Loading libs/rs/Android.mk +2 −0 Original line number Diff line number Diff line Loading @@ -98,6 +98,8 @@ LOCAL_SRC_FILES:= \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ rsScriptC_LibCL.cpp \ rsScriptC_LibGL.cpp \ rsShaderCache.cpp \ rsSignal.cpp \ rsSimpleMesh.cpp \ Loading libs/rs/rsScriptC.cpp +11 −1 Original line number Diff line number Diff line Loading @@ -152,7 +152,16 @@ void ScriptCState::clear() static BCCvoid* symbolLookup(BCCvoid* pContext, const BCCchar* name) { const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name); const ScriptCState::SymbolTable_t *sym; sym = ScriptCState::lookupSymbol(name); if (sym) { return sym->mPtr; } sym = ScriptCState::lookupSymbolCL(name); if (sym) { return sym->mPtr; } sym = ScriptCState::lookupSymbolGL(name); if (sym) { return sym->mPtr; } Loading Loading @@ -207,6 +216,7 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s) bccGetPragmas(s->mBccScript, &pragmaCount, pragmaMax, &str[0]); for (int ct=0; ct < pragmaCount; ct+=2) { //LOGE("pragme %s %s", str[ct], str[ct+1]); if (!strcmp(str[ct], "version")) { continue; } Loading libs/rs/rsScriptC.h +3 −1 Original line number Diff line number Diff line Loading @@ -78,8 +78,10 @@ public: const char * mName; void * mPtr; }; static SymbolTable_t gSyms[]; //static SymbolTable_t gSyms[]; static const SymbolTable_t * lookupSymbol(const char *); static const SymbolTable_t * lookupSymbolCL(const char *); static const SymbolTable_t * lookupSymbolGL(const char *); }; Loading libs/rs/rsScriptC_Lib.cpp +1 −695 Original line number Diff line number Diff line Loading @@ -22,13 +22,6 @@ #include "acc/acc.h" #include "utils/Timers.h" #define GL_GLEXT_PROTOTYPES #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <time.h> using namespace android; Loading @@ -40,153 +33,6 @@ using namespace android::renderscript; ScriptC * sc = (ScriptC *) tls->mScript static float SC_acospi(float v) { return acosf(v)/ M_PI; } static float SC_asinpi(float v) { return asinf(v) / M_PI; } static float SC_atanpi(float v) { return atanf(v) / M_PI; } static float SC_atan2pi(float y, float x) { return atan2f(y, x) / M_PI; } static float SC_cospi(float v) { return cosf(v * M_PI); } static float SC_exp10(float v) { return pow(10.f, v); } static float SC_fract(float v, int *iptr) { int i = (int)floor(v); iptr[0] = i; return fmin(v - i, 0x1.fffffep-1f); } static float SC_log2(float v) { return log10(v) / log10(2.f); } static float SC_pown(float v, int p) { return powf(v, (float)p); } static float SC_powr(float v, float p) { return powf(v, p); } float SC_rootn(float v, int r) { return pow(v, 1.f / r); } float SC_rsqrt(float v) { return 1.f / sqrtf(v); } float SC_sincos(float v, float *cosptr) { *cosptr = cosf(v); return sinf(v); } static float SC_sinpi(float v) { return sinf(v * M_PI); } static float SC_tanpi(float v) { return tanf(v * M_PI); } //{ "logb", (void *)& }, //{ "mad", (void *)& }, //{ "nan", (void *)& }, //{ "tgamma", (void *)& }, ////////////////////////////////////////////////////////////////////////////// // Integer ////////////////////////////////////////////////////////////////////////////// static uint32_t SC_abs_i32(int32_t v) {return abs(v);} static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);} static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);} static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);} static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);} static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);} static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);} static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);} static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);} static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);} static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);} static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);} static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);} static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);} static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);} static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);} static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);} static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);} static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);} static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);} static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);} ////////////////////////////////////////////////////////////////////////////// // Float util ////////////////////////////////////////////////////////////////////////////// static float SC_clamp_f32(float amount, float low, float high) { return amount < low ? low : (amount > high ? high : amount); } static float SC_degrees(float radians) { return radians * (180.f / M_PI); } static float SC_max_f32(float v, float v2) { return rsMax(v, v2); } static float SC_min_f32(float v, float v2) { return rsMin(v, v2); } static float SC_mix_f32(float start, float stop, float amount) { //LOGE("lerpf %f %f %f", start, stop, amount); return start + (stop - start) * amount; } static float SC_radians(float degrees) { return degrees * (M_PI / 180.f); } static float SC_step_f32(float edge, float v) { if (v < edge) return 0.f; return 1.f; } static float SC_sign_f32(float value) { if (value > 0) return 1.f; if (value < 0) return -1.f; return value; } ////////////////////////////////////////////////////////////////////////////// Loading @@ -211,16 +57,6 @@ typedef struct { float y; } vec2_t; ////////////////////////////////////////////////////////////////////////////// // IO routines ////////////////////////////////////////////////////////////////////////////// static void SC_updateSimpleMesh(RsSimpleMesh mesh) { GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); sm->uploadAll(rsc); } ////////////////////////////////////////////////////////////////////////////// // Vec3 routines Loading Loading @@ -613,255 +449,6 @@ static rsvF_2 SC_vec2Rand(float maxLen) } ////////////////////////////////////////////////////////////////////////////// // Context ////////////////////////////////////////////////////////////////////////////// static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) { GET_TLS(); rsi_ProgramBindTexture(rsc, static_cast<ProgramFragment *>(vpf), slot, static_cast<Allocation *>(va)); } static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) { GET_TLS(); rsi_ProgramBindSampler(rsc, static_cast<ProgramFragment *>(vpf), slot, static_cast<Sampler *>(vs)); } static void SC_bindProgramStore(RsProgramStore pfs) { GET_TLS(); rsi_ContextBindProgramStore(rsc, pfs); } static void SC_bindProgramFragment(RsProgramFragment pf) { GET_TLS(); rsi_ContextBindProgramFragment(rsc, pf); } static void SC_bindProgramVertex(RsProgramVertex pv) { GET_TLS(); rsi_ContextBindProgramVertex(rsc, pv); } static void SC_bindProgramRaster(RsProgramRaster pv) { GET_TLS(); rsi_ContextBindProgramRaster(rsc, pv); } ////////////////////////////////////////////////////////////////////////////// // VP ////////////////////////////////////////////////////////////////////////////// static void SC_vpLoadModelMatrix(const rsc_Matrix *m) { GET_TLS(); rsc->getVertex()->setModelviewMatrix(m); } static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) { GET_TLS(); rsc->getVertex()->setTextureMatrix(m); } ////////////////////////////////////////////////////////////////////////////// // Drawing ////////////////////////////////////////////////////////////////////////////// static void SC_drawLine(float x1, float y1, float z1, float x2, float y2, float z2) { GET_TLS(); if (!rsc->setupCheck()) { return; } float vtx[] = { x1, y1, z1, x2, y2, z2 }; VertexArray va; va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { va.setupGL(rsc, &rsc->mStateVertexArray); } glDrawArrays(GL_LINES, 0, 2); } static void SC_drawPoint(float x, float y, float z) { GET_TLS(); if (!rsc->setupCheck()) { return; } float vtx[] = { x, y, z }; VertexArray va; va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { va.setupGL(rsc, &rsc->mStateVertexArray); } glDrawArrays(GL_POINTS, 0, 1); } static void SC_drawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) { GET_TLS(); if (!rsc->setupCheck()) { return; } //LOGE("Quad"); //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; VertexArray va; va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { va.setupGL(rsc, &rsc->mStateVertexArray); } glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } static void SC_drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) { SC_drawQuadTexCoords(x1, y1, z1, 0, 1, x2, y2, z2, 1, 1, x3, y3, z3, 1, 0, x4, y4, z4, 0, 0); } static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) { GET_TLS(); ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); rsc->setVertex(rsc->getDefaultProgramVertex()); //rsc->setupCheck(); //GLint crop[4] = {0, h, w, -h}; float sh = rsc->getHeight(); SC_drawQuad(x, sh - y, z, x+w, sh - y, z, x+w, sh - (y+h), z, x, sh - (y+h), z); rsc->setVertex((ProgramVertex *)tmp.get()); } static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h, float cx0, float cy0, float cx1, float cy1) { GET_TLS(); if (!rsc->setupCheck()) { return; } GLint crop[4] = {cx0, cy0, cx1, cy1}; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glDrawTexfOES(x, y, z, w, h); } static void SC_drawSprite(float x, float y, float z, float w, float h) { GET_TLS(); float vin[3] = {x, y, z}; float vout[4]; //LOGE("ds in %f %f %f", x, y, z); rsc->getVertex()->transformToScreen(rsc, vout, vin); //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); vout[0] /= vout[3]; vout[1] /= vout[3]; vout[2] /= vout[3]; vout[0] *= rsc->getWidth() / 