Loading services/java/com/android/server/power/DisplayPowerState.java +7 −3 Original line number Diff line number Diff line Loading @@ -49,8 +49,6 @@ final class DisplayPowerState { private static final int DIRTY_ELECTRON_BEAM = 1 << 1; private static final int DIRTY_BRIGHTNESS = 1 << 2; private static final int DIRTY_ALL = 0xffffffff; private final Choreographer mChoreographer; private final ElectronBeam mElectronBeam; private final PhotonicModulator mScreenBrightnessModulator; Loading @@ -68,10 +66,16 @@ final class DisplayPowerState { mElectronBeam = electronBean; mScreenBrightnessModulator = screenBrightnessModulator; // At boot time, we know that the screen is on and the electron beam // animation is not playing. We don't know the screen's brightness though, // so prepare to set it to a known state when the state is next applied. // Although we set the brightness to full on here, the display power controller // will reset the brightness to a new level immediately before the changes // actually have a chance to be applied. mScreenOn = true; mElectronBeamLevel = 1.0f; mScreenBrightness = PowerManager.BRIGHTNESS_ON; invalidate(DIRTY_ALL); invalidate(DIRTY_BRIGHTNESS); } public static final FloatProperty<DisplayPowerState> ELECTRON_BEAM_LEVEL = Loading services/java/com/android/server/power/PowerManagerService.java +9 −0 Original line number Diff line number Diff line Loading @@ -296,6 +296,7 @@ public final class PowerManagerService extends IPowerManager.Stub } nativeInit(); nativeSetPowerState(true, true); } /** Loading @@ -305,6 +306,14 @@ public final class PowerManagerService extends IPowerManager.Stub public void init(Context context, LightsService ls, ActivityManagerService am, BatteryService bs, IBatteryStats bss, DisplayManagerService dm) { // Forcibly turn the screen on at boot so that it is in a known power state. // We do this in init() rather than in the constructor because setting the // screen state requires a call into surface flinger which then needs to call back // into the activity manager to check permissions. Unfortunately the // activity manager is not running when the constructor is called, so we // have to defer setting the screen state until this point. nativeSetScreenState(true); mContext = context; mLightsService = ls; mBatteryService = bs; Loading Loading
services/java/com/android/server/power/DisplayPowerState.java +7 −3 Original line number Diff line number Diff line Loading @@ -49,8 +49,6 @@ final class DisplayPowerState { private static final int DIRTY_ELECTRON_BEAM = 1 << 1; private static final int DIRTY_BRIGHTNESS = 1 << 2; private static final int DIRTY_ALL = 0xffffffff; private final Choreographer mChoreographer; private final ElectronBeam mElectronBeam; private final PhotonicModulator mScreenBrightnessModulator; Loading @@ -68,10 +66,16 @@ final class DisplayPowerState { mElectronBeam = electronBean; mScreenBrightnessModulator = screenBrightnessModulator; // At boot time, we know that the screen is on and the electron beam // animation is not playing. We don't know the screen's brightness though, // so prepare to set it to a known state when the state is next applied. // Although we set the brightness to full on here, the display power controller // will reset the brightness to a new level immediately before the changes // actually have a chance to be applied. mScreenOn = true; mElectronBeamLevel = 1.0f; mScreenBrightness = PowerManager.BRIGHTNESS_ON; invalidate(DIRTY_ALL); invalidate(DIRTY_BRIGHTNESS); } public static final FloatProperty<DisplayPowerState> ELECTRON_BEAM_LEVEL = Loading
services/java/com/android/server/power/PowerManagerService.java +9 −0 Original line number Diff line number Diff line Loading @@ -296,6 +296,7 @@ public final class PowerManagerService extends IPowerManager.Stub } nativeInit(); nativeSetPowerState(true, true); } /** Loading @@ -305,6 +306,14 @@ public final class PowerManagerService extends IPowerManager.Stub public void init(Context context, LightsService ls, ActivityManagerService am, BatteryService bs, IBatteryStats bss, DisplayManagerService dm) { // Forcibly turn the screen on at boot so that it is in a known power state. // We do this in init() rather than in the constructor because setting the // screen state requires a call into surface flinger which then needs to call back // into the activity manager to check permissions. Unfortunately the // activity manager is not running when the constructor is called, so we // have to defer setting the screen state until this point. nativeSetScreenState(true); mContext = context; mLightsService = ls; mBatteryService = bs; Loading