Loading libs/hwui/SkiaCanvas.cpp +41 −173 Original line number Diff line number Diff line Loading @@ -14,13 +14,11 @@ * limitations under the License. */ #include "SkiaCanvas.h" #include "CanvasProperty.h" #include "Layer.h" #include "RenderNode.h" #include "hwui/Canvas.h" #include "VectorDrawable.h" #include <SkCanvas.h> #include <SkClipStack.h> #include <SkDrawable.h> #include <SkDevice.h> #include <SkDeque.h> Loading @@ -28,167 +26,12 @@ #include <SkGraphics.h> #include <SkImage.h> #include <SkShader.h> #include <SkTArray.h> #include <SkTemplates.h> #include "VectorDrawable.h" #include <memory> namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor will ref() the SkCanvas, and unref() * it in its destructor. */ explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { SkASSERT(canvas); canvas->ref(); } virtual SkCanvas* asSkCanvas() override { return mCanvas.get(); } virtual void resetRecording(int width, int height) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual uirenderer::DisplayList* finishRecording() override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); return nullptr; } virtual void insertReorderBarrier(bool enableReorder) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers"); } virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual void setHighContrastText(bool highContrastText) override { mHighContrastText = highContrastText; } virtual bool isHighContrastText() override { return mHighContrastText; } virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override; virtual bool clipPath(const SkPath* path, SkRegion::Op op) override; virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override; virtual SkDrawFilter* getDrawFilter() override; virtual void setDrawFilter(SkDrawFilter* drawFilter) override; virtual void drawColor(int color, SkXfermode::Mode mode) override; virtual void drawPaint(const SkPaint& paint) override; virtual void drawPoint(float x, float y, const SkPaint& paint) override; virtual void drawPoints(const float* points, int count, const SkPaint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) override; virtual void drawLines(const float* points, int count, const SkPaint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) override; virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override; virtual void drawPath(const SkPath& path, const SkPaint& paint) override; virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* tex, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) override; virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual bool drawTextAbsolutePos() const override { return true; } virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) override; protected: virtual void drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) override; virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) override; private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; }; bool mHighContrastText = false; void recordPartialSave(SaveFlags::Flags flags); void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); void applyClips(const SkTArray<SkClipStack::Element>& clips); void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode); SkAutoTUnref<SkCanvas> mCanvas; std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. }; Canvas* Canvas::create_canvas(const SkBitmap& bitmap) { return new SkiaCanvas(bitmap); } Loading @@ -201,6 +44,12 @@ SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) { mCanvas.reset(new SkCanvas(bitmap)); } void SkiaCanvas::reset(SkCanvas* skiaCanvas) { mCanvas.reset(skiaCanvas); mSaveStack.reset(nullptr); mHighContrastText = false; } // ---------------------------------------------------------------------------- // Canvas state operations: Replace Bitmap // ---------------------------------------------------------------------------- Loading @@ -224,18 +73,18 @@ private: }; void SkiaCanvas::setBitmap(const SkBitmap& bitmap) { SkCanvas* newCanvas = new SkCanvas(bitmap); sk_sp<SkCanvas> newCanvas(new SkCanvas(bitmap)); if (!bitmap.isNull()) { // Copy the canvas matrix & clip state. newCanvas->setMatrix(mCanvas->getTotalMatrix()); ClipCopier copier(newCanvas); ClipCopier copier(newCanvas.get()); mCanvas->replayClips(&copier); } // unrefs the existing canvas mCanvas.reset(newCanvas); mCanvas = std::move(newCanvas); // clean up the old save stack mSaveStack.reset(NULL); Loading Loading @@ -402,7 +251,7 @@ void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, } void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) { ClipCopier clipCopier(mCanvas); ClipCopier clipCopier(mCanvas.get()); // The clip stack stores clips in device space. SkMatrix origMatrix = mCanvas->getTotalMatrix(); Loading Loading @@ -494,7 +343,12 @@ bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRe } bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) { SkRRect roundRect; if (path->isRRect(&roundRect)) { mCanvas->clipRRect(roundRect, op); } else { mCanvas->clipPath(*path, op); } return !mCanvas->isClipEmpty(); } Loading Loading @@ -606,8 +460,16 @@ void SkiaCanvas::drawArc(float left, float top, float right, float bottom, } void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { SkRect