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Commit dad56d53 authored by Xiang Wang's avatar Xiang Wang
Browse files

Add test API for GPU load hints

Bug: 284324521
Test: atest PerformanceHintManagerTest
Change-Id: I28b0899eb46abaa49098040ba3fbf75ff1aefe39
parent ab4ae770
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+3 −0
Original line number Diff line number Diff line
@@ -2332,6 +2332,9 @@ package android.os {
    field public static final int CPU_LOAD_RESET = 2; // 0x2
    field public static final int CPU_LOAD_RESUME = 3; // 0x3
    field public static final int CPU_LOAD_UP = 0; // 0x0
    field @FlaggedApi("android.os.adpf_gpu_report_actual_work_duration") public static final int GPU_LOAD_DOWN = 6; // 0x6
    field @FlaggedApi("android.os.adpf_gpu_report_actual_work_duration") public static final int GPU_LOAD_RESET = 7; // 0x7
    field @FlaggedApi("android.os.adpf_gpu_report_actual_work_duration") public static final int GPU_LOAD_UP = 5; // 0x5
  }

  public final class PowerManager {
+35 −1
Original line number Diff line number Diff line
@@ -149,13 +149,47 @@ public final class PerformanceHintManager {
        @TestApi
        public static final int CPU_LOAD_RESUME = 3;

        /**
         * This hint indicates an increase in GPU workload intensity. It means that
         * this hint session needs extra GPU resources to meet the target duration.
         * This hint must be sent before reporting the actual duration to the session.
         *
         * @hide
         */
        @TestApi
        @FlaggedApi(Flags.FLAG_ADPF_GPU_REPORT_ACTUAL_WORK_DURATION)
        public static final int GPU_LOAD_UP = 5;

        /**
         * This hint indicates a decrease in GPU workload intensity. It means that
         * this hint session can reduce GPU resources and still meet the target duration.
         *
         * @hide
         */
        @TestApi
        @FlaggedApi(Flags.FLAG_ADPF_GPU_REPORT_ACTUAL_WORK_DURATION)
        public static final int GPU_LOAD_DOWN = 6;

        /**
        * This hint indicates an upcoming GPU workload that is completely changed and
        * unknown. It means that the hint session should reset GPU resources to a known
        * baseline to prepare for an arbitrary load, and must wake up if inactive.
         *
         * @hide
         */
        @TestApi
        @FlaggedApi(Flags.FLAG_ADPF_GPU_REPORT_ACTUAL_WORK_DURATION)
        public static final int GPU_LOAD_RESET = 7;

        /** @hide */
        @Retention(RetentionPolicy.SOURCE)
        @IntDef(prefix = {"CPU_LOAD_"}, value = {
            CPU_LOAD_UP,
            CPU_LOAD_DOWN,
            CPU_LOAD_RESET,
            CPU_LOAD_RESUME
            CPU_LOAD_RESUME,
            GPU_LOAD_UP,
            GPU_LOAD_DOWN
        })
        public @interface Hint {}