Loading libs/rs/java/ImageProcessing/AndroidManifest.xml +2 −1 Original line number Diff line number Diff line Loading @@ -6,7 +6,8 @@ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:label="Image Processing"> <activity android:name="ImageProcessingActivity"> <activity android:name="ImageProcessingActivity" android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> Loading libs/rs/java/ImageProcessing/res/layout/main.xml +151 −2 Original line number Diff line number Diff line Loading @@ -26,8 +26,146 @@ android:layout_width="320dip" android:layout_height="266dip" /> <Button android:layout_marginBottom="170dip" android:layout_width="wrap_content" android:layout_height="40dip" android:text="@string/benchmark" android:onClick="benchmark" android:layout_gravity="bottom"/> <TextView android:id="@+id/benchmarkText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="100dip" android:layout_marginBottom="175dip" android:layout_gravity="bottom" android:text="@string/saturation"/> <SeekBar android:id="@+id/inSaturation" android:layout_marginBottom="140dip" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inSaturationText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="142dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/saturation"/> <SeekBar android:id="@+id/inGamma" android:layout_marginBottom="110dip" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inGammaText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="112dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/gamma"/> <SeekBar android:id="@+id/outWhite" android:layout_marginBottom="80dip" android:layout_marginLeft="170dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/outWhiteText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="220dip" android:layout_marginBottom="82dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/out_white"/> <SeekBar android:id="@+id/inWhite" android:layout_marginBottom="80dip" android:layout_marginLeft="10dip" android:layout_marginRight="170dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inWhiteText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="82dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/in_white"/> <SeekBar android:id="@+id/outBlack" android:layout_marginBottom="50dip" android:layout_marginLeft="170dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/outBlackText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="220dip" android:layout_marginBottom="52dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/out_black"/> <SeekBar android:id="@+id/inBlack" android:layout_marginBottom="50dip" android:layout_marginLeft="10dip" android:layout_marginRight="170dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inBlackText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="52dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/in_black"/> <SeekBar android:id="@+id/threshold" android:id="@+id/radius" android:layout_marginBottom="10dip" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" Loading @@ -35,4 +173,15 @@ android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/blurText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="12dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/blur_description"/> </merge> No newline at end of file libs/rs/java/ImageProcessing/res/raw/threshold.rs +310 −25 Original line number Diff line number Diff line Loading @@ -4,46 +4,331 @@ #include "../../../../scriptc/rs_math.rsh" #include "../../../../scriptc/rs_graphics.rsh" #define MAX_RADIUS 25 int height; int width; float threshold; int radius; typedef struct c4u_s { char r, g, b, a; uint8_t r, g, b, a; } c4u_t; //rs_color4u * InPixel; //rs_color4u * OutPixel; c4u_t * InPixel; c4u_t * OutPixel; c4u_t * ScratchPixel; float inBlack; float outBlack; float inWhite; float outWhite; float gamma; float saturation; float inWMinInB; float outWMinOutB; #pragma rs export_var(height, width, radius, InPixel, OutPixel, ScratchPixel, inBlack, outBlack, inWhite, outWhite, gamma, saturation) #pragma rs export_func(filter, processNoBlur, computeColorMatrix, computeGaussianWeights); // Store our coefficients here float gaussian[MAX_RADIUS * 2 + 1]; float colorMat[4][4]; void computeColorMatrix() { // Saturation // Linear weights //float rWeight = 