Loading media/java/android/media/AudioManager.java +1 −2 Original line number Diff line number Diff line Loading @@ -106,7 +106,6 @@ public class AudioManager { private Context mOriginalContext; private Context mApplicationContext; private @Nullable VirtualDeviceManager mVirtualDeviceManager; // Lazy initialized. private long mVolumeKeyUpTime; private static final String TAG = "AudioManager"; private static final boolean DEBUG = false; private static final AudioPortEventHandler sAudioPortEventHandler = new AudioPortEventHandler(); Loading Loading @@ -911,7 +910,7 @@ public class AudioManager { int keyCode = event.getKeyCode(); if (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_MUTE && mVolumeKeyUpTime + AudioSystem.PLAY_SOUND_DELAY > SystemClock.uptimeMillis()) { && AudioSystem.PLAY_SOUND_DELAY > SystemClock.uptimeMillis()) { /* * The user has hit another key during the delay (e.g., 300ms) * since the last volume key up, so cancel any sounds. Loading Loading
media/java/android/media/AudioManager.java +1 −2 Original line number Diff line number Diff line Loading @@ -106,7 +106,6 @@ public class AudioManager { private Context mOriginalContext; private Context mApplicationContext; private @Nullable VirtualDeviceManager mVirtualDeviceManager; // Lazy initialized. private long mVolumeKeyUpTime; private static final String TAG = "AudioManager"; private static final boolean DEBUG = false; private static final AudioPortEventHandler sAudioPortEventHandler = new AudioPortEventHandler(); Loading Loading @@ -911,7 +910,7 @@ public class AudioManager { int keyCode = event.getKeyCode(); if (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_VOLUME_UP && keyCode != KeyEvent.KEYCODE_VOLUME_MUTE && mVolumeKeyUpTime + AudioSystem.PLAY_SOUND_DELAY > SystemClock.uptimeMillis()) { && AudioSystem.PLAY_SOUND_DELAY > SystemClock.uptimeMillis()) { /* * The user has hit another key during the delay (e.g., 300ms) * since the last volume key up, so cancel any sounds. Loading