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Commit d53cd9eb authored by Anton Potapov's avatar Anton Potapov
Browse files

Split to SplitShade transition into separated ones.

ToSplitShadeTransition differs for LockScreen and Gone for the Media
element. This change provides a foundation for further work.

Flag: com.android.systemui.scene_container
Bug: 352052894
Bug: 353519527
Test: Passes presubmits. This change only inlines the code from ToSplitShadeTransition
to where it was used.

Change-Id: I06a4b481259c497cffa128c5b04e703710da2895
parent 61d29046
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@@ -16,10 +16,50 @@

package com.android.systemui.scene.ui.composable.transitions

import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.animation.core.tween
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.ui.unit.IntSize
import com.android.compose.animation.scene.TransitionBuilder
import com.android.compose.animation.scene.UserActionDistance
import com.android.compose.animation.scene.UserActionDistanceScope
import com.android.systemui.notifications.ui.composable.Notifications
import com.android.systemui.qs.ui.composable.QuickSettings
import com.android.systemui.shade.ui.composable.Shade
import com.android.systemui.shade.ui.composable.ShadeHeader
import kotlin.time.Duration.Companion.milliseconds

fun TransitionBuilder.goneToSplitShadeTransition(
    durationScale: Double = 1.0,
) {
    toSplitShadeTransition(durationScale)
    spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt())
    swipeSpec =
        spring(
            stiffness = Spring.StiffnessMediumLow,
            visibilityThreshold = Shade.Dimensions.ScrimVisibilityThreshold,
        )
    distance =
        object : UserActionDistance {
            override fun UserActionDistanceScope.absoluteDistance(
                fromSceneSize: IntSize,
                orientation: Orientation,
            ): Float {
                return fromSceneSize.height.toFloat() * 2 / 3f
            }
        }

    fractionRange(end = .33f) { fade(Shade.Elements.BackgroundScrim) }

    fractionRange(start = .33f) {
        fade(ShadeHeader.Elements.Clock)
        fade(ShadeHeader.Elements.CollapsedContentStart)
        fade(ShadeHeader.Elements.CollapsedContentEnd)
        fade(ShadeHeader.Elements.PrivacyChip)
        fade(QuickSettings.Elements.SplitShadeQuickSettings)
        fade(QuickSettings.Elements.FooterActions)
        fade(Notifications.Elements.NotificationScrim)
    }
}

private val DefaultDuration = 500.milliseconds
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@@ -16,10 +16,50 @@

package com.android.systemui.scene.ui.composable.transitions

import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.animation.core.tween
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.ui.unit.IntSize
import com.android.compose.animation.scene.TransitionBuilder
import com.android.compose.animation.scene.UserActionDistance
import com.android.compose.animation.scene.UserActionDistanceScope
import com.android.systemui.notifications.ui.composable.Notifications
import com.android.systemui.qs.ui.composable.QuickSettings
import com.android.systemui.shade.ui.composable.Shade
import com.android.systemui.shade.ui.composable.ShadeHeader
import kotlin.time.Duration.Companion.milliseconds

fun TransitionBuilder.lockscreenToSplitShadeTransition(
    durationScale: Double = 1.0,
) {
    toSplitShadeTransition(durationScale = durationScale)
    spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt())
    swipeSpec =
        spring(
            stiffness = Spring.StiffnessMediumLow,
            visibilityThreshold = Shade.Dimensions.ScrimVisibilityThreshold,
        )
    distance =
        object : UserActionDistance {
            override fun UserActionDistanceScope.absoluteDistance(
                fromSceneSize: IntSize,
                orientation: Orientation,
            ): Float {
                return fromSceneSize.height.toFloat() * 2 / 3f
            }
        }

    fractionRange(end = .33f) { fade(Shade.Elements.BackgroundScrim) }

    fractionRange(start = .33f) {
        fade(ShadeHeader.Elements.Clock)
        fade(ShadeHeader.Elements.CollapsedContentStart)
        fade(ShadeHeader.Elements.CollapsedContentEnd)
        fade(ShadeHeader.Elements.PrivacyChip)
        fade(QuickSettings.Elements.SplitShadeQuickSettings)
        fade(QuickSettings.Elements.FooterActions)
        fade(Notifications.Elements.NotificationScrim)
    }
}

private val DefaultDuration = 500.milliseconds
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/*
 * Copyright (C) 2024 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.systemui.scene.ui.composable.transitions

import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.animation.core.tween
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.ui.unit.IntSize
import com.android.compose.animation.scene.TransitionBuilder
import com.android.compose.animation.scene.UserActionDistance
import com.android.compose.animation.scene.UserActionDistanceScope
import com.android.systemui.notifications.ui.composable.Notifications
import com.android.systemui.qs.ui.composable.QuickSettings
import com.android.systemui.shade.ui.composable.Shade
import com.android.systemui.shade.ui.composable.ShadeHeader
import kotlin.time.Duration.Companion.milliseconds

fun TransitionBuilder.toSplitShadeTransition(
    durationScale: Double = 1.0,
) {
    spec = tween(durationMillis = (DefaultDuration * durationScale).inWholeMilliseconds.toInt())
    swipeSpec =
        spring(
            stiffness = Spring.StiffnessMediumLow,
            visibilityThreshold = Shade.Dimensions.ScrimVisibilityThreshold,
        )
    distance =
        object : UserActionDistance {
            override fun UserActionDistanceScope.absoluteDistance(
                fromSceneSize: IntSize,
                orientation: Orientation,
            ): Float {
                return fromSceneSize.height.toFloat() * 2 / 3f
            }
        }

    fractionRange(end = .33f) { fade(Shade.Elements.BackgroundScrim) }

    fractionRange(start = .33f) {
        fade(ShadeHeader.Elements.Clock)
        fade(ShadeHeader.Elements.CollapsedContentStart)
        fade(ShadeHeader.Elements.CollapsedContentEnd)
        fade(ShadeHeader.Elements.PrivacyChip)
        fade(QuickSettings.Elements.SplitShadeQuickSettings)
        fade(QuickSettings.Elements.FooterActions)
        fade(Notifications.Elements.NotificationScrim)
    }
}

private val DefaultDuration = 500.milliseconds