0.3086f; //float gWeight = 0.6094f; //float bWeight = 0.0820f; // Gamma 2.2 weights (we haven't converted our image to linear space yet for perf reasons) float rWeight = 0.299f; float gWeight = 0.587f; float bWeight = 0.114f; float oneMinusS = 1.0f - saturation; matrixLoadIdentity(colorMat); colorMat[0][0] = oneMinusS * rWeight + saturation; colorMat[0][1] = oneMinusS * rWeight; colorMat[0][2] = oneMinusS * rWeight; colorMat[1][0] = oneMinusS * gWeight; colorMat[1][1] = oneMinusS * gWeight + saturation; colorMat[1][2] = oneMinusS * gWeight; colorMat[2][0] = oneMinusS * bWeight; colorMat[2][1] = oneMinusS * bWeight; colorMat[2][2] = oneMinusS * bWeight + saturation; inWMinInB = inWhite - inBlack; outWMinOutB = outWhite - outBlack; } void computeGaussianWeights() { // Compute gaussian weights for the blur // e is the euler's number float e = 2.718281828459045f; float pi = 3.1415926535897932f; // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) // x is of the form [-radius .. 0 .. radius] // and sigma varies with radius. // Based on some experimental radius values and sigma's // we approximately fit sigma = f(radius) as // sigma = radius * 0.4 + 0.6 // The larger the radius gets, the more our gaussian blur // will resemble a box blur since with large sigma // the gaussian curve begins to lose its shape float sigma = 0.4f * (float)radius + 0.6f; // Now compute the coefficints // We will store some redundant values to save some math during // the blur calculations // precompute some values float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma); float coeff2 = - 1.0f / (2.0f * sigma * sigma); float normalizeFactor = 0.0f; float floatR = 0.0f; int r; for(r = -radius; r <= radius; r ++) { floatR = (float)r; gaussian[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); normalizeFactor += gaussian[r + radius]; } //Now we need to normalize the weights because all our coefficients need to add up to one normalizeFactor = 1.0f / normalizeFactor; for(r = -radius; r <= radius; r ++) { floatR = (float)r; gaussian[r + radius] *= normalizeFactor; } } // This needs to be inline void levelsSaturation(float4 *currentPixel) { // Color matrix multiply float tempX = colorMat[0][0] * currentPixel->x + colorMat[1][0] * currentPixel->y + colorMat[2][0] * currentPixel->z; float tempY = colorMat[0][1] * currentPixel->x + colorMat[1][1] * currentPixel->y + colorMat[2][1] * currentPixel->z; float tempZ = colorMat[0][2] * currentPixel->x + colorMat[1][2] * currentPixel->y + colorMat[2][2] * currentPixel->z; currentPixel->x = tempX; currentPixel->y = tempY; currentPixel->z = tempZ; // Clamp to 0..255 // Inline the code here to avoid funciton calls currentPixel->x = currentPixel->x > 255.0f ? 255.0f : currentPixel->x; currentPixel->y = currentPixel->y > 255.0f ? 255.0f : currentPixel->y; currentPixel->z = currentPixel->z > 255.0f ? 255.0f : currentPixel->z; currentPixel->x = currentPixel->x <= 0.0f ? 0.1f : currentPixel->x; currentPixel->y = currentPixel->y <= 0.0f ? 0.1f : currentPixel->y; currentPixel->z = currentPixel->z <= 0.0f ? 0.1f : currentPixel->z; currentPixel->x = pow( (currentPixel->x - inBlack) / (inWMinInB), gamma) * (outWMinOutB) + outBlack; currentPixel->y = pow( (currentPixel->y - inBlack) / (inWMinInB), gamma) * (outWMinOutB) + outBlack; currentPixel->z = pow( (currentPixel->z - inBlack) / (inWMinInB), gamma) * (outWMinOutB) + outBlack; currentPixel->x = currentPixel->x > 255.0f ? 255.0f : currentPixel->x; currentPixel->y = currentPixel->y > 255.0f ? 255.0f : currentPixel->y; currentPixel->z = currentPixel->z > 255.0f ? 255.0f : currentPixel->z; currentPixel->x = currentPixel->x <= 0.0f ? 0.1f : currentPixel->x; currentPixel->y = currentPixel->y <= 0.0f ? 0.1f : currentPixel->y; currentPixel->z = currentPixel->z <= 0.0f ? 