rect; SkRRect roundRect; if (path.isOval(&rect)) { mCanvas->drawOval(rect, paint); } else if (path.isRRect(&roundRect)) { mCanvas->drawRRect(roundRect, paint); } else { mCanvas->drawPath(path, paint); } } void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, Loading @@ -629,7 +491,7 @@ void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const } void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { SkAutoCanvasRestore acr(mCanvas, true); SkAutoCanvasRestore acr(mCanvas.get(), true); mCanvas->concat(matrix); mCanvas->drawBitmap(bitmap, 0, 0, paint); } Loading Loading @@ -742,7 +604,7 @@ void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshH void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr); NinePatch::Draw(mCanvas.get(), bounds, bitmap, chunk, paint, nullptr); } void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) { Loading Loading @@ -826,14 +688,14 @@ void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) { SkAutoTUnref<AnimatedRoundRect> drawable( sk_sp<AnimatedRoundRect> drawable( new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint)); mCanvas->drawDrawable(drawable.get()); } void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) { SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint)); sk_sp<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint)); mCanvas->drawDrawable(drawable.get()); } Loading @@ -841,11 +703,17 @@ void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer:: // Canvas draw operations: View System // ---------------------------------------------------------------------------- void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { } void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers"); } void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { } void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes"); } void SkiaCanvas::callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) { } uirenderer::GlFunctorLifecycleListener* listener) { LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw GL Content"); } } // namespace android libs/hwui/SkiaCanvas.h 0 → 100644 +187 −0 Original line number Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "hwui/Canvas.h" #include "CanvasProperty.h" #include "DeferredLayerUpdater.h" #include "RenderNode.h" #include "VectorDrawable.h" #include <SkCanvas.h> #include <SkClipStack.h> #include <SkTArray.h> namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor will ref() the SkCanvas, and unref() * it in its destructor. */ explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { SkASSERT(canvas); canvas->ref(); } virtual SkCanvas* asSkCanvas() override { return mCanvas.get(); } virtual void resetRecording(int width, int height) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual uirenderer::DisplayList* finishRecording() override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); return nullptr; } virtual void insertReorderBarrier(bool enableReorder) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers"); } virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual void setHighContrastText(bool highContrastText) override { mHighContrastText = highContrastText; } virtual bool isHighContrastText() override { return mHighContrastText; } virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override; virtual bool clipPath(const SkPath* path, SkRegion::Op op) override; virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override; virtual SkDrawFilter* getDrawFilter() override; virtual void setDrawFilter(SkDrawFilter* drawFilter) override; virtual void drawColor(int color, SkXfermode::Mode mode) override; virtual void drawPaint(const SkPaint& paint) override; virtual void drawPoint(float x, float y, const SkPaint& paint) override; virtual void drawPoints(const float* points, int count, const SkPaint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) override; virtual void drawLines(const float* points, int count, const SkPaint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) override; virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override; virtual void drawPath(const SkPath& path, const SkPaint& paint) override; virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* tex, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) override; virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual bool drawTextAbsolutePos() const override { return true; } virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) override; protected: explicit SkiaCanvas() {} void reset(SkCanvas* skiaCanvas); void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); } virtual void drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) override; virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) override; private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; }; bool mHighContrastText = false; void recordPartialSave(SaveFlags::Flags flags); void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); void applyClips(const SkTArray<SkClipStack::Element>& clips); void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode); sk_sp<SkCanvas> mCanvas; std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. }; } // namespace android Loading
