnimatorForTransitionsToState( KeyguardState.LOCKSCREEN ) .apply { duration = 0 } .apply { duration = 0 }, ) ) } Loading @@ -249,6 +249,8 @@ constructor( if ( // Use currentTransitionInfo to decide whether to start the transition. currentTransitionInfo.to == KeyguardState.LOCKSCREEN && shadeExpansion > 0f && shadeExpansion < 1f && shadeRepository.legacyShadeTracking.value && !isKeyguardUnlocked && statusBarState == KEYGUARD Loading @@ -257,7 +259,7 @@ constructor( startTransitionTo( toState = KeyguardState.PRIMARY_BOUNCER, animator = null, // transition will be manually controlled, ownerReason = "#listenForLockscreenToPrimaryBouncerDragging" ownerReason = "#listenForLockscreenToPrimaryBouncerDragging", ) } } Loading