0.1f : currentPixel->z; } void processNoBlur() { int w, h, r; int count = 0; float inWMinInB = inWhite - inBlack; float outWMinOutB = outWhite - outBlack; float4 currentPixel = 0; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { c4u_t *input = InPixel + h*width + w; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); levelsSaturation(¤tPixel); c4u_t *output = OutPixel + h*width + w; output->r = (uint8_t)currentPixel.x; output->g = (uint8_t)currentPixel.y; output->b = (uint8_t)currentPixel.z; output->a = input->a; } } sendToClient(&count, 1, 4, 0); } void horizontalBlur() { float4 blurredPixel = 0; float4 currentPixel = 0; // Horizontal blur int w, h, r; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { // Stepping left and right away from the pixel int validW = w + r; // Clamp to zero and width max() isn't exposed for ints yet if(validW < 0) { validW = 0; } if(validW > width - 1) { validW = width - 1; } #pragma rs export_var(height, width, threshold, InPixel, OutPixel) c4u_t *input = InPixel + h*width + validW; float weight = gaussian[r + radius]; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } c4u_t *output = ScratchPixel + h*width + w; output->r = (uint8_t)blurredPixel.x; output->g = (uint8_t)blurredPixel.y; output->b = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; } } } void horizontalBlurLevels() { float4 blurredPixel = 0; float4 currentPixel = 0; // Horizontal blur int w, h, r; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { // Stepping left and right away from the pixel int validW = w + r; // Clamp to zero and width max() isn't exposed for ints yet if(validW < 0) { validW = 0; } if(validW > width - 1) { validW = width - 1; } c4u_t *input = InPixel + h*width + validW; float weight = gaussian[r + radius]; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } levelsSaturation(&blurredPixel); c4u_t *output = ScratchPixel + h*width + w; output->r = (uint8_t)blurredPixel.x; output->g = (uint8_t)blurredPixel.y; output->b = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; } } } void verticalBlur() { float4 blurredPixel = 0; float4 currentPixel = 0; // Vertical blur int w, h, r; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { int validH = h + r; // Clamp to zero and width if(validH < 0) { validH = 0; } if(validH > height - 1) { validH = height - 1; } c4u_t *input = ScratchPixel + validH*width + w; float weight = gaussian[r + radius]; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } c4u_t *output = OutPixel + h*width + w; output->r = (uint8_t)blurredPixel.x; output->g = (uint8_t)blurredPixel.y; output->b = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; } } } void filter() { debugP(0, (void *)height); debugP(0, (void *)width); debugP(0, (void *)((int)threshold)); debugP(0, (void *)InPixel); debugP(0, (void *)OutPixel); debugP(0, (void *)radius); debugPf(10, inBlack); debugPf(11, outBlack); debugPf(12, inWhite); debugPf(13, outWhite); debugPf(14, gamma); debugPf(15, saturation); computeColorMatrix(); if(radius == 0) { processNoBlur(); return; } rs_color4u *in = (rs_color4u *)InPixel; rs_color4u *out = (rs_color4u *)OutPixel; //const rs_color4u mask = {0,0,0,0xff}; computeGaussianWeights(); int count = width * height; int tf = threshold * 255 * 255; int masks[2] = {0xffffffff, 0xff000000}; horizontalBlurLevels(); verticalBlur(); while (count--) { int luminance = 54 * in->x + 182 * in->y + 18 * in->z; int idx = ((uint32_t)(luminance - tf)) >> 31; *((int *)out) = *((int *)in) & masks[idx]; in++; out++; int count = 0; sendToClient(&count, 1, 4, 0); } void filterBenchmark() { computeGaussianWeights(); horizontalBlur(); verticalBlur(); int count = 0; sendToClient(&count, 1, 4, 0); } libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc +6.71 KiB (8.2 KiB) File changed.No diff preview for this file type. View original file View changed file libs/rs/java/ImageProcessing/res/values/strings.xml 0 → 100644 +33 −0 Original line number Diff line number Diff line <?xml version="1.0" encoding="utf-8"?> <!-- /* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ --> <resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2"> <!-- General --> <skip /> <!--slider label --> <string name="blur_description">Blur Radius</string> <string name="in_white">In White</string> <string name="out_white">Out White</string> <string name="in_black">In Black</string> <string name="out_black">Out Black</string> <string name="gamma">Gamma</string> <string name="saturation">Saturation</string> <string name="benchmark">Benchmark</string> </resources> Loading
