Loading include/media/IAudioFlinger.h +2 −0 Original line number Diff line number Diff line Loading @@ -78,6 +78,8 @@ public: virtual int channelCount(audio_io_handle_t output) const = 0; virtual audio_format_t format(audio_io_handle_t output) const = 0; virtual size_t frameCount(audio_io_handle_t output) const = 0; // return estimated latency in milliseconds virtual uint32_t latency(audio_io_handle_t output) const = 0; /* set/get the audio hardware state. This will probably be used by Loading services/audioflinger/AudioFlinger.h +4 −3 Original line number Diff line number Diff line Loading @@ -826,7 +826,7 @@ private: audio_io_handle_t id, uint32_t device, type_t type); virtual ~PlaybackThread(); virtual status_t dump(int fd, const Vector<String16>& args); status_t dump(int fd, const Vector<String16>& args); // Thread virtuals virtual status_t readyToRun(); Loading Loading @@ -855,7 +855,8 @@ public: virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } virtual uint32_t latency() const; // return estimated latency in milliseconds, as reported by HAL uint32_t latency() const; void setMasterVolume(float value); void setMasterMute(bool muted); Loading Loading @@ -886,7 +887,7 @@ public: bool isSuspended() const { return (mSuspended > 0); } virtual String8 getParameters(const String8& keys); virtual void audioConfigChanged_l(int event, int param = 0); virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); int16_t *mixBuffer() const { return mMixBuffer; }; virtual void detachAuxEffect_l(int effectId); Loading Loading
include/media/IAudioFlinger.h +2 −0 Original line number Diff line number Diff line Loading @@ -78,6 +78,8 @@ public: virtual int channelCount(audio_io_handle_t output) const = 0; virtual audio_format_t format(audio_io_handle_t output) const = 0; virtual size_t frameCount(audio_io_handle_t output) const = 0; // return estimated latency in milliseconds virtual uint32_t latency(audio_io_handle_t output) const = 0; /* set/get the audio hardware state. This will probably be used by Loading
services/audioflinger/AudioFlinger.h +4 −3 Original line number Diff line number Diff line Loading @@ -826,7 +826,7 @@ private: audio_io_handle_t id, uint32_t device, type_t type); virtual ~PlaybackThread(); virtual status_t dump(int fd, const Vector<String16>& args); status_t dump(int fd, const Vector<String16>& args); // Thread virtuals virtual status_t readyToRun(); Loading Loading @@ -855,7 +855,8 @@ public: virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } virtual uint32_t latency() const; // return estimated latency in milliseconds, as reported by HAL uint32_t latency() const; void setMasterVolume(float value); void setMasterMute(bool muted); Loading Loading @@ -886,7 +887,7 @@ public: bool isSuspended() const { return (mSuspended > 0); } virtual String8 getParameters(const String8& keys); virtual void audioConfigChanged_l(int event, int param = 0); virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); int16_t *mixBuffer() const { return mMixBuffer; }; virtual void detachAuxEffect_l(int effectId); Loading