Loading services/core/java/com/android/server/wm/DisplayContent.java +1 −8 Original line number Original line Diff line number Diff line Loading @@ -128,7 +128,6 @@ import static com.android.server.wm.DisplayContentProto.RESUMED_ACTIVITY; import static com.android.server.wm.DisplayContentProto.ROOT_DISPLAY_AREA; import static com.android.server.wm.DisplayContentProto.ROOT_DISPLAY_AREA; import static com.android.server.wm.DisplayContentProto.SCREEN_ROTATION_ANIMATION; import static com.android.server.wm.DisplayContentProto.SCREEN_ROTATION_ANIMATION; import static com.android.server.wm.DisplayContentProto.SLEEP_TOKENS; import static com.android.server.wm.DisplayContentProto.SLEEP_TOKENS; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_ALL; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_APP_TRANSITION; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_APP_TRANSITION; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_RECENTS; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_RECENTS; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_WINDOW_ANIMATION; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_WINDOW_ANIMATION; Loading Loading @@ -5001,10 +5000,6 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp // docked divider while keeping the app itself below the docked divider, so instead // docked divider while keeping the app itself below the docked divider, so instead // we will put the docked divider below the IME. @see #assignRelativeLayerForImeTargetChild // we will put the docked divider below the IME. @see #assignRelativeLayerForImeTargetChild // // // In the case the IME target is animating, the animation Z order may be different // than the WindowContainer Z order, so it's difficult to be sure we have the correct // IME target. In this case we just layer the IME over its parent surface. // // In the case where we have no IME target we let its window parent to place it. // In the case where we have no IME target we let its window parent to place it. // // // Keep IME window in surface parent as long as app's starting window // Keep IME window in surface parent as long as app's starting window Loading @@ -5020,9 +5015,7 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp // We don't need to set relative layer if the IME target in non-multi-window // We don't need to set relative layer if the IME target in non-multi-window // mode is the activity main window since updateImeParent will ensure the IME // mode is the activity main window since updateImeParent will ensure the IME // surface be attached on the fullscreen activity. // surface be attached on the fullscreen activity. && imeTarget.mAttrs.type != TYPE_BASE_APPLICATION && imeTarget.mAttrs.type != TYPE_BASE_APPLICATION; && imeTarget.mToken.getActivity(app -> app.isAnimating(TRANSITION | PARENTS, ANIMATION_TYPE_ALL & ~ANIMATION_TYPE_RECENTS)) == null; if (canImeTargetSetRelativeLayer) { if (canImeTargetSetRelativeLayer) { mImeWindowsContainer.assignRelativeLayer(t, imeTarget.getSurfaceControl(), mImeWindowsContainer.assignRelativeLayer(t, imeTarget.getSurfaceControl(), // TODO: We need to use an extra level on the app surface to ensure // TODO: We need to use an extra level on the app surface to ensure Loading Loading
services/core/java/com/android/server/wm/DisplayContent.java +1 −8 Original line number Original line Diff line number Diff line Loading @@ -128,7 +128,6 @@ import static com.android.server.wm.DisplayContentProto.RESUMED_ACTIVITY; import static com.android.server.wm.DisplayContentProto.ROOT_DISPLAY_AREA; import static com.android.server.wm.DisplayContentProto.ROOT_DISPLAY_AREA; import static com.android.server.wm.DisplayContentProto.SCREEN_ROTATION_ANIMATION; import static com.android.server.wm.DisplayContentProto.SCREEN_ROTATION_ANIMATION; import static com.android.server.wm.DisplayContentProto.SLEEP_TOKENS; import static com.android.server.wm.DisplayContentProto.SLEEP_TOKENS; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_ALL; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_APP_TRANSITION; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_APP_TRANSITION; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_RECENTS; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_RECENTS; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_WINDOW_ANIMATION; import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_WINDOW_ANIMATION; Loading Loading @@ -5001,10 +5000,6 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp // docked divider while keeping the app itself below the docked divider, so instead // docked divider while keeping the app itself below the docked divider, so instead // we will put the docked divider below the IME. @see #assignRelativeLayerForImeTargetChild // we will put the docked divider below the IME. @see #assignRelativeLayerForImeTargetChild // // // In the case the IME target is animating, the animation Z order may be different // than the WindowContainer Z order, so it's difficult to be sure we have the correct // IME target. In this case we just layer the IME over its parent surface. // // In the case where we have no IME target we let its window parent to place it. // In the case where we have no IME target we let its window parent to place it. // // // Keep IME window in surface parent as long as app's starting window // Keep IME window in surface parent as long as app's starting window Loading @@ -5020,9 +5015,7 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp // We don't need to set relative layer if the IME target in non-multi-window // We don't need to set relative layer if the IME target in non-multi-window // mode is the activity main window since updateImeParent will ensure the IME // mode is the activity main window since updateImeParent will ensure the IME // surface be attached on the fullscreen activity. // surface be attached on the fullscreen activity. && imeTarget.mAttrs.type != TYPE_BASE_APPLICATION && imeTarget.mAttrs.type != TYPE_BASE_APPLICATION; && imeTarget.mToken.getActivity(app -> app.isAnimating(TRANSITION | PARENTS, ANIMATION_TYPE_ALL & ~ANIMATION_TYPE_RECENTS)) == null; if (canImeTargetSetRelativeLayer) { if (canImeTargetSetRelativeLayer) { mImeWindowsContainer.assignRelativeLayer(t, imeTarget.getSurfaceControl(), mImeWindowsContainer.assignRelativeLayer(t, imeTarget.getSurfaceControl(), // TODO: We need to use an extra level on the app surface to ensure // TODO: We need to use an extra level on the app surface to ensure Loading