libs/rs/java/ImageProcessing/AndroidManifest.xml +2 −1 Original line number Diff line number Diff line Loading @@ -6,7 +6,8 @@ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:label="Image Processing"> <activity android:name="ImageProcessingActivity"> <activity android:name="ImageProcessingActivity" android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> Loading
libs/rs/java/ImageProcessing/res/layout/main.xml +151 −2 Original line number Diff line number Diff line Loading @@ -26,8 +26,146 @@ android:layout_width="320dip" android:layout_height="266dip" /> <Button android:layout_marginBottom="170dip" android:layout_width="wrap_content" android:layout_height="40dip" android:text="@string/benchmark" android:onClick="benchmark" android:layout_gravity="bottom"/> <TextView android:id="@+id/benchmarkText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="100dip" android:layout_marginBottom="175dip" android:layout_gravity="bottom" android:text="@string/saturation"/> <SeekBar android:id="@+id/inSaturation" android:layout_marginBottom="140dip" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inSaturationText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="142dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/saturation"/> <SeekBar android:id="@+id/inGamma" android:layout_marginBottom="110dip" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inGammaText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="112dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/gamma"/> <SeekBar android:id="@+id/outWhite" android:layout_marginBottom="80dip" android:layout_marginLeft="170dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/outWhiteText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="220dip" android:layout_marginBottom="82dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/out_white"/> <SeekBar android:id="@+id/inWhite" android:layout_marginBottom="80dip" android:layout_marginLeft="10dip" android:layout_marginRight="170dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inWhiteText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="82dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/in_white"/> <SeekBar android:id="@+id/outBlack" android:layout_marginBottom="50dip" android:layout_marginLeft="170dip" android:layout_marginRight="10dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/outBlackText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="220dip" android:layout_marginBottom="52dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/out_black"/> <SeekBar android:id="@+id/inBlack" android:layout_marginBottom="50dip" android:layout_marginLeft="10dip" android:layout_marginRight="170dip" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/inBlackText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="52dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/in_black"/> <SeekBar android:id="@+id/threshold" android:id="@+id/radius" android:layout_marginBottom="10dip" android:layout_marginLeft="10dip" android:layout_marginRight="10dip" Loading @@ -35,4 +173,15 @@ android:layout_height="wrap_content" android:layout_gravity="bottom" /> <TextView android:id="@+id/blurText" android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="18sp" android:layout_marginLeft="50dip" android:layout_marginBottom="12dip" android:textColor="#000" android:layout_gravity="bottom" android:text="@string/blur_description"/> </merge> No newline at end of file
libs/rs/java/ImageProcessing/res/raw/threshold.rs +310 −25 Original line number Diff line number Diff line Loading @@ -4,46 +4,331 @@ #include "../../../../scriptc/rs_math.rsh" #include "../../../../scriptc/rs_graphics.rsh" #define MAX_RADIUS 25 int height; int width; float threshold; int radius; typedef struct c4u_s { char r, g, b, a; uint8_t r, g, b, a; } c4u_t; //rs_color4u * InPixel; //rs_color4u * OutPixel; c4u_t * InPixel; c4u_t * OutPixel; c4u_t * ScratchPixel; float inBlack; float outBlack; float inWhite; float outWhite; float gamma; float saturation; float inWMinInB; float outWMinOutB; #pragma rs export_var(height, width, radius, InPixel, OutPixel, ScratchPixel, inBlack, outBlack, inWhite, outWhite, gamma, saturation) #pragma rs export_func(filter, processNoBlur, computeColorMatrix, computeGaussianWeights); // Store our coefficients here float gaussian[MAX_RADIUS * 2 + 1]; float colorMat[4][4]; void computeColorMatrix() { // Saturation // Linear