2; vout[1] *= rsc->getHeight() / 2; vout[0] += rsc->getWidth() / 2; vout[1] += rsc->getHeight() / 2; vout[0] -= w/2; vout[1] -= h/2; //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); // U, V, W, H SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); //rsc->setupCheck(); } static void SC_drawRect(float x1, float y1, float x2, float y2, float z) { //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z); SC_drawQuad(x1, y2, z, x2, y2, z, x2, y1, z, x1, y1, z); } static void SC_drawSimpleMesh(RsSimpleMesh vsm) { GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); if (!rsc->setupCheck()) { return; } sm->render(rsc); } static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) { GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); if (!rsc->setupCheck()) { return; } sm->renderRange(rsc, start, len); } ////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -904,131 +491,6 @@ static uint32_t SC_allocGetDimFaces(RsAllocation va) } static void SC_color(float r, float g, float b, float a) { GET_TLS(); rsc->mStateVertex.color[0] = r; rsc->mStateVertex.color[1] = g; rsc->mStateVertex.color[2] = b; rsc->mStateVertex.color[3] = a; if (!rsc->checkVersion2_0()) { glColor4f(r, g, b, a); } } static void SC_pointAttenuation(float a, float b, float c) { GLfloat params[] = { a, b, c }; glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params); } static void SC_hsbToRgb(float h, float s, float b, float* rgb) { float red = 0.0f; float green = 0.0f; float blue = 0.0f; float x = h; float y = s; float z = b; float hf = (x - (int) x) * 6.0f; int ihf = (int) hf; float f = hf - ihf; float pv = z * (1.0f - y); float qv = z * (1.0f - y * f); float tv = z * (1.0f - y * (1.0f - f)); switch (ihf) { case 0: // Red is the dominant color red = z; green = tv; blue = pv; break; case 1: // Green is the dominant color red = qv; green = z; blue = pv; break; case 2: red = pv; green = z; blue = tv; break; case 3: // Blue is the dominant color red = pv; green = qv; blue = z; break; case 4: red = tv; green = pv; blue = z; break; case 5: // Red is the dominant color red = z; green = pv; blue = qv; break; } rgb[0] = red; rgb[1] = green; rgb[2] = blue; } static int SC_hsbToAbgr(float h, float s, float b, float a) { //LOGE("hsb a %f, %f, %f %f", h, s, b, a); float rgb[3]; SC_hsbToRgb(h, s, b, rgb); //LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]); return int(a * 255.0f) << 24 | int(rgb[2] * 255.0f) << 16 | int(rgb[1] * 255.0f) << 8 | int(rgb[0] * 255.0f); } static void SC_hsb(float h, float s, float b, float a) { GET_TLS(); float rgb[3]; SC_hsbToRgb(h, s, b, rgb); if (rsc->checkVersion2_0()) { glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); } else { glColor4f(rgb[0], rgb[1], rgb[2], a); } } static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) { GET_TLS(); rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel); } static void SC_uploadToBufferObject(RsAllocation va) { GET_TLS(); rsi_AllocationUploadToBufferObject(rsc, va); } static void SC_syncToGL(RsAllocation va) { GET_TLS(); Allocation *a = static_cast<Allocation *>(va); } static void SC_ClearColor(float r, float g, float b, float a) { //LOGE("c %f %f %f %f", r, g, b, a); GET_TLS(); sc->mEnviroment.mClearColor[0] = r; sc->mEnviroment.mClearColor[1] = g; sc->mEnviroment.mClearColor[2] = b; sc->mEnviroment.mClearColor[3] = a; } static void SC_debugF(const char *s, float f) { Loading @@ -1050,18 +512,6 @@ static void SC_debugHexI32(const char *s, int32_t i) LOGE("%s 0x%x", s, i); } static uint32_t SC_getWidth() { GET_TLS(); return rsc->getWidth(); } static uint32_t SC_getHeight() { GET_TLS(); return rsc->getHeight(); } static uchar4 SC_convertColorTo8888_f3(float r, float g, float b) { uchar4 t; t.f[0] = (uint8_t)(r * 255.f); Loading Loading @@ -1142,114 +592,9 @@ int SC_getAllocation(const void *ptr) // ::= f # float // ::= d # double ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { static ScriptCState::SymbolTable_t gSyms[] = { { "__divsi3", (void *)&SC_divsi3 }, // IO { "updateSimpleMesh", (void *)&SC_updateSimpleMesh }, // OpenCL math { "_Z4acosf", (void *)&acosf }, { "_Z5acoshf", (void *)&acoshf }, { "_Z6acospif", (void *)&SC_acospi }, { "_Z4asinf", (void *)&asinf }, { "_Z5asinhf", (void *)&asinhf }, { "_Z6asinpif", (void *)&SC_asinpi }, { "_Z4atanf", (void *)&atanf }, { "_Z5atan2f", (void *)&atan2f }, { "_Z6atanpif", (void *)&SC_atanpi }, { "_Z7atan2pif", (void *)&SC_atan2pi }, { "_Z4cbrtf", (void *)&cbrtf }, { "_Z4ceilf", (void *)&ceilf }, { "_Z8copysignff", (void *)©signf }, { "_Z3cosf", (void *)&cosf }, { "_Z4coshf", (void *)&coshf }, { "_Z5cospif", (void *)&SC_cospi }, { "_Z4erfcf", (void *)&erfcf }, { "_Z3erff", (void *)&erff }, { "_Z3expf", (void *)&expf }, { "_Z4exp2f", (void *)&exp2f }, { "_Z5exp10f", (void *)&SC_exp10 }, { "_Z5expm1f", (void *)&expm1f }, { "_Z4fabsf", (void *)&fabsf }, { "_Z4fdimff", (void *)&fdimf }, { "_Z5floorf", (void *)&floorf }, { "_Z3fmafff", (void *)&fmaf }, { "_Z4fmaxff", (void *)&fmaxf }, { "_Z4fminff", (void *)&fminf }, // float fmin(float, float) { "_Z4fmodff", (void *)&fmodf }, { "_Z5fractfPf", (void *)&SC_fract }, { "_Z5frexpfPi", (void *)&frexpf }, { "_Z5hypotff", (void *)&hypotf }, { "_Z5ilogbf", (void *)&ilogbf }, { "_Z5ldexpfi", (void *)&ldexpf }, { "_Z6lgammaf", (void *)&lgammaf }, { "_Z3logf", (void *)&logf }, { "_Z4log2f", (void *)&SC_log2 }, { "_Z5log10f", (void *)&log10f }, { "_Z5log1pf", (void *)&log1pf }, //{ "logb", (void *)& }, //{ "mad", (void *)& }, { "modf", (void *)&modff }, //{ "nan", (void *)& }, { "_Z9nextafterff", (void *)&nextafterf }, { "_Z3powff", (void *)&powf }, { "_Z4pownfi", (void *)&SC_pown }, { "_Z4powrff", (void *)&SC_powr }, { "_Z9remainderff", (void *)&remainderf }, { "remquo", (void *)&remquof }, { "_Z4rintf", (void *)&rintf }, { "_Z5rootnfi", (void *)&SC_rootn }, { "_Z5roundf", (void *)&roundf }, { "_Z5rsqrtf", (void *)&SC_rsqrt }, { "_Z3sinf", (void *)&sinf }, { "sincos", (void *)&SC_sincos }, { "_Z4sinhf", (void *)&sinhf }, { "_Z5sinpif", (void *)&SC_sinpi }, { "_Z4sqrtf", (void *)&sqrtf }, { "_Z3tanf", (void *)&tanf }, { "_Z4tanhf", (void *)&tanhf }, { "_Z5tanpif", (void *)&SC_tanpi }, //{ "tgamma", (void *)& }, { "_Z5truncf", (void *)&truncf }, // OpenCL Int { "_Z3absi", (void *)&SC_abs_i32 }, { "_Z3abss", (void *)&SC_abs_i16 }, { "_Z3absc", (void *)&SC_abs_i8 }, { "_Z3clzj", (void *)&SC_clz_u32 }, { "_Z3clzt", (void *)&SC_clz_u16 }, { "_Z3clzh", (void *)&SC_clz_u8 }, { "_Z3clzi", (void *)&SC_clz_i32 }, { "_Z3clzs", (void *)&SC_clz_i16 }, { "_Z3clzc", (void *)&SC_clz_i8 }, { "_Z3maxjj", (void *)&SC_max_u32 }, { "_Z3maxtt", (void *)&SC_max_u16 }, { "_Z3maxhh", (void *)&SC_max_u8 }, { "_Z3maxii", (void *)&SC_max_i32 }, { "_Z3maxss", (void *)&SC_max_i16 }, { "_Z3maxcc", (void *)&SC_max_i8 }, { "_Z3minjj", (void *)&SC_min_u32 }, { "_Z3mintt", (void *)&SC_min_u16 }, { "_Z3minhh", (void *)&SC_min_u8 }, { "_Z3minii", (void *)&SC_min_i32 }, { "_Z3minss", (void *)&SC_min_i16 }, { "_Z3mincc", (void *)&SC_min_i8 }, // OpenCL 6.11.4 { "_Z5clampfff", (void *)&SC_clamp_f32 }, { "_Z7degreesf", (void *)&SC_degrees }, { "_Z3maxff", (void *)&SC_max_f32 }, { "_Z3minff", (void *)&SC_min_f32 }, { "_Z3mixfff", (void *)&SC_mix_f32 }, { "_Z7radiansf", (void *)&SC_radians }, { "_Z4stepff", (void *)&SC_step_f32 }, //{ "smoothstep", (void *)& }, { "_Z4signf", (void *)&SC_sign_f32 }, { "modf", (void *)&fmod }, { "_Z4fracf", (void *)&SC_frac }, //{ "sinf_fast", (void *)&SC_sinf_fast }, Loading Loading @@ -1314,18 +659,6 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { { "vec4Dot", (void *)&SC_vec4Dot }, { "vec4Scale", (void *)&SC_vec4Scale }, // context { "bindProgramFragment", (void *)&SC_bindProgramFragment }, { "bindProgramStore", (void *)&SC_bindProgramStore }, { "bindProgramVertex", (void *)&SC_bindProgramVertex }, { "bindProgramRaster", (void *)&SC_bindProgramRaster }, { "bindSampler", (void *)&SC_bindSampler }, { "bindTexture", (void *)&SC_bindTexture }, // vp { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix }, { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix }, // allocation { "allocGetDimX", (void *)&SC_allocGetDimX }, { "allocGetDimY", (void *)&SC_allocGetDimY }, Loading @@ -1333,35 +666,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { { "allocGetDimLOD", (void *)&SC_allocGetDimLOD }, { "allocGetDimFaces", (void *)&SC_allocGetDimFaces }, // drawing { "drawRect", (void *)&SC_drawRect }, { "drawQuad", (void *)&SC_drawQuad }, { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords }, { "drawSprite", (void *)&SC_drawSprite }, { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace }, { "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped }, { "drawLine", (void *)&SC_drawLine }, { "drawPoint", (void *)&SC_drawPoint }, { "drawSimpleMesh", (void *)&SC_drawSimpleMesh }, { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange }, // misc { "pfClearColor", (void *)&SC_ClearColor }, { "color", (void *)&SC_color }, { "hsb", (void *)&SC_hsb }, { "hsbToRgb", (void *)&SC_hsbToRgb }, { "hsbToAbgr", (void *)&SC_hsbToAbgr }, { "pointAttenuation", (void *)&SC_pointAttenuation }, { "uploadToTexture", (void *)&SC_uploadToTexture }, { "uploadToBufferObject", (void *)&SC_uploadToBufferObject }, { "syncToGL", (void *)&SC_syncToGL }, { "getWidth", (void *)&SC_getWidth }, { "getHeight", (void *)&SC_getHeight }, { "sendToClient", (void *)&SC_toClient }, { "_Z18convertColorTo8888fff", (void *)&SC_convertColorTo8888_f3 }, Loading Loading