libs/hwui/SkiaCanvas.cpp +41 −173 Original line number Diff line number Diff line Loading @@ -14,13 +14,11 @@ * limitations under the License. */ #include "SkiaCanvas.h" #include "CanvasProperty.h" #include "Layer.h" #include "RenderNode.h" #include "hwui/Canvas.h" #include "VectorDrawable.h" #include <SkCanvas.h> #include <SkClipStack.h> #include <SkDrawable.h> #include <SkDevice.h> #include <SkDeque.h> Loading @@ -28,167 +26,12 @@ #include <SkGraphics.h> #include <SkImage.h> #include <SkShader.h> #include <SkTArray.h> #include <SkTemplates.h> #include "VectorDrawable.h" #include <memory> namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor will ref() the SkCanvas, and unref() * it in its destructor. */ explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { SkASSERT(canvas); canvas->ref(); } virtual SkCanvas* asSkCanvas() override { return mCanvas.get(); } virtual void resetRecording(int width, int height) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual uirenderer::DisplayList* finishRecording() override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); return nullptr; } virtual void insertReorderBarrier(bool enableReorder) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers"); } virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual void setHighContrastText(bool highContrastText) override { mHighContrastText = highContrastText; } virtual bool isHighContrastText() override { return mHighContrastText; } virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override; virtual bool clipPath(const SkPath* path, SkRegion::Op op) override; virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override; virtual SkDrawFilter* getDrawFilter() override; virtual void setDrawFilter(SkDrawFilter* drawFilter) override; virtual void drawColor(int color, SkXfermode::Mode mode) override; virtual void drawPaint(const SkPaint& paint) override; virtual void drawPoint(float x, float y, const SkPaint& paint) override; virtual void drawPoints(const float* points, int count, const SkPaint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) override; virtual void drawLines(const float* points, int count, const SkPaint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) override; virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override; virtual void drawPath(const SkPath& path, const SkPaint& paint) override; virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* tex, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) override; virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual bool drawTextAbsolutePos() const override { return true; } virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) override; protected: virtual void drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) override; virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) override; private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; }; bool mHighContrastText = false; void recordPartialSave(SaveFlags::Flags flags); void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); void applyClips(const SkTArray<SkClipStack::Element>& clips); void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode); SkAutoTUnref<SkCanvas> mCanvas; std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. }; Canvas* Canvas::create_canvas(const SkBitmap& bitmap) { return new SkiaCanvas(bitmap); } Loading @@ -201,6 +44,12 @@ SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) { mCanvas.reset(new SkCanvas(bitmap)); } void SkiaCanvas::reset(SkCanvas* skiaCanvas) { mCanvas.reset(skiaCanvas); mSaveStack.reset(nullptr); mHighContrastText = false; } // ---------------------------------------------------------------------------- // Canvas state operations: Replace Bitmap // ---------------------------------------------------------------------------- Loading @@ -224,18 +73,18 @@ private: }; void SkiaCanvas::setBitmap(const SkBitmap& bitmap) { SkCanvas* newCanvas = new SkCanvas(bitmap); sk_sp<SkCanvas> newCanvas(new SkCanvas(bitmap)); if (!bitmap.isNull()) { // Copy the canvas matrix & clip state. newCanvas->setMatrix(mCanvas->getTotalMatrix()); ClipCopier copier(newCanvas); ClipCopier copier(newCanvas.get()); mCanvas->replayClips(&copier); } // unrefs the existing canvas mCanvas.reset(newCanvas); mCanvas = std::move(newCanvas); // clean up the old save stack mSaveStack.reset(NULL); Loading Loading @@ -402,7 +251,7 @@ void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, } void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) { ClipCopier clipCopier(mCanvas); ClipCopier clipCopier(mCanvas.get()); // The clip stack stores clips in device space. SkMatrix origMatrix = mCanvas->getTotalMatrix(); Loading Loading @@ -494,7 +343,12 @@ bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRe } bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) { SkRRect roundRect; if (path->isRRect(&roundRect)) { mCanvas->clipRRect(roundRect, op); } else { mCanvas->clipPath(*path, op); } return !mCanvas->isClipEmpty(); } Loading Loading @@ -606,8 +460,16 @@ void SkiaCanvas::drawArc(float left, float top, float right, float bottom, } void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { SkRect