weights //float rWeight = 0.3086f; //float gWeight = 0.6094f; //float bWeight = 0.0820f; // Gamma 2.2 weights (we haven't converted our image to linear space yet for perf reasons) float rWeight = 0.299f; float gWeight = 0.587f; float bWeight = 0.114f; float oneMinusS = 1.0f - saturation; matrixLoadIdentity(colorMat); colorMat[0][0] = oneMinusS * rWeight + saturation; colorMat[0][1] = oneMinusS * rWeight; colorMat[0][2] = oneMinusS * rWeight; colorMat[1][0] = oneMinusS * gWeight; colorMat[1][1] = oneMinusS * gWeight + saturation; colorMat[1][2] = oneMinusS * gWeight; colorMat[2][0] = oneMinusS * bWeight; colorMat[2][1] = oneMinusS * bWeight; colorMat[2][2] = oneMinusS * bWeight + saturation; inWMinInB = inWhite - inBlack; outWMinOutB = outWhite - outBlack; } void computeGaussianWeights() { // Compute gaussian weights for the blur // e is the euler's number float e = 2.718281828459045f; float pi = 3.1415926535897932f; // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) // x is of the form [-radius .. 0 .. radius] // and sigma varies with radius. // Based on some experimental radius values and sigma's // we approximately fit sigma = f(radius) as // sigma = radius * 0.4 + 0.6 // The larger the radius gets, the more our gaussian blur // will resemble a box blur since with large sigma // the gaussian curve begins to lose its shape float sigma = 0.4f * (float)radius + 0.6f; // Now compute the coefficints // We will store some redundant values to save some math during // the blur calculations // precompute some values float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma); float coeff2 = - 1.0f / (2.0f * sigma * sigma); float normalizeFactor = 0.0f; float floatR = 0.0f; int r; for(r = -radius; r <= radius; r ++) { floatR = (float)r; gaussian[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); normalizeFactor += gaussian[r + radius]; } //Now we need to normalize the weights because all our coefficients need to add up to one normalizeFactor = 1.0f / normalizeFactor; for(r = -radius; r <= radius; r ++) { floatR = (float)r; gaussian[r + radius] *= normalizeFactor; } } // This needs to be inline void levelsSaturation(float4 *currentPixel) { // Color matrix multiply float tempX = colorMat[0][0] * currentPixel->x + colorMat[1][0] * currentPixel->y + colorMat[2][0] * currentPixel->z; float tempY = colorMat[0][1] * currentPixel->x + colorMat[1][1] * currentPixel->y + colorMat[2][1] * currentPixel->z; float tempZ = colorMat[0][2] * currentPixel->x + colorMat[1][2] * currentPixel->y + colorMat[2][2] * currentPixel->z; currentPixel->x = tempX; currentPixel->y = tempY; currentPixel->z = tempZ; // Clamp to 0..255 // Inline the code here to avoid funciton calls currentPixel->x = currentPixel->x > 255.0f ? 255.0f : currentPixel->x; currentPixel->y = currentPixel->y > 255.0f ? 255.0f : currentPixel->y; currentPixel->z = currentPixel->z > 255.0f ? 255.0f : currentPixel->z; currentPixel->x = currentPixel->x <= 0.0f ? 0.1f : currentPixel->x; currentPixel->y = currentPixel->y <= 0.0f ? 0.1f : currentPixel->y; currentPixel->z = currentPixel->z <= 0.0f ? 0.1f : currentPixel->z; currentPixel->x = pow( (currentPixel->x - inBlack) / (inWMinInB), gamma) * (outWMinOutB) + outBlack; currentPixel->y = pow( (currentPixel->y - inBlack) / (inWMinInB), gamma) * (outWMinOutB) + outBlack; currentPixel->z = pow( (currentPixel->z - inBlack) / (inWMinInB), gamma) * (outWMinOutB) + outBlack; currentPixel->x = currentPixel->x > 255.0f ? 255.0f : currentPixel->x; currentPixel->y = currentPixel->y > 255.0f ? 255.0f : currentPixel->y; currentPixel->z = currentPixel->z > 255.0f ? 255.0f : currentPixel->z; currentPixel->x = currentPixel->x <= 0.0f ? 0.1f : currentPixel->x; currentPixel->y = currentPixel->y <= 0.0f ? 0.1f : currentPixel->y; currentPixel->z = currentPixel->z <= 0.0f ? 