libs/rs/Android.mk +2 −0 Original line number Diff line number Diff line Loading @@ -98,6 +98,8 @@ LOCAL_SRC_FILES:= \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ rsScriptC_LibCL.cpp \ rsScriptC_LibGL.cpp \ rsShaderCache.cpp \ rsSignal.cpp \ rsSimpleMesh.cpp \ Loading
libs/rs/rsScriptC.cpp +11 −1 Original line number Diff line number Diff line Loading @@ -152,7 +152,16 @@ void ScriptCState::clear() static BCCvoid* symbolLookup(BCCvoid* pContext, const BCCchar* name) { const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name); const ScriptCState::SymbolTable_t *sym; sym = ScriptCState::lookupSymbol(name); if (sym) { return sym->mPtr; } sym = ScriptCState::lookupSymbolCL(name); if (sym) { return sym->mPtr; } sym = ScriptCState::lookupSymbolGL(name); if (sym) { return sym->mPtr; } Loading Loading @@ -207,6 +216,7 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s) bccGetPragmas(s->mBccScript, &pragmaCount, pragmaMax, &str[0]); for (int ct=0; ct < pragmaCount; ct+=2) { //LOGE("pragme %s %s", str[ct], str[ct+1]); if (!strcmp(str[ct], "version")) { continue; } Loading
libs/rs/rsScriptC.h +3 −1 Original line number Diff line number Diff line Loading @@ -78,8 +78,10 @@ public: const char * mName; void * mPtr; }; static SymbolTable_t gSyms[]; //static SymbolTable_t gSyms[]; static const SymbolTable_t * lookupSymbol(const char *); static const SymbolTable_t * lookupSymbolCL(const char *); static const SymbolTable_t * lookupSymbolGL(const char *); }; Loading
libs/rs/rsScriptC_Lib.cpp +1 −695 Original line number Diff line number Diff line Loading @@ -22,13 +22,6 @@ #include "acc/acc.h" #include "utils/Timers.h" #define GL_GLEXT_PROTOTYPES #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <time.h> using namespace android; Loading @@ -40,153 +33,6 @@ using namespace android::renderscript; ScriptC * sc = (ScriptC *) tls->mScript static float SC_acospi(float v) { return acosf(v)/ M_PI; } static float SC_asinpi(float v) { return asinf(v) / M_PI; } static float SC_atanpi(float v) { return atanf(v) / M_PI; } static float SC_atan2pi(float y, float x) { return atan2f(y, x) / M_PI; } static float SC_cospi(float v) { return cosf(v * M_PI); } static float SC_exp10(float v) { return pow(10.f, v); } static float SC_fract(float v, int *iptr) { int i = (int)floor(v); iptr[0] = i; return fmin(v - i, 0x1.fffffep-1f); } static float SC_log2(float v) { return log10(v) / log10(2.f); } static float SC_pown(float v, int p) { return powf(v, (float)p); } static float SC_powr(float v, float p) { return powf(v, p); } float SC_rootn(float v, int r) { return pow(v, 1.f / r); } float SC_rsqrt(float v) { return 1.f / sqrtf(v); } float SC_sincos(float v, float *cosptr) { *cosptr = cosf(v); return sinf(v); } static float SC_sinpi(float v) { return sinf(v * M_PI); } static float SC_tanpi(float v) { return tanf(v * M_PI); } //{ "logb", (void *)& }, //{ "mad", (void *)& }, //{ "nan", (void *)& }, //{ "tgamma", (void *)& }, ////////////////////////////////////////////////////////////////////////////// // Integer ////////////////////////////////////////////////////////////////////////////// static uint32_t SC_abs_i32(int32_t v) {return abs(v);} static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);} static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);} static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);} static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);} static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);} static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);} static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);} static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);} static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);} static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);} static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);} static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);} static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);} static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);} static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);} static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);} static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);} static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);} static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);} static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);} ////////////////////////////////////////////////////////////////////////////// // Float util ////////////////////////////////////////////////////////////////////////////// static float SC_clamp_f32(float amount, float low, float high) { return amount < low ? low : (amount > high ? high : amount); } static float SC_degrees(float radians) { return radians * (180.f / M_PI); } static float SC_max_f32(float