Loading libs/androidfw/include/androidfw/ResourceTypes.h +3 −3 Original line number Diff line number Diff line Loading @@ -1022,7 +1022,7 @@ struct ResTable_config // codes ('fr', 'en' etc. etc.). The high bit for both bytes is // zero. // // - A single 16 bit little endian packed value representing an // - A single 16 bit big-endian packed value representing an // ISO-639-2 3 letter language code. This will be of the form: // // {1, t, t, t, t, t, s, s, s, s, s, f, f, f, f, f} Loading @@ -1035,7 +1035,7 @@ struct ResTable_config // For backwards compatibility, languages that have unambiguous // two letter codes are represented in that format. // // The layout is always bigendian irrespective of the runtime // The layout is always big-endian irrespective of the runtime // architecture. char language[2]; Loading @@ -1049,7 +1049,7 @@ struct ResTable_config // in the same manner as the language codes, though we should need // only 10 bits to represent them, instead of the 15. // // The layout is always bigendian irrespective of the runtime // The layout is always big-endian irrespective of the runtime // architecture. char country[2]; }; Loading Loading
libs/androidfw/include/androidfw/ResourceTypes.h +3 −3 Original line number Diff line number Diff line Loading @@ -1022,7 +1022,7 @@ struct ResTable_config // codes ('fr', 'en' etc. etc.). The high bit for both bytes is // zero. // // - A single 16 bit little endian packed value representing an // - A single 16 bit big-endian packed value representing an // ISO-639-2 3 letter language code. This will be of the form: // // {1, t, t, t, t, t, s, s, s, s, s, f, f, f, f, f} Loading @@ -1035,7 +1035,7 @@ struct ResTable_config // For backwards compatibility, languages that have unambiguous // two letter codes are represented in that format. // // The layout is always bigendian irrespective of the runtime // The layout is always big-endian irrespective of the runtime // architecture. char language[2]; Loading @@ -1049,7 +1049,7 @@ struct ResTable_config // in the same manner as the language codes, though we should need // only 10 bits to represent them, instead of the 15. // // The layout is always bigendian irrespective of the runtime // The layout is always big-endian irrespective of the runtime // architecture. char country[2]; }; Loading