rect; SkRRect roundRect; if (path.isOval(&rect)) { mCanvas->drawOval(rect, paint); } else if (path.isRRect(&roundRect)) { mCanvas->drawRRect(roundRect, paint); } else { mCanvas->drawPath(path, paint); } } void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, Loading @@ -629,7 +491,7 @@ void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const } void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { SkAutoCanvasRestore acr(mCanvas, true); SkAutoCanvasRestore acr(mCanvas.get(), true); mCanvas->concat(matrix); mCanvas->drawBitmap(bitmap, 0, 0, paint); } Loading Loading @@ -742,7 +604,7 @@ void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshH void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr); NinePatch::Draw(mCanvas.get(), bounds, bitmap, chunk, paint, nullptr); } void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) { Loading Loading @@ -826,14 +688,14 @@ void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) { SkAutoTUnref<AnimatedRoundRect> drawable( sk_sp<AnimatedRoundRect> drawable( new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint)); mCanvas->drawDrawable(drawable.get()); } void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) { SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint)); sk_sp<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint)); mCanvas->drawDrawable(drawable.get()); } Loading @@ -841,11 +703,17 @@ void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer:: // Canvas draw operations: View System // ---------------------------------------------------------------------------- void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { } void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw Layers"); } void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { } void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw RenderNodes"); } void SkiaCanvas::callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) { } uirenderer::GlFunctorLifecycleListener* listener) { LOG_ALWAYS_FATAL("SkiaCanvas can't directly draw GL Content"); } } // namespace android
libs/hwui/SkiaCanvas.h 0 → 100644 +187 −0 Original line number Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "hwui/Canvas.h" #include "CanvasProperty.h" #include "DeferredLayerUpdater.h" #include "RenderNode.h" #include "VectorDrawable.h" #include <SkCanvas.h> #include <SkClipStack.h> #include <SkTArray.h> namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor will ref() the SkCanvas, and unref() * it in its destructor. */ explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { SkASSERT(canvas); canvas->ref(); } virtual SkCanvas* asSkCanvas() override { return mCanvas.get(); } virtual void resetRecording(int width, int height) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual uirenderer::DisplayList* finishRecording() override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); return nullptr; } virtual void insertReorderBarrier(bool enableReorder) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers"); } virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual void setHighContrastText(bool highContrastText) override { mHighContrastText = highContrastText; } virtual bool isHighContrastText() override { return mHighContrastText; } virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override; virtual bool clipPath(const SkPath* path, SkRegion::Op op) override; virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override; virtual SkDrawFilter* getDrawFilter() override; virtual void setDrawFilter(SkDrawFilter* drawFilter) override; virtual void drawColor(int color, SkXfermode::Mode mode) override; virtual void drawPaint(const SkPaint& paint) override; virtual void drawPoint(float x, float y, const SkPaint& paint) override; virtual void drawPoints(const float* points, int count, const SkPaint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) override; virtual void drawLines(const float* points, int count, const SkPaint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) override; virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override; virtual void drawPath(const SkPath& path, const SkPaint& paint) override; virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* tex, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) override; virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual bool drawTextAbsolutePos() const override { return true; } virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) override; protected: explicit SkiaCanvas() {} void reset(SkCanvas* skiaCanvas); void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); } virtual void drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) override; virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) override; private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; }; bool mHighContrastText = false; void recordPartialSave(SaveFlags::Flags flags); void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); void applyClips(const SkTArray<SkClipStack::Element>& clips); void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode); sk_sp<SkCanvas> mCanvas; std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. }; } // namespace android