v, float v2) { return rsMax(v, v2); } static float SC_min_f32(float v, float v2) { return rsMin(v, v2); } static float SC_mix_f32(float start, float stop, float amount) { //LOGE("lerpf %f %f %f", start, stop, amount); return start + (stop - start) * amount; } static float SC_radians(float degrees) { return degrees * (M_PI / 180.f); } static float SC_step_f32(float edge, float v) { if (v < edge) return 0.f; return 1.f; } static float SC_sign_f32(float value) { if (value > 0) return 1.f; if (value < 0) return -1.f; return value; } ////////////////////////////////////////////////////////////////////////////// Loading @@ -211,16 +57,6 @@ typedef struct { float y; } vec2_t; ////////////////////////////////////////////////////////////////////////////// // IO routines ////////////////////////////////////////////////////////////////////////////// static void SC_updateSimpleMesh(RsSimpleMesh mesh) { GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); sm->uploadAll(rsc); } ////////////////////////////////////////////////////////////////////////////// // Vec3 routines Loading Loading @@ -613,255 +449,6 @@ static rsvF_2 SC_vec2Rand(float maxLen) } ////////////////////////////////////////////////////////////////////////////// // Context ////////////////////////////////////////////////////////////////////////////// static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) { GET_TLS(); rsi_ProgramBindTexture(rsc, static_cast<ProgramFragment *>(vpf), slot, static_cast<Allocation *>(va)); } static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) { GET_TLS(); rsi_ProgramBindSampler(rsc, static_cast<ProgramFragment *>(vpf), slot, static_cast<Sampler *>(vs)); } static void SC_bindProgramStore(RsProgramStore pfs) { GET_TLS(); rsi_ContextBindProgramStore(rsc, pfs); } static void SC_bindProgramFragment(RsProgramFragment pf) { GET_TLS(); rsi_ContextBindProgramFragment(rsc, pf); } static void SC_bindProgramVertex(RsProgramVertex pv) { GET_TLS(); rsi_ContextBindProgramVertex(rsc, pv); } static void SC_bindProgramRaster(RsProgramRaster pv) { GET_TLS(); rsi_ContextBindProgramRaster(rsc, pv); } ////////////////////////////////////////////////////////////////////////////// // VP ////////////////////////////////////////////////////////////////////////////// static void SC_vpLoadModelMatrix(const rsc_Matrix *m) { GET_TLS(); rsc->getVertex()->setModelviewMatrix(m); } static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) { GET_TLS(); rsc->getVertex()->setTextureMatrix(m); } ////////////////////////////////////////////////////////////////////////////// // Drawing ////////////////////////////////////////////////////////////////////////////// static void SC_drawLine(float x1, float y1, float z1, float x2, float y2, float z2) { GET_TLS(); if (!rsc->setupCheck()) { return; } float vtx[] = { x1, y1, z1, x2, y2, z2 }; VertexArray va; va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { va.setupGL(rsc, &rsc->mStateVertexArray); } glDrawArrays(GL_LINES, 0, 2); } static void SC_drawPoint(float x, float y, float z) { GET_TLS(); if (!rsc->setupCheck()) { return; } float vtx[] = { x, y, z }; VertexArray va; va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { va.setupGL(rsc, &rsc->mStateVertexArray); } glDrawArrays(GL_POINTS, 0, 1); } static void SC_drawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) { GET_TLS(); if (!rsc->setupCheck()) { return; } //LOGE("Quad"); //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; VertexArray va; va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); if (rsc->checkVersion2_0()) { va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); } else { va.setupGL(rsc, &rsc->mStateVertexArray); } glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } static void SC_drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) { SC_drawQuadTexCoords(x1, y1, z1, 0, 1, x2, y2, z2, 1, 1, x3, y3, z3, 1, 0, x4, y4, z4, 0, 0); } static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) { GET_TLS(); ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); rsc->setVertex(rsc->getDefaultProgramVertex()); //rsc->setupCheck(); //GLint crop[4] = {0, h, w, -h}; float sh = rsc->getHeight(); SC_drawQuad(x, sh - y, z, x+w, sh - y, z, x+w, sh - (y+h), z, x, sh - (y+h), z); rsc->setVertex((ProgramVertex *)tmp.get()); } static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h, float cx0, float cy0, float cx1, float cy1) { GET_TLS(); if (!rsc->setupCheck()) { return; } GLint crop[4] = {cx0, cy0, cx1, cy1}; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glDrawTexfOES(x, y, z, w, h); } static void SC_drawSprite(float x, float y, float z, float w, float h) { GET_TLS(); float vin[3] = {x, y, z}; float vout[4]; //LOGE("ds in %f %f %f", x, y, z); rsc->getVertex()->transformToScreen(rsc, vout, vin); //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); vout[0] /= vout[3]; vout[1] /= vout[3]; vout[2] /= vout[3]; vout[0] *= rsc->getWidth() / 2; vout[1] *= rsc->getHeight() / 2; vout[0] += rsc->getWidth() / 2; vout[1] += rsc->getHeight() / 2; vout[0] -= w/2; vout[1] -= h/2; //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); // U, V, W, H SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); //rsc->setupCheck(); } static void SC_drawRect(float x1, float y1, float x2, float y2, float z) { //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z); SC_drawQuad(x1, y2, z, x2, y2, z, x2, y1, z, x1, y1, z); } static void SC_drawSimpleMesh(RsSimpleMesh vsm) { GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); if (!rsc->setupCheck()) { return; } sm->render(rsc); } static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) { GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); if (!rsc->setupCheck()) { return; } sm->renderRange(rsc, start, len); } ////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -904,131 +491,6 @@ static uint32_t SC_allocGetDimFaces(RsAllocation va) } static void SC_color(float r, float g, float b, float a) { GET_TLS(); rsc->mStateVertex.color[0] = r; rsc->mStateVertex.color[1] = g; rsc->mStateVertex.color[2] = b; rsc->mStateVertex.color[3] = a; if (!rsc->checkVersion2_0()) { glColor4f(r, g, b, a); } } static void SC_pointAttenuation(float a, float b, float c) { GLfloat params[] = { a, b, c }; glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params); } static void SC_hsbToRgb(float h, float s, float b, float* rgb) { float red = 0.0f; float green = 0.0f; float blue = 0.0f; float x = h; float y = s; float z = b; float hf = (x - (int) x) * 6.0f; int ihf = (int) hf; float f = hf - ihf; float pv = z * (1.0f - y); float qv = z * (1.0f - y * f); float tv = z * (1.0f - y * (1.0f - f)); switch (ihf) { case 0: // Red is the dominant color red = z; green = tv; blue = pv; break; case 1: // Green is the dominant color red = qv; green = z; blue = pv; break; case 2: red = pv; green = z; blue = tv; break; case 3: // Blue is the dominant color red = pv; green = qv; blue = z; break; case 4: red = tv; green = pv; blue = z; break; case 5: // Red is the dominant color red = z; green = pv; blue = qv; break; } rgb[0] = red; rgb[1] = green; rgb[2] = blue; } static int SC_hsbToAbgr(float h, float s, float b, float a) { //LOGE("hsb a %f, %f, %f %f", h, s, b, a); float rgb[3]; SC_hsbToRgb(h, s, b, rgb); //LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]); return int(a * 255.0f) << 24 | int(rgb[2] * 255.0f) << 16 | int(rgb[1] * 255.0f) << 8 | int(rgb[0] * 255.0f); } static void SC_hsb(float h, float s, float b, float a) { GET_TLS(); float rgb[3]; SC_hsbToRgb(h, s, b, rgb); if (rsc->checkVersion2_0()) { glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); } else { glColor4f(rgb[0], rgb[1], rgb[2], a); } } static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) { GET_TLS(); rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel); } static void SC_uploadToBufferObject(RsAllocation va) { GET_TLS(); rsi_AllocationUploadToBufferObject(rsc, va); } static void SC_syncToGL(RsAllocation va) { GET_TLS(); Allocation *a = static_cast<Allocation *>(va); } static void SC_ClearColor(float r, float g, float b, float a) { //LOGE("c %f %f %f %f", r, g, b, a); GET_TLS(); sc->mEnviroment.mClearColor[0] = r; sc->mEnviroment.mClearColor[1] = g; sc->mEnviroment.mClearColor[2] = b; sc->mEnviroment.mClearColor[3] = a; } static void SC_debugF(const char *s, float f) { Loading @@ -1050,18 +512,6 @@ static void SC_debugHexI32(const char *s, int32_t i) LOGE("%s 0x%x", s, i); } static uint32_t SC_getWidth() { GET_TLS(); return rsc->getWidth(); } static uint32_t SC_getHeight() { GET_TLS(); return rsc->getHeight(); } static uchar4 SC_convertColorTo8888_f3(float r, float g, float b) { uchar4 t; t.f[0] = (uint8_t)(r * 255.f); Loading Loading @@ -1142,114 +592,9 @@ int SC_getAllocation(const void *ptr) // ::= f # float // ::= d # double ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { static ScriptCState::SymbolTable_t gSyms[] = { { "__divsi3", (void *)&SC_divsi3 }, // IO { "updateSimpleMesh", (void *)&SC_updateSimpleMesh }, // OpenCL math { "_Z4acosf", (void *)&acosf }, { "_Z5acoshf", (void *)&acoshf }, { "_Z6acospif", (void *)&SC_acospi }, { "_Z4asinf", (void *)&asinf }, { "_Z5asinhf", (void *)&asinhf }, { "_Z6asinpif", (void *)&SC_asinpi }, { "_Z4atanf", (void *)&atanf }, { "_Z5atan2f", (void *)&atan2f }, { "_Z6atanpif", (void *)&SC_atanpi }, { "_Z7atan2pif", (void *)&SC_atan2pi }, { "_Z4cbrtf", (void *)&cbrtf }, { "_Z4ceilf", (void *)&ceilf }, { "_Z8copysignff", (void *)©signf }, { "_Z3cosf", (void *)&cosf }, { "_Z4coshf", (void *)&coshf }, { "_Z5cospif", (void *)&SC_cospi }, { "_Z4erfcf", (void *)&erfcf }, { "_Z3erff", (void *)&erff }, { "_Z3expf", (void *)&expf }, { "_Z4exp2f", (void *)&exp2f }, { "_Z5exp10f", (void *)&SC_exp10 }, { "_Z5expm1f", (void *)&expm1f }, { "_Z4fabsf", (void *)&fabsf }, { "_Z4fdimff", (void *)&fdimf }, { "_Z5floorf", (void *)&floorf }, { "_Z3fmafff", (void *)&fmaf }, { "_Z4fmaxff", (void *)&fmaxf }, { "_Z4fminff", (void *)&fminf }, // float fmin(float, float) { "_Z4fmodff", (void *)&fmodf }, { "_Z5fractfPf", (void *)&SC_fract }, { "_Z5frexpfPi", (void *)&frexpf }, { "_Z5hypotff", (void *)&hypotf }, { "_Z5ilogbf", (void *)&ilogbf }, { "_Z5ldexpfi", (void *)&ldexpf }, { "_Z6lgammaf", (void *)&lgammaf }, { "_Z3logf", (void *)&logf }, { "_Z4log2f", (void *)&SC_log2 }, { "_Z5log10f", (void *)&log10f }, { "_Z5log1pf", (void *)&log1pf }, //{ "logb", (void *)& }, //{ "mad", (void *)& }, { "modf", (void *)&modff }, //{ "nan", (void *)& }, { "_Z9nextafterff", (void *)&nextafterf }, { "_Z3powff", (void *)&powf }, { "_Z4pownfi", (void *)&SC_pown }, { "_Z4powrff", (void *)&SC_powr }, { "_Z9remainderff", (void *)&remainderf }, { "remquo", (void *)&remquof }, { "_Z4rintf", (void *)&rintf }, { "_Z5rootnfi", (void *)&SC_rootn }, { "_Z5roundf", (void *)&roundf }, { "_Z5rsqrtf", (void *)&SC_rsqrt }, { "_Z3sinf", (void *)&sinf }, { "sincos", (void *)&SC_sincos }, { "_Z4sinhf", (void *)&sinhf }, { "_Z5sinpif", (void *)&SC_sinpi }, { "_Z4sqrtf", (void *)&sqrtf }, { "_Z3tanf", (void *)&tanf }, { "_Z4tanhf", (void *)&tanhf }, { "_Z5tanpif", (void *)&SC_tanpi }, //{ "tgamma", (void *)& }, { "_Z5truncf", (void *)&truncf }, // OpenCL Int { "_Z3absi", (void *)&SC_abs_i32 }, { "_Z3abss", (void *)&SC_abs_i16 }, { "_Z3absc", (void *)&SC_abs_i8 }, { "_Z3clzj", (void *)&SC_clz_u32 }, { "_Z3clzt", (void *)&SC_clz_u16 }, { "_Z3clzh", (void *)&SC_clz_u8 }, { "_Z3clzi", (void *)&SC_clz_i32 }, { "_Z3clzs", (void *)&SC_clz_i16 }, { "_Z3clzc", (void *)&SC_clz_i8 }, { "_Z3maxjj", (void *)&SC_max_u32 }, { "_Z3maxtt", (void *)&SC_max_u16 }, { "_Z3maxhh", (void *)&SC_max_u8 }, { "_Z3maxii", (void *)&SC_max_i32 }, { "_Z3maxss", (void *)&SC_max_i16 }, { "_Z3maxcc", (void *)&SC_max_i8 }, { "_Z3minjj", (void *)&SC_min_u32 }, { "_Z3mintt", (void *)&SC_min_u16 }, { "_Z3minhh", (void *)&SC_min_u8 }, { "_Z3minii", (void *)&SC_min_i32 }, { "_Z3minss", (void *)&SC_min_i16 }, { "_Z3mincc", (void *)&SC_min_i8 }, // OpenCL 6.11.4 { "_Z5clampfff", (void *)&SC_clamp_f32 }, { "_Z7degreesf", (void *)&SC_degrees }, { "_Z3maxff", (void *)&SC_max_f32 }, { "_Z3minff", (void *)&SC_min_f32 }, { "_Z3mixfff", (void *)&SC_mix_f32 }, { "_Z7radiansf", (void *)&SC_radians }, { "_Z4stepff", (void *)&SC_step_f32 }, //{ "smoothstep", (void *)& }, { "_Z4signf", (void *)&SC_sign_f32 }, { "modf", (void *)&fmod }, { "_Z4fracf", (void *)&SC_frac }, //{ "sinf_fast", (void *)&SC_sinf_fast }, Loading Loading @@ -1314,18 +659,6 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { { "vec4Dot", (void *)&SC_vec4Dot }, { "vec4Scale", (void *)&SC_vec4Scale }, // context { "bindProgramFragment", (void *)&SC_bindProgramFragment }, { "bindProgramStore", (void *)&SC_bindProgramStore }, { "bindProgramVertex", (void *)&SC_bindProgramVertex }, { "bindProgramRaster", (void *)&SC_bindProgramRaster }, { "bindSampler", (void *)&SC_bindSampler }, { "bindTexture", (void *)&SC_bindTexture }, // vp { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix }, { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix }, // allocation { "allocGetDimX", (void *)&SC_allocGetDimX }, { "allocGetDimY", (void *)&SC_allocGetDimY }, Loading @@ -1333,35 +666,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { { "allocGetDimLOD", (void *)&SC_allocGetDimLOD }, { "allocGetDimFaces", (void *)&SC_allocGetDimFaces }, // drawing { "drawRect", (void *)&SC_drawRect }, { "drawQuad", (void *)&SC_drawQuad }, { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords }, { "drawSprite", (void *)&SC_drawSprite }, { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace }, { "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped }, { "drawLine", (void *)&SC_drawLine }, { "drawPoint", (void *)&SC_drawPoint }, { "drawSimpleMesh", (void *)&SC_drawSimpleMesh }, { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange }, // misc { "pfClearColor", (void *)&SC_ClearColor }, { "color", (void *)&SC_color }, { "hsb", (void *)&SC_hsb }, { "hsbToRgb", (void *)&SC_hsbToRgb }, { "hsbToAbgr", (void *)&SC_hsbToAbgr }, { "pointAttenuation", (void *)&SC_pointAttenuation }, { "uploadToTexture", (void *)&SC_uploadToTexture }, { "uploadToBufferObject", (void *)&SC_uploadToBufferObject }, { "syncToGL", (void *)&SC_syncToGL }, { "getWidth", (void *)&SC_getWidth }, { "getHeight", (void *)&SC_getHeight }, { "sendToClient", (void *)&SC_toClient }, { "_Z18convertColorTo8888fff", (void *)&SC_convertColorTo8888_f3 }, Loading