0.1f : currentPixel->z; } void processNoBlur() { int w, h, r; int count = 0; float inWMinInB = inWhite - inBlack; float outWMinOutB = outWhite - outBlack; float4 currentPixel = 0; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { c4u_t *input = InPixel + h*width + w; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); levelsSaturation(¤tPixel); c4u_t *output = OutPixel + h*width + w; output->r = (uint8_t)currentPixel.x; output->g = (uint8_t)currentPixel.y; output->b = (uint8_t)currentPixel.z; output->a = input->a; } } sendToClient(&count, 1, 4, 0); } void horizontalBlur() { float4 blurredPixel = 0; float4 currentPixel = 0; // Horizontal blur int w, h, r; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { // Stepping left and right away from the pixel int validW = w + r; // Clamp to zero and width max() isn't exposed for ints yet if(validW < 0) { validW = 0; } if(validW > width - 1) { validW = width - 1; } #pragma rs export_var(height, width, threshold, InPixel, OutPixel) c4u_t *input = InPixel + h*width + validW; float weight = gaussian[r + radius]; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } c4u_t *output = ScratchPixel + h*width + w; output->r = (uint8_t)blurredPixel.x; output->g = (uint8_t)blurredPixel.y; output->b = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; } } } void horizontalBlurLevels() { float4 blurredPixel = 0; float4 currentPixel = 0; // Horizontal blur int w, h, r; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { // Stepping left and right away from the pixel int validW = w + r; // Clamp to zero and width max() isn't exposed for ints yet if(validW < 0) { validW = 0; } if(validW > width - 1) { validW = width - 1; } c4u_t *input = InPixel + h*width + validW; float weight = gaussian[r + radius]; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } levelsSaturation(&blurredPixel); c4u_t *output = ScratchPixel + h*width + w; output->r = (uint8_t)blurredPixel.x; output->g = (uint8_t)blurredPixel.y; output->b = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; } } } void verticalBlur() { float4 blurredPixel = 0; float4 currentPixel = 0; // Vertical blur int w, h, r; for(h = 0; h < height; h ++) { for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { int validH = h + r; // Clamp to zero and width if(validH < 0) { validH = 0; } if(validH > height - 1) { validH = height - 1; } c4u_t *input = ScratchPixel + validH*width + w; float weight = gaussian[r + radius]; currentPixel.x = (float)(input->r); currentPixel.y = (float)(input->g); currentPixel.z = (float)(input->b); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } c4u_t *output = OutPixel + h*width + w; output->r = (uint8_t)blurredPixel.x; output->g = (uint8_t)blurredPixel.y; output->b = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; } } } void filter() { debugP(0, (void *)height); debugP(0, (void *)width); debugP(0, (void *)((int)threshold)); debugP(0, (void *)InPixel); debugP(0, (void *)OutPixel); debugP(0, (void *)radius); debugPf(10, inBlack); debugPf(11, outBlack); debugPf(12, inWhite); debugPf(13, outWhite); debugPf(14, gamma); debugPf(15, saturation); computeColorMatrix(); if(radius == 0) { processNoBlur(); return; } rs_color4u *in = (rs_color4u *)InPixel; rs_color4u *out = (rs_color4u *)OutPixel; //const rs_color4u mask = {0,0,0,0xff}; computeGaussianWeights(); int count = width * height; int tf = threshold * 255 * 255; int masks[2] = {0xffffffff, 0xff000000}; horizontalBlurLevels(); verticalBlur(); while (count--) { int luminance = 54 * in->x + 182 * in->y + 18 * in->z; int idx = ((uint32_t)(luminance - tf)) >> 31; *((int *)out) = *((int *)in) & masks[idx]; in++; out++; int count = 0; sendToClient(&count, 1, 4, 0); } void filterBenchmark() { computeGaussianWeights(); horizontalBlur(); verticalBlur(); int count = 0; sendToClient(&count, 1, 4, 0); }
libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc +6.71 KiB (8.2 KiB) File changed.No diff preview for this file type. View original file View changed file
libs/rs/java/ImageProcessing/res/values/strings.xml 0 → 100644 +33 −0 Original line number Diff line number Diff line <?xml version="1.0" encoding="utf-8"?> <!-- /* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ --> <resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2"> <!-- General --> <skip /> <!--slider label --> <string name="blur_description">Blur Radius</string> <string name="in_white">In White</string> <string name="out_white">Out White</string> <string name="in_black">In Black</string> <string name="out_black">Out Black</string> <string name="gamma">Gamma</string> <string name="saturation">Saturation</string> <string name="benchmark">Benchmark</string> </resources>